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Today MagicLeap has launched the Lumin SDK, the toolkit which allows developers to build AR experiences for Lumin OS, the operating system that powers the MagicLeap One headset. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Room scanning and meshing.
At a sponsored GDC 2018 session, the still mysterious augmented reality company MagicLeap has revealed how their prototype hardware has evolved from 2014 to present day. SEE ALSO MagicLeap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More. Eye tracking. Gesture and hand tracking.
Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think MagicLeap One). The issue fell where I didn’t have a Linux driver for the Leap Motion sensor and there were not many stable alternatives for hand tracking at the time.
Unreal SDK. Tim Sweeney, the CEO of Unreal, has made a fast appearence at the event, saying that finally it will be possible to develop for HoloLens also using Unreal Engine. Sensors Headtracking Eye tracking Depth Azure Kinect sensor IMU Accelerometer, gyroscope, magnetometer Camera 8MP stills, 1080p30 video.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. I’ve got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program — so, you program in Unity or Unreal.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. I’ve got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program — so, you program in Unity or Unreal.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. I've got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program -- so, you program in Unity or Unreal. We're not tied to MagicLeap.
For example, headtracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. MagicLeap is not commercial yet. With every new device, we come closer towards achieving universal device support. Others did this work themselves.
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