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They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. But Microsoft, thanks to innovative 2K displays, has managed to keep the same high-quality pixel density of the HoloLens 1, that is 47 PPD (pixels per degree). Resolution.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. I’ve got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program — so, you program in Unity or Unreal.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. I’ve got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program — so, you program in Unity or Unreal.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. I've got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program -- so, you program in Unity or Unreal. We're not tied to Microsoft.
For example, headtracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Microsoft Hololens kits are shipping to developers, but are not priced for consumers yet. A key OSVR goal is to create abstract device interfaces.
And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. We have sub-millimeter accuracy headtracking and eye tracking. Time really is money in business. Like the cloud.
And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. We have sub-millimeter accuracy headtracking and eye tracking. Time really is money in business. Like the cloud.
And while I don't think the use cases are really there for consumers yet, and the devices aren't quite there-- although I was really impressed with Unreal's mixed reality glasses. Microsoft has actually-- it's interesting, because the Hololens was in their devices division and they actually moved it last year over to cloud.
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