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Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

The Daydream side of the SDK is a foundation for VR developers, handling important basic functions that every VR app needs, like stereo rendering, spatial audio, head tracking, lens distortion, and asynchronous reprojection. Developers can get the Google VR SDK over at the Google VR developer site.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. However, I had to manually switch between unity packages to demo different apps which led me to taking on and off the headset constantly. . Is this the only supported programming language or devs can also use Unity and Unreal Engine?

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Room scanning and meshing.

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Students Hack Positional Tracking onto Gear VR with SteamVR Tracking

Road to VR

Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. The data is sent to a computer via UDP packet over Wi-Fi, and the results are displayed using the game engine Unity, as shown in the brief demonstration video heading this article.

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LYNX Has Raised $2 Million for Its R-1 Headset, and Other Background on the XR Newcomer

Road to VR

The Qualcomm XR SDK includes core functionality like inside-out head tracking and the ability to run applications on a headset without writing a new application framework from scratch. Larroque tells us that Lynx R-1 will run Android 10 and the company will supply an SDK that’s built on top of the Qualcomm XR SDK.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

.” The press release announcing the headset doesn’t make specific mention of what positional tracking system it employs, saying only that it integrates a 9-axis orientation tracker, something headsets use for basic head-tracking only. Ergonomic and adjustable head strap.

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Why Nintendo Hasn’t Made a Real VR Headset Yet

Road to VR

There was no head tracking, motion controllers, or even games that wouldn’t have played equally as well on a standard Gameboy. Moreover, its red monochrome displays were criticized for giving players eye strain, nausea, and headaches during gameplay.