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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I spoke with him about many topics, like why VR is so good for training (and he told me that his company Strivr has trained more than ONE MILLION Walmart employees in VR ), if it is true that VR is the “ultimate empathy machine”, how much is graphical fidelity important for presence, and of course also about his encounter with Zuck.

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uSens Grabs $20 Million Series A Investment for ‘Inside-out’ Tracking Tech

Road to VR

Usens is one of the early developers of hand and head tracking tech; according to the announcement from the company this investment will help launch new and improved non-controller hand and head tracking tools. A render of a camera-based tracking module like those used by uSens.

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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

Regarding what components have been opensourced, Google states that “The open source project provides APIs for head tracking, lens distortion rendering, and input handling. Machines can now see through walls. A very interesting research project employs machine learning and radio waves to make machines see through walls.

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Funding Roundup: Merge VR Raises $10M & uSens Raises.

AllThingsVR

Head- and hand-tracking startup uSens raises $20M Series A led by Fosun Kinzon with participation from Maison, iResearch, others; produces developer tools for creating virtual and augmented reality apps that provide physical interaction without controllers or gloves.

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Tiny Trax Review: Micro Masochism

UploadVR Between Realities podcast

Though its bold colors and pleasant environments might recall the casual multiplayer thrills of a Micro Machines game, there’s an addictive and demanding core at the heart of this miniature racer. These are the Scalextric tracks you dreamed of building as a kid, come to life before your heads. Final Score: 8/10 – Great.

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

For example, head tracking can come from optical trackers or inertial ones. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Some accept a high-end gaming PC, while others prefer inexpensive Android machines. A key OSVR goal is to create abstract device interfaces.

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

To learn more about what he’s doing, you can visit augmentedreality.org and awexr.com or superventures.com. I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. We learn better when we interact with things. Ori: Exactly.

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