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Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Are you ready to implement Oculus MRC like a boss? Project Setup.
Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Meta is keeping its update pace of the Oculus Quest software very high.
Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. I’ve spent the last days giving this pluging a try, so let me show you how to create your first WebXR experience inside Unity! How to set up the environment.
Oculus recently revealed in a blog post that in the past months they’ve been working on bringing native mixed reality capture support to Oculus Rift, and it’s available today for developers to start creating mixed reality videos. image courtesy Oculus. 3D printable mixed reality mount, image courtesy Oculus.
Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out for when tracking down and solving VR performance issues. SEE ALSO Oculus Research Devises High-accuracy Low-cost Stylus for Writing & Drawing in VR.
With the impending launch of Oculus Go, the company’s first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. OneSignal) when running on Oculus Go. OneSignal) when running on Oculus Go. HMD Touchpad: Oculus Go does not have a touchpad on the HMD.
How to create the best team? Maybe you get featured on Road To VR, you get 200 likes on /r/Oculus. When Epic Games showed its VR mode, that let you develop in Unreal Engine all within VR thanks to a dedicated editor, everyone got crazy and people for days started saying that all VR developers would have developed that way.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
Oculus Rift S doesn’t have a launch date yet, although it seems the most recent Oculus software update has brought along with it a few day-one essentials for prospective Rift S owners. We suspect the ‘Oculus First Steps’ tutorial will automatically follow after a user goes through the initial setup of their Rift S.
Oculus is calling its latest rendering tech ‘Stereo Shading Reprojection’, and says that for scenes which are heavy in pixel shading, the approach can save upwards of 20% on GPU performance. Image courtesy Oculus. Image courtesy Oculus. Image courtesy Oculus.
Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica. When we started to show people [the Oculus Rift] in Hollywood, their question was ‘how do we get started?’…
Gaining an understanding of how certain solutions like Unity and Unreal Engine are used to produce VR experiences will be essential. Graphic design skills: VR designers are responsible for creating unique virtual experiences with a combination of audio, visuals, and even haptic elements. How to Become a VR Designer?
Or because he’s been the first person attaching a Leap Motion to an Oculus DK1 with some duct tape, envisioning how hand tracking could be vital for virtual reality. After all of th ese technical difficulties, he had also to study how to 3D print the frame of the North Star and how to assemble it.
Robo Recall is one of the first VR games to truly push modding, allowing you to bring content created by either yourself or other users into Epic Games’ Oculus Rift exclusive. Tagged with: Epic Games , oculus rift , robo recall. Never fear, Epic is here.
I finally managed (with some delay) to find the time to try First Hand, Meta’s opensource demo of the Interaction SDK , which shows how to properly develop hand-tracked applications. If you are an Unreal Engine guy, well… I’m sorry for you. First Hand. First Hand Trailer. Trying my new gloves. The Unity project.
At the time, I had just started developing things for the Oculus [Rift] DK1 and then DK2, so I was eager to virtually explore the colossal environments of Halo. It was a good experimental learning project to keep coming back to and improving on but wasn’t really prepared for a release yet.
Even just providing a satisfying answer to everyone on how to get started would be difficult, because everyone comes from a different background and has a different final goal to which he/she can arrive with many different paths. So, I googled around and found a workshop from a Unity event that taught how to do a Unity game.
What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development. Visit h ttps://www.headoffice.space/ to find out how to apply. Feature Image Credit: HeadOffice.Space.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. we can’t use OpenVR and choose to execute directly in Oculus runtime); that will be dictated by the API/SDK we are using instead. .:
If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. Bleszinski in the Oculus Rift Kickstarter video | Photo courtesy Oculus. Bleszinski indeed believes in the technology.
As has been Epic Games’ style for many years, Robo Recall – built on the company’s Unreal Engine 4 – allows you to change the original game via the engine’s editor, giving you the tools you need to mod the title to your heart’s content. Check out the full tutorial over at the Unreal Engine site here.
And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Image by Oculus). Other relevant news.
Of course, all of the various applications, programs and tools will require a base engine for creation, and that’s where Epic Games – and specifically its Unreal Engine – comes in. Creative applications like Oculus Medium, Tilt Brush and Ghost Paint are exposing artistry to computer users that’s much more visceral than ever before.
Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. Users can visit the groundbreaking ‘virtual museum’ across all Meta Quest headsets , including the Quest, Quest 2, and Quest Pro using Oculus Link.
Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. Users can visit the groundbreaking ‘virtual museum’ across all Meta Quest headsets , including the Quest, Quest 2, and Quest Pro using Oculus Link.
Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. Epic’s Unreal Engine 4 is one of the leading tools for VR game development. To make something with staying power, we need to identify what makes the medium unique, and figure out how to leverage that. Nick Whiting.
After 14 years of working on home and portable consoles, Ready At Dawn this month released Lone Echo and its multiplayer spinoff Echo Arena on the Oculus Rift & Touch. He’s referring to a conversation he had with Jason Rubin—Head of Content at Oculus—way back in late 2014. “We From there Oculus decided to sign it on.”.
You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Photo courtesy Oculus VR, LLC. Oculus Connect 3 Registration. There’s also a student/academic pass available at $99.
If anyone can figure out how to make it work, First Contact Entertainment is a good bet. That experience shines through clearly in the Solaris presentation; built on Unreal Engine 4, even on Quest the game is impressively sharp and runs very smoothly, with matches underpinned with dedicated servers.
From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.
It is an incredibly polished experience, developed with Unreal Engine. High quality is not something new for Fable: the studio has been founded by people that were inside Oculus Studio (RIP), the studio behind Henry and Dear Angelica.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. This brings the point home about the need to learn how to develop content on other platforms. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences.
Yesterday, Oculus announced the release date for what will be one of its first big Studios games this year, Rock Band VR. Starting Months of high profile rollouts with #Rockband from @Harmonix for @Oculus Rift: — Jason Rubin (@Jason_Rubin) February 6, 2017. Tagged with: oculus , Oculus Studios , robo recall , wilson's heart.
Vertical Robot’ s acclaimed indie game Red Matter has just been ported to Oculus Quest and the title has already got a lot of interest. I have been so lucky to have the possibility of trying the game in preview , so here you are my review of Red Matter on Oculus Quest! This is part of the compromises of using the Oculus Quest.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). For four years, I stayed at UCSB and I learned how to program VR. Or Unreal if that’s your language. I learned how to do the coding.
Nucleus connects via special plugins called “Connectors” to standard applications that are used to work on 3D scenes, like Unreal Engine, Adobe Substance, Autodesk 3ds Max, Blender, etc… Normally to work on a 3D scene, you need a full team working on its various aspects (e.g. If you know one, you don’t know how to use the other.
Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? You can make 3D worlds with HTML and Entity-Components for Virtual Reality headsets like Oculus Quest, Rift or WMR, SteamVR, mobile, desktop. ? Unity Game Engine ?? Supported AR/VR devices ? Widget libraries
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. As part of that, I got to meet Nate Mitchell and Brendan Iribe who later became two founders of Oculus.
Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started. Visit developer.leapmotion.com/unreal to get started. Unreal Engine 4 and Open Source.
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Designed for the Oculus Rift and HTC Vive, it’s being worked on part time by co-creators, writers and directors, Barret Phillips and William Gerardi, writer Robbie Barnett, and producer and designer Stewart Garner.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. One of my favorite games of all times is Unreal Tournament because I just love to shoot and kill without thinking too much… or better, without thinking AT ALL.
the legendary indie studio that established the adventure exploration genre with the beloved and best-selling games Myst and Riven, today released the VR version of its critically-acclaimed sci-fi thriller, Obduction, on Oculus Rift. Obduction players can now immerse themselves in VR on Oculus Rift, or on a traditional monitor.
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