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It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift. Now Unreal Engine developers can finally open up their projects to mixed reality capture with a new plugin created by HTC Vive developer Foo Hoang. Image Credit: VRScout.
Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s interesting that HTC is keeping the name Vive both for VR and Web3 solutions.
Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). All of this running thanks to the power of the Azure cloud.
The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite.
feet (74 x 66 cm) Weight: 110 lbs (50 kg) Communication: Wifi, LAN Wifi Setup: Bluetooth setup by Yaw2 app General setup: Yaw2 app for android, iOS, Windows SDK: unity, UNREAL Emulator: android, iOS, Windows. For more information visit the official Kickstarter. Image Credit: Yaw VR.
Apple threatens future support in Unreal Engine. What is interesting for us is the last line “adoption and support of ARKit features and future VR features into Unreal Engine by their XR team”. You can imagine that after it has been released through two official blog posts, an enormous backlash from the community started to happen.
Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms. Image courtesy Epic Games.
Now, after a grueling 5-month wait , true fans of the show will finally have the chance to step into the show themselves via a brand new VR experience for the HTC Vive. For more information visit SiliconValleyVR.com. Silicon Valley: Inside the Hacker Hostel will be free to download Sunday, March 25th on Viveport.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub. They’re easier to project.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. An iteration of Unreal Engine (Unreal Engine 5) is already being used to develop applications for a range of VR devices.
A sequel to 2012’s Pure Chess, Chess Ultra has been built from the ground up using Unreal Engine 4 and has some pretty incredible visuals if the trailer is a true testament to the final product. The team is crafting a 4k build for PS4, Xbox One, and Steam but the game will also be coming to PSVR, Oculus Rift, and HTC Vive.
Immersive solutions manufacturer HTC VIVE teased its audiences on Wednesday with a photo of an upcoming headset on Twitter. HTC VIVE (@htcvive) October 6, 2022. HTC VIVE Metaverse Solutions, Ambitions. HTC VIVE Expands XR Interoperability, Use Cases. Go small or go home. pic.twitter.com/PUqqKn4V5E. —
There are some interesting pieces of information about the glasses inside the article. The newspaper describes the glasses as the hardware through which Tim Cook will leave his legacy because they are a new product line fully built under his management. And that now t here is some pressure to release them.
Tim Sweeney, founder of Epic Games and creator of Unreal Engine, has a unique position in the virtual reality industry. He says that out of the approximately half-a-million PC VR headsets sold to date, HTC Vive “is outselling Oculus 2-to-1 worldwide.” HTC Vive is a completely open platform.
Feelreal was originally eyeing deliveries of the $209 device as early as August 2019, although it lagged behind somewhat with a redesign that improved the mask’s attachment to VR headsets, which currently includes Oculus Rift, HTC Vive, PSVR, and Oculus Go. Image courtesy Feelreal Inc. You can read it in full below: Dear backers!
Welcome to another week chronicling the latest releases for HTC Vive. We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options. New HTC Vive Releases on Steam. Recommendation: Pretty solid escape that can serve as a bit of calming, informative tour.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. Here you can find the link: [link] Thanks a lot []-).
Image by The Information). That’s why this week we had a serious amount of articles that got shared that added no information about what we already know but got popular anyway. Image by HTC Vive). HTC launches Vive Flow Business Edition. Other relevant news. We have lots of non-news about Apple’s XR efforts. NVIDIA Blog).
However, there are plenty of other competitors worth considering too, such as: HTC VIVE: Powerful Headsets for Enterprises The HTC VIVE team has been focused on developing VR, AR, and mixed-reality solutions for business users for some time now. Think about the setup process first. Next, consider the user experience.
The HTC Vive and Oculus Rift have good content and roomscale capabilities, but they’re tethered and the resolution isn’t great. The first demo I tried was a basic game-like demo powered by Unreal. For more information, you can visit the official website. Clarity like that isn’t possible on current HMDs.
If you're not familiar with it, Godot is a free and open-source alternative to Unity and Unreal. Godot now correctly informs OpenXR when it starts processing a new frame and obtains pose data for tracked entities with predicted positioning for the current frame. See the Meta Passthrough tutorial for more information.
A report on Bloomberg informed us all that Magic Leap is exploring a sale of the company. The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. This means that now with Unity you can create visually stunning VR experiences that before you could obtain just by using Unreal. Who knows….
These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine. Plus, they work alongside Meta Quest controllers and HTC VIVE trackers.
Their site also posts educational and informative articles relating to the world of MR, AR, and VR technology. This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. VR Lifetime Achievement.
I admit I haven’t been very good in the beginning with that, because coming from AWE, I didn’t have much time to read all the materials I’ve been given, but as soon as I understood it was important, I tried to inform myself about everything. You shouldn’t be anxious about it: no one knows about everything.
Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. FOV: >110° (adapted to HTC Vive). Along with human history, eyes have always been used as a receiver, to receive information from the outside world. Isn’t it a cool device?
All these pieces of hidden information have some analysts thinking that Snapchat is paving the way for a possible augmented reality device while training a prime demographic to expect their friends to sometimes wear a puppy face filter. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android.
I would like to try it first, or at least hear the informed opinion of a competent journalist like Ben Lang of Road To VR. I wonder if Facebook has already taken the decision of leaving the enterprise market to HTC and Pico , while focusing on the much bigger piece of cake of the consumer market. Good luck to Lynx.
Working with 3D Live Entertainment and Epic Games’ Unreal Engine 4 technology, Schnitzer is now able to give people an accurate recreation of one woman’s near-death experience through the power of virtual reality. The five-minute experience will make its debut at ScareLA on Aug.
But I’ll report here a short summary with the key points of every question so that if you are in a hurry and don’t have 1 hour to watch the video, you can anyway discover the main information she gave to me! Hello Kelly! Can you introduce yourself? I’m Kelly Peng, founder and CEO/CTO of Kura. I’m an electrical/optical/software engineer.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on! Introduction to OpenVR.
He wanted to write on my blog his opinion on this device to inform the community and of course I accepted, because I’m more than happy to host another one of his super-detailed articles. After receiving the tracking information for my Pimax Crystal shipment, I looked forward to what would be my first time using a Pimax VR headset.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You also give 5% of net revenues per quarter although its free to use. Both are free to download and try.
UltraLeap Tobii Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI UltraLeap Dedicated to transforming the way users share valuable data with XR solutions and applications, UltraLeap has produced a host of powerful technologies for the hand and eye tracking sector. Here are just some of the vendors worth watching.
Or perhaps just knowing that an experience will be responsive to your behaviors and passive gaze interactions will be enough information for some people. And for more information on interactive narrative and AI, then also be sure to check out my interview about Playabl.AI with Façade’s Andrew Stern. Support Voices of VR.
The company focuses primarily on wearable devices, designed to capture information about user movement, and provide useful feedback, for immersive experiences. Manus’s product portfolio includes solution like the Quantum Metagloves, with next-level high-fidelity finger tracking provided through intelligent drift-free sensors.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. If you want to watch it, it’s a very interesting 2-hour-long video and you can find it here [link] together with a summary of the key points he said.
Cause If you look around in any modern city, you’ll see humans living in symbiosis with phones and tablets adding layers of information to their realities. I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). Header image by HTC Vive). Absolutely!
Our software and hardware engineering and research teams have used a variety of equipment that rides on top of our in-house developed technosports platform , ranging from the HTC Vive Pro and its motion detectors, the (now unfortunately defunct Myo) sensors, the ZED stereo cameras, and Microsoft’s HoloLens. Keep up the good work!
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. For Valve and HTC’s Vive headset it’s Steam, for Oculus and the Rift it’s Oculus Home. What does Revive actually do under the hood? Who’s behind it?
What informed your decision to start the series off with a novel, vs. telling the story in a visual medium such as a webcomic or a series of shorts? He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features.
Sorry this wasn’t more informative. While Roiland may be new to game development, it’s clear to anyone following his Twitter feed that he’s been thinking of jumping into this space for quite some time: I'm five months into designing/ writing/ developing (on paper) an original HTC vive game. I'm obsessed.
There wasn’t a different width interface or a spare interface provided , which puzzled me as the HTC Vive (a Valve collaboration) had shipped with both narrow and wide facial interfaces – the “wide” really a regular fit and the narrow for people with narrow faces. . Valve Index facial interface strip down (Image by Immersive Computing).
Google also offers ARCore , a developer tool for Android, iOS, Unreal, and Unity which help integrate AR elements into the real environment. This blog post has been prepared for informational purposes only and is not intended to be used as a complete source of information on any particular company.
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