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HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? For years, HTC has held a strong position in the enterprise market, offering companies flexible, versatile, and ergonomic devices with premium-quality features. So, how do you make the right choice?
Pico, Varjo, HTC VIVE, and even Meta are all experimenting with premium and affordable VR headsets for business use, as well as intuitive device management software. Evaluate how easy it will be to use the apps you already rely on, like Microsoft Office apps or prototyping software on the headsets youre going to use.
With the 2019 Mobile World Congress currently underway in Barcelona, Spain, HTC has been busying themselves with a slew of exciting announcements and demonstrations ranging from a smartphone aimed at cryptocurrency fanatics, to their HTC Vive Focus Plus VR headset. HTC’s potential cloud-based VR network / Image Credit: HTC.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. On the technological side, it seems all is set to start using cloud rendering, but the big problem of the latency from the nearest server remains; VRSS (Variable Rate SuperSampling) v2 has been announced.
With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). Internal view of the Vive Focus Plus (Image by HTC). Do you want to know more? Well, you are in the right place. The Vive Focus Plus.
This week Microsoft released Windows 10 Insider Preview Build 17723 to users who are part of the Windows Insider Program. The HTC Vive and Vive Pro have a similar function, though it goes widely unused, likely due to the ‘tron mode’ filter which is applied by default and low resolution.
Frontal view of the device (Image by Microsoft). The biggest news of the MWC for what concerns XR has been for sure the announcement of the HoloLens 2 by Microsoft. Image by Microsoft). Together with the HoloLens 2, Microsoft has also announced a new version of the Kinect, called Kinect Azure. HTC 5G streaming.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. But everyone agrees a dangling cable is not only annoying, it’s an immersion detractor. 264 or similar chip solutions.
TPCAST , the company known for creating a wireless adapter for HTC Vive, announced that they’ll be delivering a device that supports the Oculus Rift by the end of the year. TPCast maintains their solution can transmit up 5 meters away at 2k (2160×1200) with a latency of less than 2ms. image courtesy TPCAST.
The best VR headset for PCs can often offer faster performance, lower latency, and access to a broader range of high-quality applications. This could mean you can access crucial business tools, from CAD software to Microsoft Teams’ Immersive Spaces. The benefits don’t just extend to consumers either. Is my PC ok for VR?
I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). The product’s main feature was 3D graphical renderings of U.S. cities, starting with San Francisco.
Nvidia has GeForce Now, Sony has PlayStation Now, and both Google & Microsoft have their own future cloud gaming projects in the work too. and Intel, was delivering a total latency between 4 – 6 ms through their mock-up 5G network. Image courtesy HTC. Image courtesy Ericsson.
Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. HTC Vive celebrates the holidays giving 100% rev share to developers. Other relevant news.
It’s a Helsinki-based company (“varjo” is “shadow” in Finnish) that’s been in stealth until now, working to develop a 70 megapixel solution for XR (by comparison, Oculus Rift and HTC Vive run about 1.2 Comparison shot of Varjo Bionic display and Oculus Rift display.
Now, innovators have transformed virtual reality experiences with low-latency software and upgraded hardware. Latency and Field of View Latency and Field of View (FOV) are components within a VR headset that align virtual information with the real world. Some headsets can even track eye movement for foveated rendering.
Image by HTC Vive). HTC is probably going to announce Vive Flow. With a surprise move, HTC Vive has started teasing the launch of a new product. The company has set up a virtual event on the platform ENGAGE (of which HTC is an investor) for October, 14th 2021 at 8 am PDT. Send me hugs while I’m still human!
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. He adds that one of the main causes of motion sickness in VR experiences is poor latency.
So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above.
First, he said, I was going to use a generation older hardware from internal prototypes that likely would be improved upon in practically every way before its release as a reference design to developers and eventually to consumers (Google hopes at least HTC can achieve consumer release in 2017 with its first standalone headset).
One day before Meta Connect HTC appears to be teasing a consumer Vive standalone headset. Last week HTC teased a new “small” headset on Twitter, sharing a dark image of the corner of what is presumably the visor. — HTC VIVE (@htcvive) October 10, 2022. — HTC VIVE (@htcvive) October 10, 2022.
This remind me of the initial choice that HTC took when it released the 6DOF tracking add-on for the Vive Focus : in the end, it was never released and the company just launched the new Vive Focus Plus. He also reports a very smooth and low-latency tracking ; The tracking of the controllers is good but it could be better.
Didn’t work (Image by Microsoft). Of course, Microsoft and Amazon are observing the situation: in my opinion, Microsoft will wait a bit , considering its focus on AR enterprise with HoloLens, while Amazon could improve its already existing offering of glasses connected with Alexa. Sounded good.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR. HOLLYWOOD LOVES HENRY.
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. I have to warn you that the quality of the tethered connection is not the same as Quest Link (there is more latency and more blur), but it’s ok enough to work. So here I’m using the Pico 4 whenever possible.
Finally, Meta improved graphic performance by debuting a new frame timing algorithm that reduces latency and stuttering in specific Quest applications. The OpenXR API is crucial for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
This has major implications for the metaverse , which involves high-volume data processing at low-latency speeds. Edge computing technology reduces latency and increases the quality of service (QoS), resulting in a better experience for users. Reduced latency. Understanding Edge Computing in Relation to the Metaverse.
But this doesn’t mean a new headset like the standalone reference designs from Qualcomm and Intel, or devices like Oculus’ Santa Cruz and Microsoft’s HoloLens. The company’s solution delivers 6 degrees of freedom (6DOF) movement with what it claims is sub-millimeter accuracy and less than 15 milliseconds of latency.
In 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). The product’s main feature was 3D graphical renderings of U.S. cities, starting with San Francisco.
Firms such as Virbela, Meta Platforms, ENGAGEXR, Spatial, Arthur, NVIDIA Omniverse, Microsoft, Pico Interactive, Varjo, HTC VIVE, and UPWorlds are all working to build these platforms. Latency issues and connectivity problems will fade as customers at the consumer and business level will enjoy smaller devices.
Last month, we got to know that (according to a rumor) Samsung is working together with Microsoft on new AR glasses, most probably powered by a Qualcomm chipset. Very high bandwidth and single or low double-digit millisecond latency is the goal. The metaverse hype is growing, and with it, all the interest of the big brands towards XR.
Over the last two years, metaverse technologies have matured due to investments from firms such as Meta Platforms, Microsoft, Epic Games, and many others. It requires a 5G capable infrastructure to increase network capacity and decrease network congestion and latency. billion in 2020 and would reach $829 billion by 2028.
If you've ever felt a little too tethered to Google, Apple, or Microsoft, you've got an unexpected team-up to think about here. If you know a young person with computing needs, would you get them a Chromebook, Macbook, iPad, Microsoft Surface or splurge for a gaming laptop or desktop? Consider the prospect of back-to-school shopping.
But immersive head-mounted AR for consumers has had one major hurdle that Microsoft may have just solved. When accuracy and latency isn’t low enough, the augmented objects swing around with your head and your brain doesn’t consider them part of the world. HoloLens’ sensor cluster has a whopping 11 elements.
Microsoft decided to take a calculated risk and leave the Virtual Reality market to Facebook (through Oculus and Samsung) and HTC with their dedicated headsets Gear VR, Rift and Vive. All future users of HoloLens should need is a collaborative suite (perhaps Microsoft’s own HoloOffice?).
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
While the second generation handsets from HTC and Oculus are getting shape hidden from the public eye, there are significant changes being announced or previewed for the upcoming Holiday season. Using HTC Vive immerses you in a virtual environment, but you can still feel the wire, ravel and worse. Great… or weird?
Together with connection reliability, the Client updates included much improved inside-out tracking, local dimming, lighthouse mode, audio latency adjustment, bug fixes, and other important features. Arguably the most important update, and something long awaited by the non-Beta community, was the activation of eye tracking.
Now that Vrui is working on the HTC Vive (at least until the next SteamVR update breaks ABI again), I can finally go back and give Vrui-based applications some tender loving care. Figure 1: Analyzing a CAT scan with 3D Visualizer on the HTC Vive. Figure 1: Analyzing a CAT scan with 3D Visualizer on the HTC Vive. Cat included.
The cross-platform tool allows developers to develop gaming solutions with zero latency and costs. Users can also port across mobile phones, PCs, and gaming consoles such as the Sony PlayStation, Microsoft XBOX, and Nintendo Switch. Unity is offering the solutions in a closed beta, with opportunities to provide feedback.
The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal.
” Microsoft explains why the company opted against combining Polaris GPU with RYZEN CPU architecture. ” Microsoft Doesn’t really Want Mobile Phones (Again). “Microsoft seems to have shut down the service, breaking the one official upgrade path that existed.
“ HTC Vive ecosystem expands with eye tracking. The module is called the aGlass and it will be available for “limited pre-order sales” next month, according to HTC. M IOPS of random performance, over 7 GB/s of throughput, and ultra-low transactional latency of 20 us.” link] a-hire/.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
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