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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. 450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS.

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How to develop for Microsoft HoloLens

Hypergrid Business

Tracking where the user is looking is the way of managing the reality-altering environment migrated from virtual reality headsets, particularly HTC Vive and Oculus Rift. Medical holography is a truly magical use case of Microsoft HoloLens. Interacting with the holo-world: Gaze. Image courtesy Volvo.).