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Revealed this week at CES 2018, HTC has announced their own Vive Wireless Adapter which promises to break the tether on the Vive and Vive Pro. One year after announcing their intent to create a wireless adapter in collaboration with Intel at CES 2017, HTC revealed the Vive Wireless Adapter this week at CES 2018. Photo by Road to VR.
It’s been nearly two years since HTC first introduced the Vive VR headset, opening up an entirely new world of room-scale VR that’s had us dodging arrows and bumping into furniture ever since. In addition to the resolution increase, HTC directly addressed the second biggest complaint about VR headsets—that damn cord.
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? For years, HTC has held a strong position in the enterprise market, offering companies flexible, versatile, and ergonomic devices with premium-quality features. So, how do you make the right choice?
HTC plans to offer a wireless upgrade accessory for the Vive created by TPCAST. Launching in early 2017 with pre-orders starting Friday, HTC claims the device will eliminate the direct connection to the PC without any noticeable difference in latency or gameplay.
With the 2019 Mobile World Congress currently underway in Barcelona, Spain, HTC has been busying themselves with a slew of exciting announcements and demonstrations ranging from a smartphone aimed at cryptocurrency fanatics, to their HTC Vive Focus Plus VR headset. HTC’s potential cloud-based VR network / Image Credit: HTC.
He claimed this was the first public showing of the HTC Vive using Intel’s WiGig technology, and further confirms that HTC is bringing the product to market in “early 2018.” This was also demonstrated using an HTC Vive, although the reference design could be configured for other headsets, DisplayLink says.
HTC and China Mobile Communications Corporation today jointly announced a partnership to “accelerate the proliferation of 5G infrastructure and devices in China.” ” Further, China Mobile, the country’s massive state-owned mobile phone carrier, will help HTC push its VR devices into more retail channels.
HTC valued the VR arcade market at $100 million, revealing more than 120 titles signed up at the start of this month and we reported on them opening Viveland in Taiwan only a day before that. VR headset, the Alienware powered backpack PC, and players will be tracked by Zero Latency’s proprietary technology.
Oculus may be be closing out 2016 with a bang with the launch of its Touch controllers, but HTC is going to kick off 2017 with something special: a peripheral that makes its Vive headset wireless. Graylin, China Regional President of Vive at HTC. According to HTC, pre-orders go live at 7 a.m. Pacific on Friday.
Whereas existing haptic technology focuses primarily on the hands and chest, patented DropLabs technology located in the midsole of the shoes delivers bass-activated stereo audio directly to your feet. For devices lacking Bluetooth support, each pair comes with a low latency cable compatible with most standard 3.5mm headphone jacks.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
On the technological side, it seems all is set to start using cloud rendering, but the big problem of the latency from the nearest server remains; VRSS (Variable Rate SuperSampling) v2 has been announced. VRSS is the technology that makes the graphics card draw in higher resolution the region of the image you are looking at.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. And while being there on the stage, he dropped two bomb-announcements.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”
With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). Internal view of the Vive Focus Plus (Image by HTC). Do you want to know more? Well, you are in the right place. The Vive Focus Plus.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
While it might be difficult to imagine how some haptic technologies could feasibly fit into a standard pair of VR controllers, the force-feedback joystick from Foldaway Haptics looks like a prime candidate. That’s thanks to three things: Latency. A Joystick that Pushes Back. Photo by Road to VR.
During HTC’s pre-CES event where the new flagship Vive Pro headset was revealed, the company also announced an official Wireless Adaptor for Vive. As mentioned during our liveblog , the Vive Wireless Adaptor uses Intel’s WiGig technology and is “optimised for low latency.”
Last Saturday, Intel partnered with immersive technology giant Meta to debut the AX1690 Wi-Fi chip , greatly enhancing the Quest portfolio’s streaming function. Not only do low-latency connections interrupt a user’s performance and immersion; in casual, enterprise-grade, and training VR scenarios.
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. Now at least seven solutions are hoping to rise to that challenge, using a variety of technologies to make high-end VR wireless.
HTC VIVE has unveiled its new consumer flagship all-in-one, VIVE XR Elite. VIVE XR Elite can be connected easily to a PC via USB-C to access PCVR content from VIVEPORT and Steam and supports wireless PC streaming over WiFi or the latest generation - WiFi 6E with low latency and great graphics. Its environment-first packaging is 99.9%
IMR is one of several companies creating technology to enable a future where high-end VR headsets can break free of the tether that keeps them connected to the host PC. Other companies are using existing video compression codecs to compress that data in order to fit it into the bandwidth of wireless technologies that are already out there.
Wigig technology introduces more options for wireless VR. Labeled the ‘true’ solution to wireless virtual reality, Intel’s add-on utilizes “wireless gigabit” technology to transfer gigabit rates over a 60GHz spectrum with less than 7 milliseconds of latency (plenty fast for an smooth VR experience).
HaptX , the San Luis Obispo, CA-based company focused on bringing realistic haptic technology to VR, has released its HaptX Gloves DK2, advanced haptic feedback gloves featuring “true-contact” haptic technology. Michaels tells me that it took over seven years of development to bring their technology to life.
For those, decades of production expertise and stable technology have already realized the potential of graphics on 2D screens. Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields.
The Vive Wireless Adapter is built on Intel’s 60GHz WiGig technology, with DisplayLink’s XR codec which is designed for low latency video transmission. HTC today announced the Vive Wireless Adapter release date for September 24th, priced at $300. Pre-orders start on September 5th.
Lynx R-1 features the same Qualcomm XR2 chipset as Oculus Quest 2 and HTC Vive Focus 3, and like those two it’s also based on a heavily modified version of Android. 1,600 × 1,600 LCD @90Hz per eye, with ultra low-latency Color Passthrough for Augmented Reality. million in June. Here’s a look at the headset’s specs.
Alongside its reveal of the TPCast Plus product range , the company also announced plans to bring their wireless technology to Windows ‘Mixed Reality’ VR devices. TPCast intends to licence their patented wireless technology by offering an OEM reference design.
Just a few weeks ago Zero Latency announced some upgrades which include ditching the heavy backpacks and opting for a new system that wirelessly streams content to headsets from on-site PCs. It supports up to eight players per session and uses cutting edge Wi-Fi 6E technology. Everything feels much more seamless and accessible.
The best VR headset for PCs can often offer faster performance, lower latency, and access to a broader range of high-quality applications. Consider carefully how much you can afford to spend on your technology when comparing vendors. We chose these options based on past reviews of the technology.
With 2025 already shaping up to be a significant year for the immersive technology industry, it builds upon an innovative 2024. This allows for high-resolution, low-latency output to external screens, which is especially beneficial for content creation and live streaming. SynergyXR 3.1 million focused on virtual reality training.
HTC earlier this month revealed a 6DOF controller dev kit for the Vive Focus standalone headset. When HTC revealed the Vive Focus 6DOF controller dev kit earlier this month , the company wasn’t ready to share details. New details have emerged about the device this week.
London’s own ARuVR , a turnkey AR and VR Software-as-a-Solution firm, has seen impressive growth rates of over 3 20 percent in 2022 due to a rapid convergence of customer needs and technological advancements. . The immersive technology firm also made headways in the XR market. AR/VR Market Figures and Forecasts . percent. .
One of the more intriguing is Nolo, an add-on which promises to add both positional ‘room scale’ head and motion controllers to your Android powered virtual reality headset with latency quoted at less than 20ms. Regular readers may recognise Nolo’s technology, if not the company name behind it.
Recent technological advancements have pushed the envelope of what modern technologies are capable of. Furthermore, these innovations have greatly changed the way users interact with such technologies. Unfortunately, such beliefs stem from a misunderstanding of the technology and how it works.
Like every year, during this event we have seen some important AR news, but not that many, since the event was more focused on mobile phones than immersive technologies. HTC 5G streaming. HTC was at MWC showcasing its new headset Vive Focus Plus together with a 5G network. In the middle there was the new HTC 5G Hub.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
Another entrant in the rapidly burgeoning wireless VR segment appears as DisplayLink prepares to present their new WiGig 60Ghz wireless VR technology at next week’s E3 convention and, according to a recent hands-on, it’s looking pretty impressive. SEE ALSO HTC and Intel to Show New WiGig Wireless VR Solution at E3 2017 (Updated).
From his experience teaching the SteamVR Tracking course, Bruey has an inside view on what companies are doing with the technology and when we might begin to see the fruits of their labor. SEE ALSO A Look at NASA's Hybrid Reality Astronaut Training System, Powered by HTC Vive. Where does the display technology go from here?
Vive Wave is HTC’s open platform that offers interoperability between several classes of mobile VR headsets and accessories, something the company hopes will help unite a fragmented market. Image courtesy Finch Technologies. Image captured by Road to VR. FinchShift – Full FOV, But Lacking Precision. oz) controllers.
TPCAST , the company known for creating a wireless adapter for HTC Vive, announced that they’ll be delivering a device that supports the Oculus Rift by the end of the year. TPCast maintains their solution can transmit up 5 meters away at 2k (2160×1200) with a latency of less than 2ms. image courtesy TPCAST.
Going beyond science fiction, the Metaverse combines the Internet and spatial communcations technologies. Meta Platforms’ Chief Executive and Founder, Mark Zuckerberg, recently pivoted to building technologies to realise a real-world version of Snow Crash. Upskilling is also a massive benefit for metaverse technologies.
This includes ultra-low latency, high motion speed, powerful motors, built-in vibration, and gameplay time tracker. Since Yaw2 operates independently from VR headsets, it is compatible with major VR headsets such as Oculus Quest , Oculus Rift, Oculus Rift-S , HTC VIVE, HTC VIVE Pro, Valve Index, PSVR, Windows Mixed Reality headsets and Pimax.
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