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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M. appeared first on The Ghost Howls.
A recent independent survey by HTC VIVE, titled “ XR Applications in the Financial Industry ,” involved around 400 financial services professionals to study the utilization of XR in the sector. The HTC VIVE representative expressed that f inancial services are an area where the firm thinks “it could make an impact.”
Are you looking for new titles to add to your collection of immersive games? A Growing Demand for Immersive Entertainment. See Also: XRA and Perkins Coie Release 2021 XR Industry Survey. Platforms: HTC Vive, Oculus Rift, PSVR. Platforms: HTC Vive, Oculus Quest, Rift and Rift S, PSVR, Valve Index, Windows Mixed Reality.
Among other things, I have written a fantastic post about the VR concerts worth millions of dollars that Pico is doing in China ; I have been interviewed in a podcast by Moonbase ; and this Saturday I will be close to Turin (Italy) speaking at a science and technology festival about my work in immersive concerts. Image by HTC Vive).
A recent HTC VIVE study has found that extended reality (XR) technologies have become an “invaluable” tool for training healthcare staff in key skills and capabilities. With immersive tools, medical teams can train staff in competencies like conducting procedures and communicating more effectively with patients.
That’s why when I saw a tweet from “Mister President” Alvin Wang Graylin about a study that HTC conducted about XR addiction together with a Chinese University, I was intrigued by the results. Chen, together with the graphs from HTC and the Communication University of China that show their findings.
The developer hopes that Blaston will attract VR’s growing competitive scene, offering players a unique PvP experience unlike other team-based immersive shooters. No word yet on what platforms the game will be available, though a brief survey located on the official website may hold several clues. Image Credit: Resolution Games.
Reports highlight how companies leveraging web3 assets such as cryptocurrencies, non-fungible tokens, and other blockchain assets claim that opening virtual bank accounts is “extremely hard,” as a survey created by Kit-Chong’s team reported.
Development of immersive technology is happening at a rapid pace and increasing numbers of adults previously unfamiliar with gaming are using virtual reality headsets for fun, fitness, and social interaction. Survey responses will be shared at a later date; preliminary results are shared here with permission.). Physical Fitness.
A survey of game developers attending the annual GDC conference suggests major growth in the number of developers building games for AR and VR headsets. With 2016 being the year that major headsets have finally hit store shelves, there’s been major growth in the number of developers focusing on immersive platforms.
Some innovative individuals and firms are leveraging the emerging immersive technology space from public service to fieldwork to governmental processes. In 2023, many VR headset firms are introducing and supporting business-grade immersive hardware to help end-users and clients get ahead.
In an effort to better understand how application developers in particular are treating LBVRE as a distinct distribution channel, Greenlight Insights asked more than 400 industry executives in its semi-annual State of the VR Industry survey how important LBVRE to their company’s near-term success within the next twelve months.
We’ve experienced real immersion and personal connection in the Altspace events we’ve helped produce (video below). A June Martech survey revealed 70 percent of respondents won’t attend in-person events this year. Specifically, HTC reports that VR increases focus by 48.6 This is where VR can come to the rescue.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. For example, the last time we covered one of their reports it was an industry survey with Perkins Coie. Identifying Policy Issues. Economic Issues. “If Access and Adoption.
Based on interviews and surveys of more than 750 XR professionals, the report is an in-depth analysis of the state of the global XR market today and seeks to distil emerging XR trends into a clear narrative to determine the sector’s future direction. More information can be found on the website: www.vr-intelligence.com/vrx
This has caused a big bump in the SteamVR Hardware Survey, that made us happy. In the latest hardware survey, the number of connected headsets has reached a new all-time high , growing a bit from the one of the last month. More info (SteamVR hw survey?—?Road Road To VR) More info (SteamVR hw survey?—?UploadVR).
Latest forecast by analyst firm CCS Insight paints an optimistic picture of Immersive Tech adoption. The research shows that nearly 70 percent of customers who own a dedicated VR headset such as an Oculus Rift, HTC Vive or Sony PlayStation VR have bought games for it, and more than half of smartphone VR owners bought games for their device.
More info (Varjo launches XR-4 headset) More info (Varjo’s launch on Road To VR) More info (Varjo opens up waiting list for consumers) Other relevant news Quest 3 is selling well, but Quest 2 much better Quest 3 sales are not going bad, and the headset, after Black Friday , has now already 5% of the shares of devices on the SteamVR survey.
Mixed reality trailers like this aren’t new; Valve tossed out one of the best marketing pieces for VR we’ve seen, and that was way back in 2016 when they were hyping the general public for the original HTC Vive. Still, there are plenty of games out there that would benefit from this sort of immersive, third-person view.
Llamas, a Research Director with IDC’s Augmented and Virtual Reality Team , explained that Apple Vision Pro drove prices for the overall MR headset market, while lower-cost devices from brands such as Meta and HTC are balancing financial accessibility to MR hardware.
Increased Adoption of AR in E-Commerce According to a recent survey, 38% of marketers reported using AR in 2022. VR-Enabled Online Shopping Experiences VR creates an immersive visual environment, including 360-degree videos, photos, product demos, and complex experiences using devices such as the HTC Vive or Oculus Quest.
This week, in line with AWE 2024, HTC VIVE released a report highlighting how leading firms in the financial service industry are increasingly adopting XR and experiencing positive ROI returns over a two-year period thanks to XR technology. HTC VIVE reports that roughly 92 per cent of financial professionals invest in a positive ROI.
Its ability to demonstrate products in immersive ways resonates with their creative sensibilities, transcending what’s possible in 2D formats. Starting with quantitative analysis ARtillery’s recent survey findings can provide more color. Web AR meanwhile lingers at 18 percent of survey responses.
As with past reports, this survey is done as a primer for the upcoming XRDC Conference. Shifting to VR, HTC Vive was once the developer favorite in past XRDC surveys. This is a good sign for immersive computing. One leading indicator for products in any sector is what developers are working on now.
VR headsets continue to be interesting avenues for movie production crews to promote their films, often immersing fans and those curious in an experience that adds another layer of understanding to the work it relates to. Tagged with: htc vive , oculus rift , social vr , VR. Those accepted will receive an email on how to join.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
But alongside the event, the XR world was spinning, showcasing how innovative firms are leveraging immersive technology to gain new insight and results. This includes the integration of new user camera angles, allowing workers to observe immersive space from new angles (first person, third person, and a wide-angle viewpoint).
This immersive technology might not be able to replace all existing forensic techniques. Immersive Reconstructions of Forensic Crime Scenes. Immersive Reconstructions of Forensic Crime Scenes. Immersive technologies like virtual reality have a long way to go before forensic scientists all over the world adopt it.
of research and development in the BCI space, and was created with the goal of providing fully immersive and personalized experiences through various streams of biometric feedback. In several of the surveys we’ve run, integration with HMDs has been a top request. Galea is the culmination of OpenBCI’s six years (seven in February!)
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. But everyone agrees a dangling cable is not only annoying, it’s an immersion detractor. IMR – Immersive Robotics.
A new report just published from gaming statistics stalwarts Nielsen, suggests that visibility of immersive entertainment and the desire to own hardware that can deliver it is looking pretty healthy heading into the 2nd half of 2017, amongst millennials at least. Nielsen’s ‘ U.S Image courtesy Nielsen. Image courtesy Nielsen.
HTC Vive, however, uses a tracking system from Valve that doesn’t need to be physically connected to a PC and thus allows people to set up larger play spaces with fewer cords running around a room. Larger play spaces are nice because they ensure you don’t come up against boundaries or furniture while immersed in a virtual world.
More info (Meta’s losses in 2023) More info (Meta expecting even higher losses in 2024) Quest 3 enters the Steam chart at 0.15% Meta Quest 3 appeared for the first time in Steam’s Hardware Survey, with a 0.15% share of the market.
The only time Wade Watts (Tye Sheridan) truly feels alive is when he escapes to the OASIS, an immersive virtual universe where most of humanity spends their days. In case you haven’t read the book, or heard anything about the movie, here’s the spoiler-free summary from Warner Bros.: You could call it The Lord of the Rings Effect.
And in this newsletter, you will also find some cool freebies: the keys to get a cool VR game for free, and a huge discount (… and maybe even more) to go to the Immersive Tech Week in Rotterdam! Immersive Tech Week is one of the most important XR events of the year.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
With the Immerse Global Summit 2023 Orlando underway, the immersive sector has rallied for another round of discussions, panel talks, and other surprises. ” He added that currently, many businesses were already using immersive solutions to “create new opportunities that benefit our society.”
A study conducted by HTC Vive together with a Chinese university shows that Virtual Reality has much more addictive potential (+44%) than traditional flat gaming. This study should not worry us but should show us the way to create headsets that foster a healthier use of immersive realities. Some articles on the metaverse.
We’re very pleased to now offer our excellent retail banking app through an immersive new experience. “It The app allows customers to perform typical banking tasks such as viewing balances, transferring funds, and managing direct debits in an immersive and secure environment. Despite these benefits, security remains a critical concern.
Shen Ye, Global Head of Products at HTC, Lisa Watts, Vice President of Product Marketing and Developer Programmes at Magic Leap , and Fraser Bowie, Chief Product Officer for NuEyes Technologies spoke at a panel discussion on the adoption of such technologies. HTC #HTCVIVE #VR #LBE pic.twitter.com/ia79RZZhlS. —
Instead of building and investing in headsets like Facebook of the US, Sony of Japan and HTC of Taiwan, the Chinese trio are becoming middlemen: creating platforms and content for when a dominant headset emerges. With 688 million Internet users in China alone, BAT already have a massive audience for VR content consumption.
Metrics such as attention and navigation were essential for six degrees of freedom (6DoF) immersive experiences, a report from Brighton, UK-based firm spanning 65 enterprises across the industry explained. Data and metrics on attention were scalable with current headset and handset technologies, the report noted.
Greenlight Insights’ annual VR/AR consumer survey revealed some insights surrounding the release of the Go. Up until Oculus’ 2017 developer conference, hardware initiatives from HTC, Oculus, and other leading headset makers prioritized highly detailed and demanding AAA experiences which capitalized on the novelty of VR.
The work of our HP Extended Reality (XR) team has led to exciting innovation as we continue to create more immersive experiences,” HP told UploadVR. The Steam Hardware Survey shows just 5% of SteamVR users in September were using any kind of Windows MR headset, compared to 64% using Meta headsets and 17% using the Valve Index.
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