This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
There’s an intuitive appeal to using controller-free hand-tracking input like LeapMotion’s ; there’s nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to use a controller. Image courtesy LeapMotion.
I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous LeapMotion controller. Some weeks ago, I have reviewed the new LeapMotion Gemini (v5) runtime , and I have appreciated its robustness. Are you in?
LeapMotion just dropped a major upgrade—Interaction Engine 1.0—to to immerse your mind and hands in VR. Last year, digital-physical interaction pioneer LeapMotion released an early access beta of Interacton Engine. So how does it work? Photos courtesy of LeapMotion.
While many other AR glasses (like Nreal Light or HoloLens 2 ) have a Field Of View in the 50° ballpark, RealMax glasses have always had ones above 100° , for a more immersive augmented experience. These augmented reality devices are manufactured by Chinese company Realmax and are characterized by a very wide field of view.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! You can follow this tutorial of mine to understand how to do that.
The larger field of view will make the virtual world feel much more encompassing and immersive. LeapMotion North Star. Image courtesy LeapMotion. It will be a few years yet until the market sees an affordable and compact AR headset which feels immersive in both input and output. Oculus Santa Cruz.
AR and VR Content Creation With Integrated Ultraleap Hand Tracking Ultraleap was founded in 2019 when LeapMotion was acquired by Ultrahaptics , and the two companies were rebranded under the new name. They don’t need to know how to code to create VR apps and tools, including training programs.
Additionally, I would highly recommend buying this head padding kit from Knox Labs as it will dramatically increase comfort as you wear the headset, especially for longer periods of time as you will be immersed within the Triton. Triton works with LeapMotion (now Ultra Leap) hands tracking.
StreamLink is a little device that you can use to connect your Vive Focus to all your consoles (Xbox, PS, Switch) so that you are able to play your games in a semi-immersive way on a big curved screen all around you. This is how to set it up. Every 360 videos on Vive Video will become immersive. New Vive partnerships.
Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Let’s see how to do it.
Sound is essential for truly immersive VR. For this reason, sound is more than just an immersive tool – how (and where) objects around you sound has an enormous effect on your understanding of where they are, especially when you’re not looking at them. Tagged with: leapmotion Facebook Twitter Reddit More.
Here you are a very practical video in which I explain to you how to set up and install this piece of hardware from the start to the end: The full setup of the system requires the following steps: Connection of the SenseGloves to your PC. This is good to give some tactile information, making you feel the texture of objects.
One month ago, I’ve participated in the Stereopsia event in Bruxelles (Belgium) to perform a talk about how to organize an event in virtual reality. A guy and a girl from Prague showcased in Stereopsia a simple demo where you could play the piano with a Vive with a LeapMotion mounted on. It is a very ambitious project, though.
Last post about my experience at Sandbox Immersive Festival! (If This has been one of the things that made me love this experience: with out you noticing, it tries to keep the immersion strong by keeping coherent the relationship between the real and the virtual world. This was my last post about the Sandbox Immersive Festival!
Ultraleap Hand Tracking – Ultraleap LeapMotion controller. MRTK offers scene instances that explain how to utilize its capabilities found in the Assets/MRTK/Examples/Demos folder after downloading the package from the Microsoft website or GitHub. Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest.
We all work towards making XR experiences that are always more immersive and advanced, but few of us work towards improving the ethical aspect of what we are going to build. More info (Tower Tag launched on Steam) More info (Latest update on printable guns) More info (How to get a free copy of Tower Tag). Unity launches MARS tools.
For the other surfaces, the sensation was really nice, but again felt a bit “synthetic” … I don’t know how to explain it… I was able to easily distinguish what was the surface I was touching, but it was not exactly as in real life, it was a bit “approximated”. I could really feel my hands as going through an elecro-magnetical field!
It’s been a busy month on the LeapMotion Twitch TV channel! Topics range from creating slick menu systems, to the art of robust interaction design, to the intricacies of “immersion,” and beyond. Update: Check out our 4-minute bite size video on how to create a Unity VR app! Getting Started with Unity.
At LeapMotion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. Future videos will demonstrate the laser system, sonar, visual system and face recognition, and the LeapMotion input – including a future “snapshot” gesture. Happy Halloween!
In order for students to think about how to create pieces of music and pieces of software, we enable groups to get together and make music as an ensemble. There’s a lot to learn – you have to learn how to compose, orchestrate music for an ensemble, interaction design, etc. What was the design and testing process like?
At expos like VRLA, I got to see what a powerful pairing the LeapMotion Controller and Oculus are and believe there is still so much left to explore!”. We started developing the game as seniors of Interactive Arts at MICA with the goal to simply create something fun and immersive using the Oculus Rift and LeapMotion.”. “In
Like the 2014 New Retro Arcade tech demo, locking into a game while standing in front of your favorite coin-op is probably one of the most immersive things about New Retro Arcade: Neon.
How did each idea come about? With Paper Plane , we studied the basic features of LeapMotion using fairly simple mechanics. What was it like incorporating LeapMotion into your Unity workflow? We have to figure out how to naturally recreate it so people will not feel uncomfortable and disoriented in space.
But for most businesses, knowing the DNA of the technology will be less important than knowing how to best use it. I am personally very, very honored to be on the advisory board of XR Bootcamp and helping them really develop the future of how organizations will train their staff on how to build XR technologies. Ferhan: Hi, Alan.
But for most businesses, knowing the DNA of the technology will be less important than knowing how to best use it. I am personally very, very honored to be on the advisory board of XR Bootcamp and helping them really develop the future of how organizations will train their staff on how to build XR technologies. Ferhan: Hi, Alan.
I got my LeapMotion Controller at the start of 2014, and quickly went about making demos. Aside from this, my major work with LeapMotion is my game Robot Chess , a relatively simple game which allows you to use your hands to pick up and move around chess pieces as you play against a robotic AI opponent.
In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D LeapMotion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Sound is an essential aspect of truly immersive VR.
Created by Cipher Prime based on their art show We’ve Traveled So Far , #Headlight is an impressively innovative use of LeapMotion’s image passthrough – generating a Tron-style stream of liquid light that streams across the 3D objects captured by the twin infrared cameras. “Our team (HisarCS.) PaintThrush.
But for most businesses, knowing the DNA of the technology will be less important than knowing how to best use it. I am personally very, very honored to be on the advisory board of XR Bootcamp and helping them really develop the future of how organizations will train their staff on how to build XR technologies. Ferhan: Hi, Alan.
Meta has released this feature in the SDK and runtime of Quest and Quest 3S, plus it has released some official samples that show how to use this new technology. I myself have written a hugely detailed post on my blog to teach people how to get started with Passthrough Camera Access.
VeeR acquires, produces, and distributes best-in-class immersive stories and light-weight interactive experiences. Eddie is also the founder and director of Sandbox Immersive Festival, China’s first VR/immersive media festival which the well acclaimed first edition was held in June in the city of Qingdao. web, and mobile.
A step up from an Oculus Go for those that want more power, much better tracking for immersive games and experiences. Adults may want to help children to set up because it requires heavy lifting on how to pair everything together. . It seems Oculus plan to launch a higher-end mobile virtual reality headset for the masses.
The new HoloLens features: Eye tracking Full hands tracking (a la LeapMotion) Voice commands understanding. As Alex of LeapMotion explained me, using carefully studied sounds and visual feedback when the user touches a virtual object, it is possible to create a sense of fake touch, that can make the experience more realistic.
It was a reference design by Goertek which was mounting no LeapMotion controller. I was very surprised by this approach: five minutes before I didn’t even know these gadgets existed and five minutes later I understood they may be a very valid approach for tracking in immersive realities. And that’s it.
So, if you want to teach somebody how to do something in real life, they can reach out, grab it, learn it. And you know, one of the things that you posted recently was on education and how VR is improving students’ concentration. They’re not teaching kids how to learn. You don’t need new processing equipment.
So, if you want to teach somebody how to do something in real life, they can reach out, grab it, learn it. And you know, one of the things that you posted recently was on education and how VR is improving students’ concentration. They’re not teaching kids how to learn. You don’t need new processing equipment.
It will be the conference through which Facebook will talk about its most innovative products and research about immersive realities and beyond. Facebook Reality Labs is de facto the new name of Oculus , which previously was the division of Facebook working on immersive realities. Ultraleap is coming to Qualcomm XR devices.
Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. It will feature a selection of immersive artworks that will be hosted at an in-person “Games & Immersive Experience” area at the festival hub. Are you ready?
If the report were true, this would mean that Apple doesn’t believe in AR anymore and this would be terrible news for all the immersive realities ecosystem. In all of this, someone has created the design for a LeapMotion mount for the Index that exploits the frunk. How to use Vive Wireless Adapter with a laptop.
The hands tracking is already available inside the Oculus SDK and Oculus has also released a demo that helps people in understanding how to use it. Mix it with the fact that Chrome and Firefox are now implementing WebXR standard, and you can see the potential of A-Frame for the future of the immersive web. Great job, Mozilla!
More info (Sundance Film Festival in WebXR) More info (The best of Sundance) More info (How to access Sundance Festival) More info (No Proscenium’s diaries about Sundance, with many reviews). After stepping down from the role of CEO of Magic Leap, Rony Abovitz has started a new venture called Sun And Thunder about digital beings.
Connections Headset Power Supply Regionalized Headset Power Adapter(s) Headset Cradle Adapter (for smaller heads) Headset Face Gasket 2 Controllers, Left and Right 2 Controller Lanyards 2 USB Controller Charging Cables Cleaning Cloth Instructions on how to setup headset Instructions on how to setup controllers. Commentary.
We will spend our days effortlessly slipping between realities, connecting with others who may be physically or virtually present, dialling up and down our level of immersion. Mirrorworlds immerse you without removing you from the space. This requires a big shift in thinking about how virtual environments are designed.
I don’t know how I got here, I still feel like when I had one thousand… but I’m incredibly happy about it… and I know that it has all been possible only thanks to the amazing people of the XR community that have always been very supportive and helpful. Thank you all… grazie mille, gracias, merci, danke, ?? 20,000 times! Top news of the week.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content