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I spoke with him about many topics, like why VR is so good for training (and he told me that his company Strivr has trained more than ONE MILLION Walmart employees in VR ), if it is true that VR is the “ultimate empathy machine”, how much is graphical fidelity important for presence, and of course also about his encounter with Zuck.
Usens is one of the early developers of hand and headtracking tech; according to the announcement from the company this investment will help launch new and improved non-controller hand and headtracking tools. A render of a camera-based tracking module like those used by uSens.
Regarding what components have been opensourced, Google states that “The open source project provides APIs for headtracking, lens distortion rendering, and input handling. Machines can now see through walls. A very interesting research project employs machinelearning and radio waves to make machines see through walls.
Head- and hand-tracking startup uSens raises $20M Series A led by Fosun Kinzon with participation from Maison, iResearch, others; produces developer tools for creating virtual and augmented reality apps that provide physical interaction without controllers or gloves.
Though its bold colors and pleasant environments might recall the casual multiplayer thrills of a Micro Machines game, there’s an addictive and demanding core at the heart of this miniature racer. These are the Scalextric tracks you dreamed of building as a kid, come to life before your heads. Final Score: 8/10 – Great.
For example, headtracking can come from optical trackers or inertial ones. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Some accept a high-end gaming PC, while others prefer inexpensive Android machines. A key OSVR goal is to create abstract device interfaces.
To learn more about what he’s doing, you can visit augmentedreality.org and awexr.com or superventures.com. I think there’s an inherent risk of collecting eye tracking data, and positional headtracking data, and more data about individuals. We learn better when we interact with things. Ori: Exactly.
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
To learn more about what he’s doing, you can visit augmentedreality.org and awexr.com or superventures.com. I think there’s an inherent risk of collecting eye tracking data, and positional headtracking data, and more data about individuals. We learn better when we interact with things. Ori: Exactly.
We at Purple Pill learned a lot from Jaunt, and have developed our own VR camera system and workflow. It’s because most people are unable to run even the simplest demos on their machines. This was possibly the most painful lesson to learn. Also make sure your SD cards are capable of handling those high fps settings.
For example, headtracking can come from optical trackers or inertial ones. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Some accept a high-end gaming PC, while others prefer inexpensive Android machines. A key OSVR goal is to create abstract device interfaces.
Many other topics are touched on in this episode - virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
Click To Tweet Since this project was designed to run on mobile VR headsets, we designed knowing that it might be experienced with only 3 degree-of-freedom (3DoF) headtracking. Your interfaces should be curved as well! This meant that the user would be seated and all UIs needed to be within arm’s reach.
Tiny Trax is a multiplayer racer which, aside from slot racing, takes some cues from the ‘diddy’ racing franchise Micro Machines with a sprinkle of Hot Wheels too. No precise release date has been announced, but we’re expected to learn more about the title at E3 next week. Theseus [Forge Reply].
Tiny Trax is a multiplayer which, aside from slot racing, takes some cues from the ‘diddy’ racing franchise Micro Machines with a sprinkle of Hot Wheels too. No precise release date has been announced, but we’re expected to learn more about the title at E3 next week. Theseus [Forge Reply].
She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. To learn more about BrainXchange, you can visit brainxchange.com. Welcome to the show, Emily. Emily: Thank you for having me.
She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. To learn more about BrainXchange, you can visit brainxchange.com. Welcome to the show, Emily. Emily: Thank you for having me.
She's Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. To learn more about BrainXchange, you can visit brainxchange.com. It's that they're not learning the skills they might need.
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