Remove Head Tracking Remove Texas Remove Unreal
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. I learned how to build hardware because back in the late ’90s, we weren’t using beautiful inside-out tracking systems. It’s leveraging head tracking in VR and allowing them to look at patterns and practice their decision-making skills.

Training 523
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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. Emily: Uh-huh.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. Emily: Uh-huh.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? And while I don't think the use cases are really there for consumers yet, and the devices aren't quite there-- although I was really impressed with Unreal's mixed reality glasses. We have sub-millimeter accuracy head tracking and eye tracking.