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Yoshida pushed for affordable pricing and a strong content lineup to support the PSVR launch in 2016, positioning the headset as a more accessible entry into VR compared to the pricier PC VR systems like the HTC Vive and original Oculus Rift, whichrequired high-spec PCs to run. Thank you very much, Yoshida-san!)
From crucial industry-affecting investments to Unpacked 2025, this week paints a busy picture for 2025. However, as the second half of the decade begins, it is clear that the XR industry will see growth in various ways, namely, through the continued business and consumer adoption of RT3D immersive solutions.
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? For years, HTC has held a strong position in the enterprise market, offering companies flexible, versatile, and ergonomic devices with premium-quality features. So, how do you make the right choice?
New images of HTC’s “game-changing VR headset” reveal four onboard cameras and a vent to prevent overheating. Following the companies initial tease last month, HTC this week released three new GIFs of its mysterious VR headset, revealing several potential features in the process. Image Credit: HTC.
PICO introduced the news in a recent press release: “This achievement highlights our commitment to advancing industry standards and delivering seamless interoperability for developers and users. specification by collaborating with industry leaders, providing key insights, and actively participating in the development process.
You can now register for HTC’s upcoming VIVECON event. The free, online event will be held May 11th & 12th, and the company is promising to reveal “game-changing VR headsets,” (yes that’s plural headset s ), alongside presentations from “industry experts, strategic partners, and special guests.”
HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. OpenXR is a royalty-free standard that aims to standardize the development of XR applications, making hardware and software more interoperable. We strongly believe it’s a win for the XR industry as a whole.”. Image courtesy Khronos Group.
Lately, HTC XR enterprise solutions have emerged as a top choice for companies across industries investing in immersive technology. In this guide, well introduce the best practices you can follow to optimize your return on investment from HTC XR enterprise solutions and minimize potential risks.
HTC shared a curious tease that reveals a new Vive product which appears to be part of a system leveraging the company’s Vive Trackers for virtual productions. Image courtesy HTC. And HTC is the leading provider of SteamVR trackers , small tracking pucks which are compatible with the system.
XR Today has rounded up some of the XR industry’s experts to share their viewpoints on the biggest trends and technologies shaping 2023. Jason Southern, EMEA Head of Enterprise Software and Visualization, NVIDIA. Shen Ye, Global Head of Product, HTC VIVE. Watch on YouTube. Justin Barad, Founder & CEO, Osso VR.
Pico, Varjo, HTC VIVE, and even Meta are all experimenting with premium and affordable VR headsets for business use, as well as intuitive device management software. Software Ecosystem Which applications and tools do you need to use your VR headset with? So, how do you pick the right solution for your needs?
HTC VIVE and The Park Playground have partnered to bring mobile-led VR experiences to the public. So far, 75,000 users have been able to test out the capabilities of the HTC VIVE Focus 3 headset across various The Park Playground venues in Europe. Their input helps tremendously to drive the technology and also our LBE software.”.
Continuing the large wave of announcements and highlights from the Mobile World Congress (MWC) 2024 conference in Barcelona, Spain, HTC VIVE also introduced new enterprise immersive services for its XR Elite Bussiness Edition product. Combined, HTC VIVE claims that the new features can boost operations across longer multi-user sessions.
While the XR industry’s major hubs are concentrated on the West Coast of the US, the MIT Reality Hack hackathon has become a focal point for XR developers andentrepreneurs on the East Coast of the US. Check out the full list of the 2025 winners in all hardware and software categories.
A recent independent survey by HTC VIVE, titled “ XR Applications in the Financial Industry ,” involved around 400 financial services professionals to study the utilization of XR in the sector. The HTC VIVE representative expressed that f inancial services are an area where the firm thinks “it could make an impact.”
Lytro , the once consumer-facing light field camera company which has recently pivoted to create high-end production tools , has announced a light field rendering software for VR that essentially aims to free developers from the current limitations of real-time rendering.
Five years after Half-Life: Alyx reshaped expectations for VR gaming, Valve remains a quiet yet critical force in the industry. That included Valve Software, the developer of Half-Life: Alyx. Had lockdowns hit just a few weeks earlier, the company has said it very well could have disrupted the launch of the game.In
The official HTC Vive Twitter account has posted a reminder of their public invitation to anyone looking for a Vive Pro demo , with a “daily open house” from 4–6pm through Thursday at the Wynn’s Alsace Ballroom. — HTC VIVE (@htcvive) January 9, 2018. Come on by! pic.twitter.com/DTbhf35bU2. The post In Vegas?
Google is acquiring "some of" HTC Vive's engineering team to "accelerate the development of the Android XR platform". As an interesting parallel: in late 2017 Google acquired some of HTC's mobile devices engineering team, and leveraged these engineers to vastly improve the hardware of its Pixel phones.
HTC is now on its fourth batch in its $100 million accelerator program, which offers education, investment and mentorship to startups doing unique and and interesting things around VR and AR. Primitive is providing businesses with VR collaboration for distributed software teams.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”
Set yourself up for success within the immersive industry. As we move into 2021, both the VR and AR industries exhibit a plethora of career development opportunities for aspiring developers. Image Credit: HTC Vive. There are a number of ways in which you can acquire these and other skills related to the VR and AR industries.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! Nanchang City is showing a very warm welcome for the 4000+ delegates of the “World Conference of the VR Industry”. #VR
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
In terms of compatibility, the platform is cross-compatible with nearly every major VR & AR device, including the HTC Vive, Oculus Quest 2, Microsoft HoloLens 2, as well as AR-enabled iOS and Android devices; it’s never been easier to take your friends’ money!
Now, significant vendors deploy emerging hardware; on the flip side, software providers must follow suit and leverage the tools provided to create device-shifting applications. Now, Meta Quest is gaining an intelligent assistant, and Meta has assured that as the technology continues to advance, it will perform regular software updates.
That future is not yet set in stone, and while AR tools are accessible via most smartphones today, increased adoption of immersive hardware and software may be years away for consumers. However, undercovering these innovations can be challenging if one doesn’t know where to look.
The ambitious action plan was published by five Chinese government ministries led by the Ministry of Industry and Information Technology and includes augmented reality (AR) and mixed reality technologies. This new plan aims to increase the value of the country’s VR industry to over 350 billion yuan ($48 billion) by the year 2026.
Then, in January, Google announced the acquisition of anumber of HTCs XR engineers , a deal amounting to $250 million. At the time, Google said HTC veterans would accelerate the development of the Android XR platform across the headsets and glasses ecosystem.
Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.” Also continuing the theme of VR support for Mac, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system.
The news is prompting significant discussion within the XR industry, including from Oculus founder Palmer Luckey. Here’s a quick primer for those of you who are newer to XR industry. The headset’s software platform, however, was made by Oculus. Hopefully it isn’t too late.”
Immersive learning case studies from countless industries highlight the potential extended reality technologies have to transform how we build skills and knowledge. The XR world continues to evolve, with more affordable headsets (like the Meta Quest 3S) and more flexible software for creating digital twins and training workflows.
Developed by a group of design engineers at the Royal College of Art, the software is ‘for everyone’, but its feature set has particular relevance to creative professionals, and could become an invaluable tool for industrial design visualisation. Image courtesy Gravity Sketch, Mike Jelinek. Image courtesy Gravity Sketch, James Robbins.
Yet, at the same time, we still find ourselves dealing with many of the issues we struggled with since the birth of the modern VR industry. The company will also be providing their own Unity Software Development Kit, allowing developers access to the raw data from both the sensors as well as the haptic feedback motors.
Valve just took a big step in prepping Steam game developers for the full arrival of OpenXR, the new industry-wide open standard for AR and VR headsets. Developers can now download a beta version that will let them start integrating OpenXR apps into SteamVR. The company has released what it calls “initial support” for the 1.0.9
Interested in learning more about HTC XR’s business benefits? Companies worldwide are beginning to turn to extended reality market leaders like HTC for innovative hardware and software that can help them boost productivity, efficiency, and creativity. Youre not alone.
The greatest aspect of the XR All-Stars programme is learning about the industry’s vast success stories and highlights. Immersive Industry Highlights Many XR All-Star members noted the release of new products in 2024 as their industry highlights. Below are some top highlights from across the XR All-Star community.
While basically none of the technology portrayed in Ready Player One reflects the current state of VR devices or software, leaving a clear gap in its ‘advertised’ benefits and the reality of the experience available to VR users today, it still has the potential to be a significant factor in VR adoption.
This month, HTC VIVE announced a bespoke controller for Flow, the firm’s lightweight virtual reality (VR) glasses. In the initial announcement, HTC first introduced the new controller as a business tool, but in recent updates , the firm revealed that the device would also support leisure and gaming activities.
The resulting company will offer both physical and mental therapy through the combined teams, skills, and software of both companies. Both headsets offer adoption venues for users as well as different hardware and software capabilities. The two companies recently announced a merger.
Valve’s monthly Steam Hardware & Software Survey, which we’ve been carefully tracking for years now, has been a useful way to gauge how many VR headsets are being used on the platform each month. HTC’s Vive Cosmos Elite took a larger hit down to just 0.14% ( –0.68% ), making for a five month loss-streak.
Whatever the true figure, it is beyond doubt that this technology is set to revolutionize industries across the world, with more verticals than ever seeking to drive business growth by leveraging its potential benefits. Unquestionably the best conference of its kind I’ve been to. It was easy to meet and have impactful conversations.
VR Education, the virtual reality software firm behind ENGAGE , has reported a significant uptick in revenue generated by the social VR platform so far this year, with revenue from Engage in 2021 nearly doubling over the same period last year. But VR Education is a fairly unique case in the industry.
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