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A Hands-On Review of AltspaceVR

ARPost

Although, because AltspaceVR avatars don’t have arms, sometimes hand tracking makes things a little more awkward. A headset also enables head tracking. Desktop users can simulate head tracking by moving the mouse where they would like the avatar to appear to be looking. Exploring Avatar Customization.

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Quest 3S Review – Value That Can’t Be Beat, With the Same Rough Edges as Its Siblings

Road to VR

If you’re the creative type, you can find a number of interesting tools for creative endeavors like sculpting, painting, and animating in VR. The Horizon Store is also home to many interesting non-game apps that span the gamut from education to travel to meditation, and much more.

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HTC Unveils Vive Focus Plus with 6DOF Controllers, Built for Enterprise

Road to VR

While the $600 standalone headset has since made its way westward, shifting away from consumers and emphasizing its use in the enterprise market, the controller remained a sticking point for users and developers who found its 6DOF optical head tracking and 3DOF controller tracking to be pretty strange bedfellows.

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LYNX Has Raised $2 Million for Its R-1 Headset, and Other Background on the XR Newcomer

Road to VR

The Qualcomm XR SDK includes core functionality like inside-out head tracking and the ability to run applications on a headset without writing a new application framework from scratch. Larroque tells us that Lynx R-1 will run Android 10 and the company will supply an SDK that’s built on top of the Qualcomm XR SDK.

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New Pimax Artisan Headset to Include Optional NOLO VR Tracking & Controllers

Road to VR

Nolo VR does this wirelessly by way of its PolarTraq technology, which is based on an optic-acoustic-radio-signal tracking technology developed by the company. Pimax “4K” with integrated audio, Image courtesy Pimax.

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The Meta Quest 3S vs the Vision Pro: Which is Best?

XR Today - Mixed Reality tag

Like the Quest 3, the Quest 3S still supports hand and head tracking, ensuring you can interact with content without using controllers. Although Apple has been working on expanding its range of apps and tools, it does offer a few unique experiences, like a dedicated Zoom app for immersive collaboration.

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Hands-on: Sony’s New MR Headset Impresses with Clarity & Ergonomics, But Still Needs Tuning

Road to VR

That made the experience quite choppy—probably not running at a steady 90 FPS as it should—which made the head-tracking feel sub-par. This probably impacted the feeling of the controller-tracking too, though I think the controllers had their own issues with latency and precision.

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