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This year Razer made one of my favorite sketches, announcing the release of the Razer Skibidi, the headset that is able to translate what you say to the language of Gen Z and vice versa. Ndreams announced Synapse 2, but only for Google Cardboard, and Voodoo DE showed a preview of a very futuristic device.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
So here you are a collection of the best news in immersive realities from the CES 2023, with many links to go deeper! Everyone I spoke with talked about an interesting event to attend for us XR people, and this shows that immersive realities are now in a quite mature status… to be niche technologies. Of course not.
Sure, there are smartphone powered, mobile VR headsets, but those lack some important features that can only be found in “tethered” headsets like the Oculus Rift or HTC Vive. Today, however, a new VR ready laptop is being announced by Razer that will allow you to move more freely while still enjoying high-quality VR.
The THXAAA chip, as the company calls it, is an ASIC chip that’s being made in conjunction with Triad Semiconductor , a firm who has also worked with Valve to create components of the HTC Vive’s Lighthouse tracking technology. “For me, the three pillars of immersion in VR are 360 degree movement, visuals, and audio.
More info (Quest 3 going ok in Steam Hardware Survey) More info (Quest 2 selling much better than Quest 3 on Amazon) HTC announced the Vive Ultimate Tracker Finally, HTC has officially announced the Vive Ultimate Tracker, its standalone inside-out tracker unit.
The following year at CES 2014, Oculus had to share the immersive technology limelight with a slew of new startups who had appeared in the wake of Oculus’ success. The Razer-fronted Open Source Virtual Reality (OSVR) platform was announced along with its very first flagship hardware, the Hacker Developer Kit (HDK for short).
This particular experience was built for HTC Vive, with room-scale and accurate motion controllers giving trainees that all important ‘hand presence’ throughout. Sentient Computing specialise in data visualisation and training and seem to be moving more and more towards immersive techniques as part of their commissioned projects.
We don’t know if it is just a reference design for external partners (like HTC) or it is an actual headset that Valve is producing. Someone hypothesizes that Valve may produce the headset by itself because: HTC has started its own store, Viveport , and so it is not pushing Steam as an official store anymore.
I spoke with VR Bound co-founder, Daniel Colaianni about what he hopes the VR Awards would achieve for VR technology and he says, “The VR Awards exists to promote growth and achievement throughout the immersive industry by reinvesting in promoting strategic partnerships.” HTC – Vive. Razer – OSVR.
E3 2016 kicks off this week; it’s the first E3 since the launch of the Oculus Rift and HTC Vive, and the last before the launch of Sony’s PlayStation VR headset. Also hot off the release of their first consumer-headset, the HTC Vive , HTC and Valve aren’t likely to be sharing anything new on the hardware end at E3.
Allowing developers to build virtual reality applications from within VR itself is one of Epic’s many goals to help accelerate and drive forward immerse creativity with its Unreal Engine – and from what we’ve seen so far, they’ve done a hugely impressive job. Elsewhere, UE4 4.12
We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.
Razer is the driving force behind the OSVR, an Open Source Virtual Reality industry initiative. This initiative was one of key reasons why Razer became a unicorn, and perhaps a first gaming hardware company to do so (it’s closest competitor, Corsair’s comes in with approximate valuation of $650-800 million).
The HTC Vive is finally getting integrated headphones later this year, and co-creator Valve’s latest acquisition could help you get the most out of them. 3D audio is a vital part of making VR experiences convincing and immersive. Impulsonic had previously signed up to Razer’s open virtual reality ecosystem, OSVR.
Many of the world’s midrange enterprise headsets like the Meta Quest Pro, HTC VIVE Elite XR, and Pico 4 Enterprise are priced well below $1,500. Meta even lowered the Quest Pro’s price to $1,099 after receiving backlash on its cost, with HTC VIVE pricing the Elite XR similarly.
Now Batman is taking over virtual reality with Batman Arkham VR on HTC Vive and Oculus Rift. Putting on the cape and cowl to bust heads has never been so immersive. The level of immersion that VR gives is getting better with each new game that comes out.
About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Today, Razer is bringing Hacker Development Kit 2.0 Intel claims to bring room scale VR and “global VR” without the need for external sensors such as HTC’s Lighthouse or Oculus Constellation.
Of those 800, all of them support the HTC Vive officially, whereas only 180 support the Oculus Rift. Of those, not all of them are optimized for Touch, but rather may be optimized for the Razer Hydra, or another third-party peripheral.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Specifically, I am aware of plans and work in progress to support Intel Realsense, Tobii eye trackers, NOD devices, Leap Motion camera, HTC Vive and others.
And when the audience enters, they have VR headsets on and they are immersed in dreamscape visuals, and the pass-through camera’s a big part of what we do to connect the realities, and to experience music in a new way. So we did 18 live immersive concerts over four days. We’re speaking with Razer as well.
And when the audience enters, they have VR headsets on and they are immersed in dreamscape visuals, and the pass-through camera’s a big part of what we do to connect the realities, and to experience music in a new way. So we did 18 live immersive concerts over four days. We’re speaking with Razer as well.
And when the audience enters, they have VR headsets on and they are immersed in dreamscape visuals, and the pass-through camera's a big part of what we do to connect the realities, and to experience music in a new way. So we did 18 live immersive concerts over four days. We're speaking with Razer as well. Anne: Completely live.
Image by HTC). This week there have been some interesting announcements of products: Razer and Qualcomm have announced Razer Snapdragon G3x, the devkit of a handheld console designed to run both Android apps and stream games from consoles and PC. News worth a mention. Oculus Quest and Vive Focus 3 get interesting updates.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Other relevant news. for its mixed-reality video solution for VR applications.
Danny Bittman is one of the most prolific creators of immersive art in the world today. We ultimately wanted to display someone who was plugged into a fantastical motion based immersion system, I.E I also had to work while on other business trips, and so I did most of the final processing on my Razer laptop.
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