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LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
LeapMotion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds. This potential likely figured into the $50 million Series C funding raised by LeapMotion. The round was led by J.P.
LeapMotion, Inc., the leading creator of motion tracking technology for natural input in virtual and augmented reality, today announced $50 million in Series C funding led by clients advised by J.P. Morgan Asset Management’s Private Equity Group, has joined LeapMotion’s board of directors.
An FUI designer, VR community leader and VR healthcare strategist walk into a bar… …a virtual bar that is. We met to chat about the future of augmented reality, virtual reality and the newest features of LeapMotion’s hand tracking. The rapid innovation by companies like LeapMotion fuels my desire to learn more.
From the operating room to virtual reality, here are 5 ways that people are using LeapMotion tech for medical and assistive applications. Solution: One of TIME Magazine’s Top 25 Inventions of 2014, MotionSavvy’s UNI is a two-way communication tool for the deaf using LeapMotion and speech technologies. Medical Imaging.
LeapMotion – LeapMotion. Nominees for Best use of VR in Healthcare. Merge VR – Goggles. Google – Daydream View. Samsung – Gear VR. Homido – V2. Nominees for VR Hardware of the Year. Somniacs – Birdly. Oculus – Touch. Nullspace VR – Hardlight Suit.
Smith has been using an HTC Vive for the project though, instead of the kit’s position-tracked controllers, he can be seen on News 4 Jax using a LeapMotion sensor for hand-tracking. VR is finding plenty of use as a healthcare tool with similar applications. This allows him to more realistically handle the virtual tumor.
San Francisco-based LeapMotion has raised a $50M Series C for their hand- and finger-tracking technology. The round was led by JP Morgan Asset management, and this fresh influx of cash brings LeapMotion’s total funding to almost $95M.
59% of universities have LeapMotion Controllers. However, 25% of universities have projects in psychology, history, healthcare, or cinematic experiences. The post Universities Drive VR/AR Research with LeapMotion appeared first on LeapMotion Blog. Gaming and education dominate.
A future runtime could offer more functionalities , a bit like it has happened with LeapMotion that in 2012 was a rough accessory and now is an amazing hands tracking device. The sensors read all the brainwave data, and at the moment this data is abstracted to just give you an index of a selection. Hands-on with the demos.
Amy has also worked in Business Development at LeapMotion, and more recently as the Chief Strategy Officer at Periscape VR, a location-based VR company. We also talk about VR & AR in healthcare, and the potential impact of blockchain technology. [frequent keynote speaker, panelist, and moderator].
Above: David Holz, founder of LeapMotion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from LeapMotion. Fortunately, other fields such as healthcare, enterprise, defense will help to drive it forward. Image Credit: Dean Takahashi.
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. Location-based games are already popular, with over a billion downloads of Pokemon Go in the three years since it launched, and over 20B kilometers walked playing the game.
The new HoloLens features: Eye tracking Full hands tracking (a la LeapMotion) Voice commands understanding. As Alex of LeapMotion explained me, using carefully studied sounds and visual feedback when the user touches a virtual object, it is possible to create a sense of fake touch, that can make the experience more realistic.
Another great UX post by LeapMotion. I was a big fan of the posts on natural UX in VR by LeapMotion (usually published by Road To VR), and I was a bit sad I couldn’t find any new one of them anymore. Amazing demo, have a look at it!
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