Remove HTC Remove Las Vegas Remove Unity
article thumbnail

This Comedy Show Takes Place In Person And In VR At The Same Time

VRScout

The popular VR comedy show Failed to Render is heading to Las Vegas, Nevada later this summer. Building off that success, Render has announced plans for a hybrid comedy show which will take place digitally in AltspaceVR as well as in-person at the StarBase live venue in Las Vegas. Image Credit: Failed to Render.

Las Vegas 545
article thumbnail

The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

More info News worth a mention Information leaks on Vive’s inside-out Tracker There is a new leak about the inside-out tracked Vive Tracker that HTC teased a few months ago. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes.

Las Vegas 431
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. The big news of the week is that CES 2021 won’t be physically held in Las Vegas, but will have just a digital edition. Top news of the week.

Oculus 371
article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer. And it wasn’t realistic enough.