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PICO also points users to an official OpenXR Tutorial, a step-by-step guide on YouTube for how to write an XR app with the OpenXR SDK and deploy it on an XR headset. The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Learn more (XR Collaboration) Learn more (Unity College). Top news of the week. Some XR fun.
And if you have some pieces of advice on how to make my CES better, let me know, too! But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. Developers can already access a preview of the development environment for native, Unity, WebXR. If youll be there, let me know!
The glasses should work with Google Gemini AI and have the following features: Processors : Snapdragon AR1 and NXP Camera : 12MP with Sony IMX681 Battery : 155mAh Weight : 50 grams The first batch of production should be around 500,000 units , with more to come if the glasses prove to be successful.
Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
User-generated content might be a common feature of many games these days, but you could argue that its inception was kick started by Sony’s LittleBigPlanet series. Unity is hoping that, one day, something will do the same for VR. Unity may be the company to make it happen. I think that sucks,” he said.
More info Get started with Apple Vision Pro development Unity has just released the tools to start developing for Apple Vision Pro and interested developers can already start experimenting with them. Who will it be… Sony or Meta? Now Microsoft is discontinuing them , putting another nail in the coffin of the HoloLens.
I’ve been writing about it for over a year, and working on related products at Unity for much longer. We’ve seen some great examples of entertainment marketing, such as Sony Pictures’ Spider-Man : Into the Spider-Verse campaign done by Trigger using 8th Wall’s WebAR platform a few years back. Four Myths About AR Advertising.
But trying the game on PS VR2, we found it falls well short of what you'd expect from a game sold on Sony's platform, and it currently sits at a 1.38-star Once you do figure out how to fly, you're suddenly jolted into a poorly lit cockpit with a floating blank tablet beside you. star rating on the PlayStation Store.
Some are easy like VivePort, which is basically a Steam build with the Steam stuff removed, but then on the other hand you have Sony’s eldritch submission process and things like Quest performance optimizations. How have you managed to reduce and optimize your experience? We are using Unity3D with VRTK , which made things easier.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just howUnity works, and this post isn’t about Unity, so let’s move on. You may be saying “Come on!
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Unity details its MARS solution.
A company like BMW is using it to create a digital twin of one of its factories to understand how to properly build it to increase its efficiency. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. All you need is an Android device (API level 26+) or a HoloLens 2 and Unity.
Creating such a VR video apps requires a playback engine that knows how to handle the particular type of VR video and audio as provided by the creator. The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity. That could range from a 360 mono video, 360 3D, or even 180 3D.
More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue. Sony’s owned Insomniac Studios has zero VR-native games planned in the roadmap for this decade.
The team had their interest in VR piqued around 2012, at an internal conference for Sony developers. An early prototype of PlayStation VR, codenamed Project Morpheus | Image courtesy Sony. And that’s how it started: we created a movement model, trying to figure out how to break certain boundaries in VR.
So despite the great early response in which time we partnered with Sony, many early testers came away saying “man, I loved it but I really suck” So we had to figure out how to make it controllable and as intuitive as it could be. I met Alex and Devin from Owlchemy, Chet and Aaron from Valve, and Pete Moss from Unity there.
Sony reveals finger tracking technology for controllers. In a research paper released by Sony and presented at CHI2020 it is possible to see the work that Sony is doing in finger tracking inside VR controllers. More info (Preview facilities in Unity) More info (Dynamic FFR). How to make mixed reality videos for Quest.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Many users are confused about how to use them, so the wearing and use operations need to be simplified.
How To Use the ARLOOPA App: A Step-by-Step Guide (2020) 3. All are already included in Unity. PS5 by Sony Credit: Sony The haptics industry is at a great hype after the announcement of the release of Sony’s latest gaming console, the Playstation 5. Trending AR VR Articles: 1.
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. The Unity-powered platform also offers visualisations of over 2,500 cities in 49 nations containing “comprehensive 3D geo datasets.”
So you can look at a broken vase and ask the glasses how to fix it. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes. More info Some news about content Sony has announced a few new games for its PSVR 2 headset.
With this operation, Facebook secures another amazing development studio (after Beat Games), making sure that it will be able to provide high-quality games for its headsets in the future, and protecting itself from hostile acquisitions of other companies (like Sony acquiring Insomniac). Facebook acquires Sanzaru Games. Very cool, actually.
Sony Mocopi As one of the current gaming and entertainment leaders, it’s little surprise that Sony would want to introduce its Mocap technology. Introduced in November 2022, the Sony Mocopi system combines a range of 6 wearable tracking devices with intelligent software.
Sony smartly included a mirror feature on the TV screen when using the PlayStation VR (PSVR) headset with a PS4 and most Oculus Rift and HTC Vive applications do something similar. “The live viewer was setup through the network of Unity,” explained Robustelli. This is in a nutshell how we made it work.
With the AR2, we wanted to determine how to make truly wireless devices and enable broader adoption of immersive technologies for enterprises and consumers. We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine.
Tom Bruckbock (SIEA), Seth Luisi (Impulse Gear), Greg Koreman (Impulse Gear), Richard Marks (Sony Interactive Entertainment). Sony doesn’t have a lot of VR talks in the books for GDC this year, but of the ones it is offering, this is definitely the talk we’d make an effort to see. Liz Mercuri (Unity).
Mocopi is a motion capture system that will allow creators to perform full body tracking in 3D anywhere by simply attaching the 6 small sensors [link] Sony has launched an interesting product called Mocopi , consisting of six motion-tracking bands worn on your hands, feet, back and head, with a price of 49,500 yen (about $358). or Android 11.
The company is providing a Unity and UE4 SDK so that interested developers can develop for it. and I immediately learned how to move (so it is not as hard as with Echo Arena) and how to shoot. I’ve also appreciated how the game has improved a lot from the time I reviewed it.
There have been anyway two huge companies, NVIDIA and Sony, that released XR-related announcements during their respective keynotes. Sony, instead, announced XYN, a new line of software and hardware XR products dedicated to creatives. However, it is not clear how these solutions are integrated coherently.
The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. The AIM controller was a very cool peripheral built for Sony’s PSVR system.
After some puzzling about how to solve this, I used a spare Valve Index headset rear foam spacer (made for small heads) and cut off the portion that plugs into the Index harness, before sticking strips of industrial-grade Velcro onto the rear. No manufacturer in VR has used glass lenses in their headset before.
Partnering with Sony, it developed Everybody’s Golf and even created a PlayStation VR version in 2019 , which saw the company make its first steps towards VR. Clap Hanz has spent 25 years making the studio synonymous with the golf game.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
Image by Sony Interactive Entertainment). Furthermore, when the remastered version of Resident Evil 4 has been announced, Sony stated that some VR-related content will be released for it (but it is not clear what). Thank you for your understanding and support! Top news of the week. PlayStation announces four games for PSVR 2.
This week, a rumor spread among XR communities: next-gen PSVR will be announced at a press conference to be held by Sony on February, 5th. The reason is that Sony has already announced that it will launch PSVR 2 only after the PS5 , to not confuse its buyers by selling too many things together. Unity changes how it handles XR Plugins.
I’ve found a very detailed tutorial on how to develop your own multiplayer WebVR experience based on A-Frame. Sony announces new games for PSVR. More info (All announcements by Sony) More info (Doom 3 VR) More info (After The Fall) More info (After The Fall on announced platforms) More info (Fracked). Some news on content.
My impression is that in the best case, this Deca is the new Pimax, a company with great ambitions, a good spirit, but no idea on how to execute, and this will lead to delays, confusion in the logistics, higher prices than expected, etc… And this is just the best case. Sony will give PS4 camera adapters for PS5 for free.
PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. I’m pretty sure that Sony is waiting the next few months to make some moves, there’s still the Black Friday and the Christmas Holiday that have to happen, but at the moment I do not see this device as disruptive to our ecosystem.
Tethered VR will stay as a niche Hero view of PSVR 2 (Image by Sony Interactive Entertainment) Tethered VR has been superseded by standalone VR: there are many more standalone VR users than PC VR ones. When I tried to use ChatGPT to create Unity scripts, it managed to write something good, but often I had to correct it.
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