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Regarding what components have been opensourced, Google states that “The open source project provides APIs for headtracking, lens distortion rendering, and input handling. Microsoft ships HoloLens 2, nReal gets ready to do the same with its glasses. After a long wait, finally Microsoft is shipping its HoloLens 2 headset.
To learn more about what he’s doing, you can visit augmentedreality.org and awexr.com or superventures.com. I think there’s an inherent risk of collecting eye tracking data, and positional headtracking data, and more data about individuals. We learn better when we interact with things.
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
To learn more about what he’s doing, you can visit augmentedreality.org and awexr.com or superventures.com. I think there’s an inherent risk of collecting eye tracking data, and positional headtracking data, and more data about individuals. We learn better when we interact with things.
Even Microsoft decided to join the club. We at Purple Pill learned a lot from Jaunt, and have developed our own VR camera system and workflow. It’s because most people are unable to run even the simplest demos on their machines. This was possibly the most painful lesson to learn. This requires massive GPU power!
For example, headtracking can come from optical trackers or inertial ones. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Some accept a high-end gaming PC, while others prefer inexpensive Android machines. A key OSVR goal is to create abstract device interfaces.
Many other topics are touched on in this episode - virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. To learn more about BrainXchange, you can visit brainxchange.com. Welcome to the show, Emily. Emily: Thank you for having me.
She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. To learn more about BrainXchange, you can visit brainxchange.com. Welcome to the show, Emily. Emily: Thank you for having me.
She's Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. To learn more about BrainXchange, you can visit brainxchange.com. It's that they're not learning the skills they might need.
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