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Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
More info The Vive Focus Vision has been released HTC has decided to release the Vive Focus Vision the same week as the Quest 3S. It seems that HTC has invested a lot in providing a standalone headset that is great for PCVR and so it features a lossless wired Displayport connection, very high display resolution, and integrated eye tracking.
After I have written my super in-depth review on the Vive Focus 3 , HTC has finally enabled hands tracking on its device , so I decided to talk about it to you. Hands tracking was already enabled on the Vive Focus Plus , but some days ago, HTC has released the first package to use it also on the Focus 3. How to install Wave XR Plugin.
PICO also points users to an official OpenXR Tutorial, a step-by-step guide on YouTube for how to write an XR app with the OpenXR SDK and deploy it on an XR headset. The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
My impression is that in the best case, this Deca is the new Pimax, a company with great ambitions, a good spirit, but no idea on how to execute, and this will lead to delays, confusion in the logistics, higher prices than expected, etc… And this is just the best case. A new FCC listing appears for an HTC Vive headset.
The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. The cybernaut Enea Le Fons: he always pushes for a completely open and free XR ecosystem (Image by HTC). Or you can just give a try to the APK to see how AR is on the Focus.
Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). All of this running thanks to the power of the Azure cloud.
A company like BMW is using it to create a digital twin of one of its factories to understand how to properly build it to increase its efficiency. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. HTC is going to launch its headset on May, 11th. Learn more and sign up.
We often discuss on how to make the virtual experiences more engaging and immersive, explained Guido Polcan, Senior Direct at MAIZE , who also notes how the firm is working with haptics to bridge the digital divide that still generates resistance to the widespread adoption of technologies.
Meta has released this feature in the SDK and runtime of Quest and Quest 3S, plus it has released some official samples that show how to use this new technology. I myself have written a hugely detailed post on my blog to teach people how to get started with Passthrough Camera Access.
I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 I wrote to HTC and in the end, I managed to someway solve the issue… so I am writing this post for everyone that may find him/herself in the same situation. How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0?
I was pretty surprised to see that participants in hackathons may be very high-level individuals: at XRCC I met people from Netflix, HTC, and PlayStation. Header image by XRCC) The post How to be a good mentor at an XR hackathon appeared first on The Ghost Howls. You shouldn’t be anxious about it: no one knows about everything.
For instance, I contributed to the little musical experience that Enea Le Fons has taken to a disco club during his 30 Days in VR experiment and I made the porting of the ImmotionRoom full-body VR system to the new HTC device. Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity?
These virtual offerings are split into three categories: the VeeR VR Cinema, the Unity for Garden Showcase, and the Cannes XR Developer Showcase. But how to access these wonderful creations, you may be asking. This includes SteamVR headsets such as the HTC Vive and Valve Index as well as the Oculus Rift. Image Credit: VRScout.
HitMotion: Reloaded has been one of the 20 launch titles of the Vive Focus Plus , and we can never thank enough HTC for the support that has given us. Passthrough AR was made through a plugin that we invented, and it was not officially supported by HTC. Tutorial on how to easily make a cross-platform application in Unity.
With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). Internal view of the Vive Focus Plus (Image by HTC). Do you want to know more? Well, you are in the right place. The Vive Focus Plus.
Otherwise, contact HTC support to have your Vive fixed (good luck with that). In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR. The system will guide you in updating the firmware if any new firmware is available; How to update the firmware on your HTC Vive devices.
HTC is doing just that throughout the next few months in a live webinar happening every Tuesday, from now until mid-May. Starting on March 31st and going to May 12th, HTC is streaming live developer talks that it would have otherwise given during GDC 2020. Curious about how to stand out on a VR app store? Why live talks?
While in all past years the answer had always been “HTC Vive”, now the king is Oculus, with both the Rift S and the Oculus Quest getting the majority of answers (especially the Quest). Unity changes how it handles XR Plugins. So sad for me, considering the 5 years I’ve spent using Vuforia in Unity… so many memories….
Oculus has recently published a guide to teach developers how to capture mixed reality with two important tools (besides a VR headset): a green screen and an external camera. Valve later incorporated the same green screen setup in their official announcement of the HTC Vive.
I made a nice video where I present to you: How to activate Viveport Streaming; Me playing SuperHot and Beat Saber with it; A video on controllers tracking; My opinion about it. I guess that HTC has given priority to stability over visual quality because the frames appeared compressed. I guess you will like it!
Even in the enterprise landscape, companies can give professionals step-by-step instructions on how to use critical tools, by overlaying information on top of real-world technology. Already, various leading companies have begun implementing HTC VIVE technology into their educational environments. That’s where Unity comes in.
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
More info (Quest 3 going ok in Steam Hardware Survey) More info (Quest 2 selling much better than Quest 3 on Amazon) HTC announced the Vive Ultimate Tracker Finally, HTC has officially announced the Vive Ultimate Tracker, its standalone inside-out tracker unit. But for now, we are not sure at all this is going to happen.
It provides complete flexibility to configure Unity projects, allowing the inclusion of third-party assets and code libraries, just as in any standard Unity project. VIROO allows clients and partners to “create their own custom applications with greater logical depth through VIROO Studio SDK for Unity,” remarked Carlier.
Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system.
Using 3D animations from 4DViews , China-based developer 应高选 created this with his iPhone 6s and Unity. Showing some gaming applications to the always cool portal-trick, Helsinki-based creative developer lingoded is by his own admission “searching [for] the next big thing” as he works with ARKit and Unity.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on! And the same happens with OpenVR!
The bad thing is actually how to find this comfort. It is easily accessible in the Unity SDK as a standard WebcamTexture, so if you like hacking things, I guess you can have a lot of fun developing things for it! Simulation view of the VR application inside Unity. User Interface.
CrossVR’s Revive , the software that allows HTC Vive users to play games from the Oculus platform, today announced it’s joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. Learn more about Revive (and how to install it) on CrossVR’s GitHub.
Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. FOV: >110° (adapted to HTC Vive). My HTC Vive is now able to track my eyes! FPS: 100Hz/120Hz. Delay: < 5ms.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
Now it looks like HTC and VIVE are doing something similar. Here we’ll explain how it works, when it runs, and what we’re most looking forward to. If you followed Facebook’s GDS, whether with Facebook, with us, or with someone else, you may be wondering why HTC has elected to live stream content.
Unity now supports Vulkan for Oculus Quest. Unity has finally implemented Vulkan support for the Oculus Quest, in Unity 2019.3. Long story short, this means that using Vulkan instead of OpenGL, you may even have a +20% performances boost on your Unity apps for Quest. Vuforia won’t drop Unity support.
In just 3 short days from June 16 – June 18 you’ll learn how to build a VR experience from scratch using the Unity game engine. HTC Vives & Oculus Rifts for Project Testing. 7:30pm: Intro to the VR Industry: history, design contraints, how VR works. Start your journey as a VR creator! WHAT’S INCLUDED.
Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. This brings the point home about the need to learn how to develop content on other platforms.
Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. Additional businesses like Epic Games, Unity, Autodesk, Adobe, NVIDIA, and many others have pivoted to the Metaverse to reach these goals. How To Prepare for Enterprise VR.
Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global VR video streaming ecosystem. If you’re passionate about fine-tuning Unity components and creating groundbreaking VR experiences, we want you to be a part of our team, shaping the future of immersive technology. SteamVR 2.0
In just 3 short days you’ll learn how to build a VR experience from scratch using the Unity game engine. HTC Vives for Project Testing. 7:30pm: Intro to the VR Industry: history, design contraints, how VR works. • 8:00pm: Intro to Unity | Building your first VR Experience & Selecting your project. •
There’s no assigned speaker yet, but this session will detail how to integrate devices with the SteamVR tracking systems that we’ve come to know and love through the HTC Vive. Unity Development for VR, with Corey Johnson from Unity. Some of the headsets of tomorrow will be born from this tech.
Some weeks ago, I have published my post where I detailed how to install the 6 DOF Controllers devkit for the Vive Focus. Look at this one below, for instance, where I show a colorized version of the Vive Focus passthrough performed in Unity by me: Do you see how it is much worse than the first one?
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
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