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You probably have heard about LeapMotion’s Project North Star , that should be able to offer people affordable augmented reality. There are some typical questions that arise in the mind of the AR enthusiasts of the world: how is it? Notice a LeapMotion sensor installed on top of it. Is it good?
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Where to find Oculus Hands Tracking SDK. Are you ready? Prerequisites.
I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous LeapMotion controller. Some weeks ago, I have reviewed the new LeapMotion Gemini (v5) runtime , and I have appreciated its robustness. Are you in?
Walmart is continuing its onward journey to think outside of the big-box with the help of VR, this time bringing 50-foot tractor-trailers to their megalithic parking lots across the US to let shoppers go head-first into a VR experience for DreamWorks Animation’s upcoming film, How to Train Your Dragon: The Hidden World.
Last week, Oculus rolled out the runtime v12 of the Oculus Quest , which took various features to the standalone headset, and among them, there is hands-tracking support. Oculus Quest hands tracking video review. Oculus Quest hands tracking textual review. Do you want to know my hands-on (pun intended) impressions?
In my unboxing video, you may see that I’ve found an additional LeapMotion v1 controller + LeapMotion mount for RealMax + USB-C cable for LeapMotion. It gets the job done and it is usable, but it is subpar even if compared to other standalone headsets on the market like the Oculus Quest.
This is because LeapMotion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs LeapMotion as the only medium of interaction.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. How Do You Plan to Scale the Application? How Big and Diverse is Your QA Team? How to Set Up Hand Tracking in Unity 3D. Table of Contents. What is the Risk of Failure?
Facebook has deep expertise on AR and VR (I think we all know it), while Luxottica, that is the worldwide leader in glasses manufacturing (it is the brand behind Rayban, for instance), for sure knows how to create glasses that consumers want to wear. The Oculus Connect 6 is coming! Other relevant news. Image by Martin Hajek).
And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it.
Oculus Half Dome Prototype. Prior to launch the first consumer Rift headset, Oculus had a long history of showing prototypes and development kits. Following the launch of the Rift, Oculus kept their R&D efforts on future PC headsets mostly secretive. LeapMotion North Star. Image courtesy LeapMotion.
Meta is rolling out update v37 for Oculus Quest and Quest 2 bringing quality-of-life improvements like interface tweaks and tracking support for the Apple Magic Keyboard. For now Oculus says the new link sharing feature is only available on Android phones, but iOS support is expected in the future. Interface Improvements.
How to enhance a car? How to sell a new model of refrigerator? See Also: VR Headset Comparison of Vive Cosmos vs. Oculus Rift S. Project North Star; Source: LeapMotion. Slap an interface on it and design remote control via mobile phone, so that you could give your girlfriend a lift without even leaving home.
This is how to set it up. Honestly, I find it a smart idea for this moment, but I also think that HTC has to invest more to have more content on Viveport on the long term if it plans to fight with Oculus and its upcoming Quest. Some games are impressive when played this way; Streamlink lets your Vive devices connect to your consoles.
TG0 thinks that current controllers like Valve Knuckles or Oculus Touch are nice if you are already a gamer, but they can become complicated for people that don’t come from a technical background , and that aren’t used to the standard abstractions provided by joysticks. It seems to check all the boxes.
Some weeks ago, a group of 12 indie development studios decided to launch the first bundle dedicated to App Lab experiences for Oculus Quest. The user could buy the bundle and get access to sideloadable versions of the games, with the promise of a free key for when the game would have been approved by Oculus on App Lab.
Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for LeapMotion makes it faster and easier than ever to integrate LeapMotion Orion into your VR projects! After ordering the Rift in 2013, Jan released several VR experiments, starting with Rift Mountain in the first Oculus VR Jam.
One of the biggest drawbacks of HTC Vive headsets with regard to Oculus Rift are the controllers: while Oculus Touch is ergonomic and can emulate the hands quite well, Vive has controllers that are quite big and are usable only as wands. Oculus Touch Controllers. Knuckles EV2.
SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). It has not been thought for games, but more for enterprise uses like training.
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. There is also “finger-tracking” a la Valve Index , but just for the thumb, index, and middle finger (so, it is more a la Oculus Touch). Some XR fun.
One month ago, I’ve participated in the Stereopsia event in Bruxelles (Belgium) to perform a talk about how to organize an event in virtual reality. I found very interesting that they are trying to create full-body VR content for the Oculus Quest. An Oculus Go with the picture of a painting attached to it. I like this modding.
One part of the characteristics of VRTK is its management of the project/scene for specific platforms (Oculus, Vive, etc.). Like every open source project, several of its scripts are interdependent and they require some time to fully understand how to combine them. How to use subtle AR filters to survive your Zoom meetings?
As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. For instance, with the Oculus Rift, cords make it difficult to design a game where you turn 360 degrees. Think about how to make 3D data accessible. Keep ergonomics and the physical constraints of both technologies in mind.
They should guarantee better tracking both for the headset and the controllers; The controllers are smaller and seem a mix between the Oculus Touch and the WMR 1 controllers. I don’t see this device stealing the scene from Oculus, since Oculus is cheaper, but I’m quite sure this new headset will be able to grab a good market share.
Let’s start with something easy: do you remember my article on how to stream the content of the Focus on an external screen? It is a square one, so it seems that the system takes the undistorted view of one eye, exactly as the Oculus Go does when recording a video. Passenger Mode. Image by HTC).
Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest. OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift. Ultraleap Hand Tracking – Ultraleap LeapMotion controller. Mobile VR – iOS and Android. What Are the Key Features of MRTK-Unity? The MRTK-Unity Community.
Facebook’s CEO Mark Zuckerberg has kicked off Oculus Connect 6 with several exciting announcements, the biggest being an update for Oculus Quest which will see hand-tracking added to the system in 2020. Facebook Reality Labs has achieved this using AI and neural networks to recognise your hands.
You choose… and Dexta even made a demo using the glove with Oculus Quest controllers! I could see how this can be used in places like virtual touch screen and other screen-based interaction in VR. What is incredible is that the glove can work with WHATEVER tracking system.
If you want to adapt your older kit to the Oculus Rift CV1 and HTC Vive, here’s a quick guide that will help: Thicker Adhesive Strips. From there, here’s how to do it: Cords. If you have an Oculus Rift, you’ll want to get a longer extender as well. Getting your new headset in May or later?
This means it won’t interfere with any applications using traditional LeapMotion tracking. How to use it. To integrate Quick Switch, LeapMotion, and the Oculus Rift into a new Unity3D application, just drag the QuickSwitchPlayerController into your scene and delete the old “main camera.”
While the LeapMotion Controller can track more than 2 feet away, the “sweet spot” for tracking is roughly 1 foot from the device. In the real world, your eyes are able to dynamically adjust depending on how near or far objects are in space. For example, the Oculus Rift DK2 recommends a minimum range of 75 cm.
At LeapMotion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. On another level, a high school student’s robotics project is combining the Oculus Rift and motion control to create an experience that takes you wherever the robot goes. Happy Halloween!
I’m Bastien Bourineau, project manager and lead developer at OpenSpace3D, and I’m back to introduce the new OpenSpace3D release with improved LeapMotion support – including how we got around the perennial indexing issue. Hello again! You can see the demo in action in the video.
Requires: Windows, Oculus Rift. Take to the skies in this on-rails shooter by Scott Creager ( @VirtualArenallc ), whose 3D Jam development made him rethink how a game should be played. Sometimes we glance over how input and interface can fundamentally change an experience. Requires: Windows, Oculus Rift. Leap Fighter.
With the LeapMotion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. LeapMotion Core Assets. The LeapMotion Unity assets provide an easy way to bring hands into a Unity game. Let us know in the comments!
In order for students to think about how to create pieces of music and pieces of software, we enable groups to get together and make music as an ensemble. There’s a lot to learn – you have to learn how to compose, orchestrate music for an ensemble, interaction design, etc. What was the design and testing process like?
LeapMotion at PennApps. We’ll be sharing more about our experiences soon, including some very cool LeapMotion API hacks. Compare Metrics + LeapMotion Hackathon. Watch how sensrec is using LeapMotion technology to teach SCARA and Stäubli robots how to perform tasks.
It’s available free for the Oculus Rift on the LeapMotion App Store. What are the strengths of the LeapMotion Controller? Can you speak a bit about your experience combining Unity, Oculus, and LeapMotion? I’m still looking into how to make such a project financially viable.
As part of our global tour for the LeapMotion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Let’s take a light-speed look at VR development with LeapMotion in Unity and JavaScript. 4 Design Problems for VR Tracking (And How to Solve Them).
One of the most powerful things about the LeapMotion platform is its ability to tie into just about any creative platform. Today on the blog, we’re spotlighting getnamo’s community LeapMotion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. GET THE PLUGIN.
Reviewed On: HTC Vive (Vive Controllers) and Oculus Rift (Xbox Gamepad). This however doesn’t ring true for the Oculus Rift version, which offers only gamepad and keyboard/mouse controls currently—not at all damning in its own right I should preface. New Retro Arcade Neon Details: Official Site. Release Date: August 1st, 2016.
The experience used an Oculus DK1 (vintage!) Last January, LeapMotion Experience Engineer Isaac Cohen delivered a lively code sermon for an audience of over 500 HTML5 enthusiasts about how to create rich 3D universes for your browser – your “happy place” – in WebGL. It’s visually stunning.
Virtual reality was enormously popular among the jammers, with over 50% of submissions designed for the Oculus Rift. Past IndieCade jam partners include Oculus and Sony, and we’re excited to see how global jams can change the face of indie game development. Here’s how to vote: Login to your itch.io
How did each idea come about? With Paper Plane , we studied the basic features of LeapMotion using fairly simple mechanics. What was it like incorporating LeapMotion into your Unity workflow? We have to figure out how to naturally recreate it so people will not feel uncomfortable and disoriented in space.
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