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After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.
More info (Vive Focus Vision hands-on) More info (Vive Focus Vision teardown) Unity launches Unity 6 Unity has finally launched its new version: Unity 6. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI. This may explain why it has been shut down.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. I’ll try to summarize all of that, especially for what concerns the announcements related to our XR space.
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. Actually it is possible and I’ll explain you how. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. I want it!
PICO also points users to an official OpenXR Tutorial, a step-by-step guide on YouTube for how to write an XR app with the OpenXR SDK and deploy it on an XR headset. The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. Cubes are easy to do. It got thousands of downloads.
Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages. For example, Spatial’s Unity Creator Toolkit beta model powered the 2023 Metaverse Fashion Week on Spatial between 28 to 31 March.
Today, Microsoft is making its long—awaited Mesh for Teams immersive VR meeting platform available for enterprise end users. The service is now available for clients, allowing them to access Microsoft’s dynamic virtual remote meeting solution via desktop or Meta Quest headsets. Mesh is helping us achieve that.
Soon Mozilla is going to host a complete guide on how to create and manage your Hubs instance in AWS so that to enable the biggest number possible of people to install it. Azure is one of the best cloud providers (Image by Microsoft). have different requirements, and Mozilla is studied how to offer them all.
How Daimler uses Unity across its automotive lifecycle. The division uses Unity to create a mixed reality pipeline connected to systems and Product Lifecycle Management (PLM) data, then deploy applications to multiple platforms, including Microsoft HoloLens, Oculus devices, and smartphones. by Nick Davis. Production.
We didn’t have to shake the tree very hard to find someone that we were excited to talk to but we couldn’t pass up the opportunity to talk with the good folks at Unity. What Is Unity? The name “ Unity ” probably sounds familiar to you. In case you don’t know how, it’s the biggest game and app design platform out there.
The day included a discussion on how to create a virtual world society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more. There were also huge announcements from Unity, HP, Microsoft, and others. HP and Microsoft.
Currently, in the augmented reality space, it seems the Microsoft-created C# has won out as the overall top language of choice. Of course, this is at least partially due to its heavy adoption by Unity, the most widely used engine for AR development.
Or that Microsoft is working on a new reference design that fixes the issues of the first one? This makes us clearly understand that gamers are still not really into VR, and confirms the thesis by Microsoft that is not adding VR to Xbox. Unity changes how it handles XR Plugins. Some info on content.
Perhaps the biggest company in the mixed reality landscape right now, Microsoft is paving the way to a future of incredible hybrid learning. According to Microsoft, implementing mixed reality into the training landscape leads to a reduction in training times of approximately 30%. That’s where Unity comes in.
Immediately following Inbar’s welcome address is the Unity keynote by Unity Technologies CEO John Riccitiello. As one of the leading tools for 3D content creation, Unity is also one of the engines driving XR content and experiences. Later that day, Antony Vitillo presents “How to Organize a Great Virtual Event.”
Apple CEO Tim Cook said last year that “AR will change everything” and make the iPhone “even more essential,” while Microsoft has been revamping its computing around VR and AR, or what it calls “mixed reality.” For instance, retail staff could wear the HoloLens to see how something has been selling.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. Additional businesses like Epic Games, Unity, Autodesk, Adobe, NVIDIA, and many others have pivoted to the Metaverse to reach these goals. How To Prepare for Enterprise VR.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.
Microsoft Maquette. Microsoft Maquette is the ultimate VR tool by Microsoft to prototype fast in VR. Look how I used it to prototype a little man, immediately after having installed and launched the app. It works with all headsets and that’s another great choice by Microsoft. The Great C.
My impression is that in the best case, this Deca is the new Pimax, a company with great ambitions, a good spirit, but no idea on how to execute, and this will lead to delays, confusion in the logistics, higher prices than expected, etc… And this is just the best case. Facebook and Microsoft publish two interesting research projects for VR.
RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it. What about Unity, instead?
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just howUnity works, and this post isn’t about Unity, so let’s move on. You may be saying “Come on!
What is Microsoft Mesh , and what can it do to transform the future of immersive collaboration? For some time now, Microsoft Mesh has promised companies an opportunity to build unique mixed and extended reality experiences for the future of work. So, what is Microsoft Mesh exactly, and what can it do? What is Microsoft Mesh?
Microsoft Teams Immersive Spaces is taking collaboration to a new level. Powered by Microsoft Mesh , the new XR experience is now in preview, allowing users to discover the era of “metaverse work.” What is Microsoft Teams Immersive Spaces? Any user can transform a virtual meeting into a fully 3D experience with just one click.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
This week, Microsoft announced that MRTK will migrate to an independent GitHub account and that the project will be supported by a consortium including Microsoft, Magic Leap, and Qualcomm. That’s fantastic news for all Unity XR developers! in the reviews! in the reviews! Some XR fun But… is it also compatible with Quest 3?
On the vertical side, it feels more limited , and sometimes it may be immersion-breaking, but after you learn how to position the glasses on your nose, you get used to it. The NRSDK is Nreal’s SDK that lets you develop applications using the popular Unity game engine. I myself have written a guide on how to get started with it.
A part of this program is the Google team going to schools to educate teachers and staff about how VR and AR technologies can be applied in the classroom. Teachers and staff learn how to use Google’s Expeditions app and ARCore (for Android) or ARKit (for iOS). See Also: How to Start Your Own Career in Virtual Reality.
Microsoft too had to lose $10B to let Xbox enter the gaming console market and compete with PlayStation. Image by Microsoft). Unity releases free guide on mobile development optimization. Unity has just released a free guide that teaches you how to optimize your game so that it can run smoothly on mobile devices.
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification. Learn more.
Cross Platform Mobile AR Development in Unity If utilizing the full power of native AR frameworks on Android and iOS isn’t necessary and if your goal is faster time to market, cross-platform AR development in Unity may be a good option. Unity AR Foundation is a helpful framework for cross-platform augmented reality app development.
Read about Microsoft’s Ignite conference. As I’ve reported to you last week, Microsoft’s latest Ignite conference, where Microsoft Mesh was announced, was a true marvel, an example of how a truly immersive keynote should be held. It seems to be amazing, but we have to wait for some reviews to verify if it actually is.
"We were actually amazed how easy it is to launch an app for this device and create and optimize the mechanics and interaction. The build was created in Unity with the HoloLens SDK" "For now the Pokémon are randomly generated within a mapped environment. We are now focusing on how to use different gestures for specific interactions.
This is a simpler mechanism than the waveguides employed by Microsoft HoloLens 2 or by Magic Leap, and while it may provide a bit less immersive holograms, it is the only way to provide affordable wide-FOV glasses at the moment. Realmax has an SDK that is compatible with Unity 2017 and Unity 2019.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. A company like BMW is using it to create a digital twin of one of its factories to understand how to properly build it to increase its efficiency. HTC is going to launch its headset on May, 11th.
Even better, when we have a problem, for instance, because the car is broken, the AI should help us tell how to fix it by asking us to give it the minimum info that it needs. When I tried to use ChatGPT to create Unity scripts, it managed to write something good, but often I had to correct it. Photoshop is doing the same.
Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. This brings the point home about the need to learn how to develop content on other platforms.
And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. From the image, it seems like a clone of the HoloLens 2, probably a bit less performant than the Microsoft headset, but also cheaper. Unity’s HDRP is now VR-compatible.
For example, Copilot in Microsoft Mesh for Microsoft Teams can give each employee a real-time assistant to help them complete tasks. The best generative AI software should work seamlessly with the tools your teams already use, from content creation and development platforms like Unity and Unreal , to metaverse as a service platforms.
She’s also working on how to make art enjoyable through VR. This is a very important topic, especially considering the current pandemic: how can people from all over the world visit a museum in virtual reality? How to make people with mental and physical disabilities play the instruments and express themselves through music?
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. Then, many people didn’t understand how to enter the concert, and when they got it, they couldn’t enter because of server problems. New info on Microsoft abandoning the Hololens 3.
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