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Nadella’s portion of the keynote, even in Altspace, was on a 2D display presented in an auditorium setting and watched in immersive space similar to a broadcast in a physical movie theater. This term usually means interactive virtual elements in the view of the physical world.
Nadella’s portion of the keynote, even in Altspace, was on a 2D display presented in an auditorium setting and watched in immersive space similar to a broadcast in a physical movie theater. This term usually means interactive virtual elements in the view of the physical world.
Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. the bandwidth of the previous generation and hardware audio and physics help create a more accurate virtualworld to increase immersion.
The four industry experts spoke to XR Today about their respective companies and approaches to innovation, their views on the future of the Metaverse , and the problems their firms aim to overcome with the power of immersive technologies. XR Today: Can you tell us how your XR innovations are advancing use cases for consumers and enterprises?
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