Remove Head Tracking Remove Oculus Remove Virtual World
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A Hands-On Review of AltspaceVR

ARPost

Users of the desktop app now had the option to sign in via a Microsoft account, but Steam users were largely unaffected, as would be Oculus users beginning in another two years. Although, because AltspaceVR avatars don’t have arms, sometimes hand tracking makes things a little more awkward. A headset also enables head tracking.

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Mark Zuckerberg Teases Prototype Oculus VR Gloves

VRScout

Oculus wants your AR/VR experience to not only be a 360 immersive visual experience that includes real time head tracking and full immersive audio during your VR experience, but would also include real time hand tracking as part of the virtual and augmented experience. That’s what I’m doing here.”.

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VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

I saw almost every kind of headset this year, from the oldest Oculus Rift CV1s, through Vive Pro, Windows Mixed Reality, Quest 2, Pico 4 , and Vive Focus 3, running standalone, streaming, and wired. Have fun and keep on rocking in the virtual world! I have strong VR legs, but still felt queasy.

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HelloVR bringing MetaWorld social VR experience to Vive, Oculus, & PlayStationVR

Cats and VR

Creating a social VR experience poses new challenges like head tracking on a massive scale, and networked physics so people can realistically interact in a persistent shared space. And if you make a change to any part of the world, that change persists and can be experienced by everyone else who visits.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS. Instead, the head tracking data are routed to a GPU stage that appears after rendering is complete. The GDDR5X memory in the 1080 provides 1.7x

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. His lab was even visited by Zuckerberg before he decided to acquire Oculus. How different was it from today?

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FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. Tracking: Head Tracking.

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