Remove Head Tracking Remove Machine Learning Remove Oculus
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). For four years, I stayed at UCSB and I learned how to program VR. I learned how to do the coding. I didn’t know what I was going to do with my life.

Training 545
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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

Regarding what components have been opensourced, Google states that “The open source project provides APIs for head tracking, lens distortion rendering, and input handling. There will be also an associated Oculus Quest game, but it won’t be actually revealed until 2020. Oculus Link is coming soon. The hype is rising….

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uSens Grabs $20 Million Series A Investment for ‘Inside-out’ Tracking Tech

Road to VR

Usens is one of the early developers of hand and head tracking tech; according to the announcement from the company this investment will help launch new and improved non-controller hand and head tracking tools. Tracking is critical to ARVR experiences,” said Anli He, CEO and co-founder of uSens. “As

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Cinematic VR: 10 Avoidable Rookie Mistakes

Headjack

We at Purple Pill learned a lot from Jaunt, and have developed our own VR camera system and workflow. This is a massive overkill, since the latest Oculus Rift Crescent Bay edition contains a 1440p display. However, Oculus does aim for content shown at 80fps! Do you know why so many Oculus Rift DK2’s can be found on eBay?

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

Many other topics are touched on in this episode - virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?

Tips 60