Remove How To Remove Sony Remove Unreal
article thumbnail

The XR Week Peek (2025.03.11): Samsung headset may launch in Q3, Animal Company is the most grossing game on the store, and more!

The Ghost Howls

South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.

Samsung 323
article thumbnail

Sony Leverages XR to Combat Film Production “Pain Points”

XR Today - Augmented Reality tag

That’s why the Virtual Production Toolset [Sony’s virtual set planning system] with the virtual Venice camera is a great tool to have access to. Establishing XR-Powered Production Tools While VP tools have experienced a slow emergence over the past few years, Sony more recently doubled down on its commitment to the VP space.

Sony 124
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

BSC 2023: Sony Exec on Virtual Production Tools

XR Today - Mixed Reality tag

Sony Volume Stages and Virtual Production Tools Sony is attempting to get ahead in the virtual production marketplace. The firm produces a premium immersive production ecosystem that leverages Sony’s Crystal LED display technology and Venice camera capture technology to create an RT3D backdrop solution.

Sony 110
article thumbnail

‘Gears of War’ Creator Cliff Bleszinski Wants to Make a Big Budget VR Game

Road to VR

If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. Now under the banner of his own studio, Boss Key Productions, Bleszinski says he’s been seeking funding to develop a big budget VR title.

Gaming 270
article thumbnail

Introduction to OpenVR 101 Series: What is OpenVR and how to get started with its APIs

The Ghost Howls

We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. so we can better understand how things work in the background when a VR scene gets rendered in the HMD with OpenVR.

How To 204
article thumbnail

‘Lone Echo’ Behind-the-Scenes – Insights & Artwork from Ready At Dawn

Road to VR

The team had their interest in VR piqued around 2012, at an internal conference for Sony developers. An early prototype of PlayStation VR, codenamed Project Morpheus | Image courtesy Sony. And that’s how it started: we created a movement model, trying to figure out how to break certain boundaries in VR.

Oculus 279
article thumbnail

A Brief History of Virtual Reality at CES

Road to VR

The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. Built atop an open source set of APIs, the platform was a refreshing take on how to deliver immersive technology.