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The following year it launched on Steam and the year after that, it was purchased by Microsoft in a bid to expand their mixed reality portfolio which has always been a kind of awkward collection. Initially, the purchase by Microsoft didn’t mark many major changes. A headset also enables headtracking.
So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. Have fun and keep on rocking in the virtualworld! I have strong VR legs, but still felt queasy.
AR in particular requires such accurate and low latency tracking that virtual objects can appear fixed to the real world. We’ve seen very impressive inside-out positional tracking before on Microsoft’s HoloLens —a $3,000 full-blown Windows PC on your head—which houses a bevy of sensors.
Regarding what components have been opensourced, Google states that “The open source project provides APIs for headtracking, lens distortion rendering, and input handling. Microsoft ships HoloLens 2, nReal gets ready to do the same with its glasses. After a long wait, finally Microsoft is shipping its HoloLens 2 headset.
I think there’s an inherent risk of collecting eye tracking data, and positional headtracking data, and more data about individuals. So if you look at the investments done by Google, Microsoft, Apple, Amazon, Facebook and a bunch of other, Lenovo, Valve[?]. And so how do you get people there?
I think there’s an inherent risk of collecting eye tracking data, and positional headtracking data, and more data about individuals. So if you look at the investments done by Google, Microsoft, Apple, Amazon, Facebook and a bunch of other, Lenovo, Valve[?]. And so how do you get people there?
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