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‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography

Road to VR

RealView claims to be using real holography to solve a major problem inherent to AR and VR headsets of today, the vergence-accommodation conflict. In conclusion, while we know next to nothing definitive about this potential product, computer-generated holography is a thing that really exists, and AR displays based on it could be contenders.

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Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

Kipman specifically mentioned HoloLens and Oculus, but also included Microsoft’s mixed reality interface and smartphones. However, using Microsoft holography , Mesh introduced physical people into the virtual world of Altspace. This term usually means interactive virtual elements in the view of the physical world.

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Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

Kipman specifically mentioned HoloLens and Oculus, but also included Microsoft’s mixed reality interface and smartphones. However, using Microsoft holography , Mesh introduced physical people into the virtual world of Altspace. This term usually means interactive virtual elements in the view of the physical world.

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Do you know the difference between VR, AR, MR, Holographic Projection, and Naked Eye 3D?

Steki Amusement

There are many representative products of VR, such as: Oculus, Sony’s PS VR, HTC’s vive and Samsung’s Gear VR, ect. The original intention of holography is to create a 3D fictional space in the real world. so that users are as ordinary as they are on the scene. VR PARK / Virtual Reality Equipment. What is AR? What is naked eye 3D?

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A HoloArticle

Doc-Ok

Here is an update on my quest to stay on top of all things “holo:” HoloLamp and RealView “Live Holography.” According to the Wikipedia entry for computer-generated holography , one of the simpler algorithms to generate the required interference patterns, Fourier transform, is only able to create holograms of 2D images.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. 450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS.

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How to develop for Microsoft HoloLens

Hypergrid Business

Tracking where the user is looking is the way of managing the reality-altering environment migrated from virtual reality headsets, particularly HTC Vive and Oculus Rift. Medical holography is a truly magical use case of Microsoft HoloLens. Interacting with the holo-world: Gaze. Image courtesy Volvo.).