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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
Described by its creator, Sngmoo Lee, as “location-based arts,” Scarecrow is a one-of-a-kind immersive theater experience that combines live actors, temperature effects, and motioncapture technology to offer one of the most ambitious interactive VR experiences in recent memory. Image Credit: VRScout.
However, as the second half of the decade begins, it is clear that the XR industry will see growth in various ways, namely, through the continued business and consumer adoption of RT3D immersive solutions. This collaboration is a significant development for the industry, as HTC has a rich history in the market.
In the Underground Labyrinth, for example, you’ll find an exhibition area featuring an immersive audio-visual experience as well as a four-sided theater that’s been generating tons of buzz on social media. The post Sword Art Online VR Event Immerses You In The Hit Anime appeared first on VRScout.
It’s the beginning of a new year, and I started thinking about the future of immersive realities for 2025 and beyond. Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
Sngmoo Lee’s immersive theater experience puts you face-to-face with a real actor in VR. Still, it’s going to be some time before we begin to see mainstream immersive entertainment providers employing the same level of physicality as is featured in Sc arecrow ; the project is simply ahead of its time.”
Spielberg immerses his cast in a virtual set while filming certain VR scenes. This is often why directors will throw their talent into massive green screen sets while wearing motioncapture suits and leave it entirely up to their imagination. It looks like Spielberg knows his way around the metaverse!
The HTC Vive was used to frame shots in VR. But we are also learning how immersive technology played a role during the actual production of the movie too. Virtual sets can also be challenging for actors who are in motioncapture suits and aren’t able to see what their environment or surroundings look like.
Composed of an HTC Vive, a suit designed to shift its weight as you move, and a tilting platform to keep you off balance, Legarnisson’s instillation invited users to “play on the edge of stability.” Her work shows you that a simple motion can be beautiful and even provide a deeper non-linear response.
As an official partner of Ready Player One , HTC has been using the film to highlight its VR wares. In addition to releasing several VR experiences inspired by the movie , the company has released a behind-the-scenes short showing how immersive virtual reality was used in the production process.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
Today’s companies now build immersive tech solutions at scale to facilitate the future of XR socialising. Theme and amusement parks have begun incorporating VR technologies from HTC VIVE for novel attractions. These have attracted thousands to the same immersive spaces for performances in real-time and 4K volumetric video.
Enter Titanic VR, a new educational experience by Immersive VR Education that brings the sunken wreckage of the RMS Titanic to life once more. Taking in over €57,000, the studio has built the educational experience for all major VR platforms including HTC Vive, Oculus Rift, and PlayStation VR.
We used motioncapture, face-scanning technology and professional voice actors to immerse users in the story Click To Tweet. To achieve that we used motioncapture, face-scanning technology and professional voice actors to immerse users in the story and to enable them to relate to the people involved.”.
The game was produced by Immersive VR Education (IVRE), a VR/AR studio based in Ireland which previously released the award-winning Apollo 11 VR moon landing experience back in 2016, and, more recently, an experience commissioned by the BBC commemorating the 100th anniversary of the RAF 1943: Berlin Blitz.
HaptX also employs the use of magnetic motion tracking, a proprietary motioncapture system featuring sub-millimeter precision, 30 DoF (degrees of freedom) per hand, and no latency or occlusion. Together this creates an individualized, physically-accurate VR hand model and renders a full-body avatar for enhanced immersion.
We are offering various versions of WalkOVR as the industry’s most user-friendly, feature-rich, and affordable VR motion solutions, for everyone interested in a more immersive VR experience. It is certain that decoupling increases the immersion to VR by decreasing the VR sickness and creating an experience closest to the real.
See Also: Bastille Take Their Fans to 3D Immersive Experience in DoomDays.House. This method is similar to the motioncapture technology that has been used to create realistic computer generated video for years. However, the company is partnered with household names like nvidia, Unity, Unreal Engine, and HTC.
You can now get a first look at Groundhog Day: Like Father Like Son, an immersive VR game continuing 26 years after the iconic film left off. The game will comes to PlayStation, Oculus Rift and HTC Vive later this year. It’s February 2nd, so of course that means Groundhog Day Click To Tweet. Click To Tweet.
Noitom have unveiled their VR gloves which aim to put your hands and fingers into virtual reality with motion tracking provided courtesy of HTC’s recently launched Vive Tracker accessory. SEE ALSO Hands-on: HTC's New Vive Tracker Makes VR More Immersive With Specialized Accessories.
XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Building on the successes of the HTC VIVE Tracker 3.0, ” HTC VIVE FOTA 6.0 Named FOTA 6.0,
The VRee technology contains proprietary algorithms which optimize (third party) mocap suits and other VR peripherals to provide immersive full body virtual reality experiences without using line of sight technologies. And after hearing more about the current technology and its intended uses, I was inclined to agree with him.
Published by Sony Pictures Virtual Reality (SPVR) and produced by SPVR and MWM Immersive , Groundhog Day VR is slated to land on the PlayStation Store later this year for PSVR. The studio claims Groundhog Day VR will provide eight hours of puzzles and branching narrative gameplay. Image courtesy Tequila Works. Image courtesy Tequila Works.
HTC VIVE, one of the top extended reality (XR) manufacturers in the market, announced on Wednesday it had launched its VIVE Business+ solution. link] — HTC VIVE (@htcvive) June 7, 2023 The new device will allow enterprise users to deploy, manage, and analyse entire fleets of HTC VIVE headsets. Exciting times are ahead!
LA Noire VR draws upon the same foundation of impressive facial motioncapture that was a hallmark of the original; the remake offers up several cases from the original game that have been reworked for VR. Available On: HTC Vive ( Steam , Viveport , Rockstar Warehouse ). Noire: The VR Case Files Details: Official Site.
VR gloves are a wearable XR accessory designed to enhance immersion with spatial computing capabilities and sensory feedback. In the corporate landscape, haptic gloves can offer a more immersive experience to users working on prototypes for new products in the virtual world. What are VR Gloves and How Do They Work?
The Biggest Immersive Tech Event of the Year Returns May 4-5, Exploring “A New Reality.”. Los Angeles, CA (April 12, 2018) – Experience next generation immersive technologies and explore “A New Reality” at VRLA, the leading virtual and augmented reality expo, May 4-5 at the Los Angeles Convention Center.
Part industry event and part immersive tech festival, VRLA is a place where seasoned veterans can catch up on their latest updates while newcomers experience VR for the first time. Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. There’s quite no conference like VRLA.
Björk has always been an early adopter when it comes to immersive technology, having released her “Stonemilker” video from last year’s album Vulnicura as a VR app along with an installation at New York’s Museum of Modern Art PS1. The Icelandic music icon is taking her VR album on tour, starting in Sydney.
Lintott continues, “ We used city-wide data supplied by Wellington City Council to create the virtual Wellington City and then added a layer of story and gamification though utilising motioncapture, CG, 360 interactive video and photogrammetry.”. Image Credit: WellingtonNZ. WellTown is available now on SteamVR and Oculus.
Apart from these visual features, there are other areas that must be improved: 3D cameras Inside-out tracking Immersive sound Voice interaction Eye tracking Tactile feedback Emotion recognition Brain-Computer Interfaces. Development of robust, millimeter-accurate interior-out tracking and positioning devices and motioncapture devices.
The character was the your head, while your actual body was in the virtual world, immersing you in Turtles’ iconic New York City world. The Entertainment Lab worked with the Rise of the Teenage Mutant Ninja Turtles production to bring their uniquely stylized environment and characters into an immersive virtual reality set.
We have experienced creation tools like Google’s Tilt Brush on the HTC Vive, which lets you paint in a 3D space, letting you wave your hand controllers in the air to lay to down strokes of paint. When it comes to producing immersive 3D animation, it can be a difficult and costly endeavor to take on.
The tech itself opens up a plethora of opportunities for enhancing the immersion of VR. As it makes its way into the hands of more creatives and engineers, we’ll hopefully be able to find out if a more immersive hardware and accessory ecosystem will bring VR into more homes.
During our Venice Immersive 2023 hands-on, we called it a "heartfelt" and "all-too-necessary" experience. While the SteamVR version requires five HTC Vive Trackers and a high-spec PC, thanks to the development team at Agile Lens, Body of Mine uses "advanced in-headset motioncapture" that integrates Meta's full-body synthesis on Quest.
.” Not entirely unexpected for a title which was ported to VR from 2011 source material, we didn’t find the 2017 PC VR version of the game particularly compelling due to clunky gameplay and immersion-breaking design. In our review of L.A. Noire: The VR Case Files we scored the game 5.8
The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motioncapture solution. This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch. billion gamers through its games and technology, such as the wearable AXIS. .
The glove is capable of intricate motioncapture, including for use in XR applications. We’re trying to bring that 3D immersive content to familiar devices,” founder and CEO, David Fattal, told ARPost. “When is this mixed reality future going to happen? It’s happening now in places like [AWE].”. StretchSense. But, it has powers.
Creating the most immersive XR experiences requires more than just the best visuals or spatial audio technologies. Eye and hand tracking technologies embedded into wearable devices, or delivered through external sensors, provide the feedback that applications need to optimize the immersive experience for each user.
The immersive story is different for everyone, and was built with Wevr’s VR character AI framework. To announce this European premiere, Björk held a press conference and beamed herself in (from Iceland) via a psychedelic motion-captured avatar churning with colors (because why not?).
Creating the most immersive XR experiences requires more than just the best visuals or spatial audio technologies. Eye and hand tracking technologies embedded into wearable devices, or delivered through external sensors, provide the feedback that applications need to optimize the immersive experience for each user.
Immersion can be dialed up on these “stages” by enhancing the experience with wind, heat or scent effects that tie to the story. The Void is also now employing a significant upgrade to the visuals seen inside its Rapture VR helmet, and the startup aims to open 20 of its hyper-immersive “stages” this year.
Ever since virtual reality (VR) remerged as a viable consumer product the quest has been to make the technology as immersive and interactive as possible. That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process.
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