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HTC Vive Focus 3 Facial & Eye Trackers Revealed

VRScout

HTC Vive this week unveiled two new accessories for the Vive Focus 3 that introduce both facial and eye tracking support to the all-in-one VR headset. A 60Hz tracking rate means little to no latency between your voice and the mouth movements of your in-game avatar. Image Credit: HTC.

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Exclusive: HTC Vive Goes Wireless With $220 Add-On, Pre-Orders Start Friday

UploadVR Between Realities podcast

Oculus may be be closing out 2016 with a bang with the launch of its Touch controllers, but HTC is going to kick off 2017 with something special: a peripheral that makes its Vive headset wireless. Graylin, China Regional President of Vive at HTC. According to HTC, pre-orders go live at 7 a.m. Pacific on Friday.

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HTC VIVE Immersive Training for Public Speaking

XR Today - Virtual Reality

Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans. Mobile World Live (@mobileworldlive) March 1, 2022.

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HTC Vive announces 6 DOF controllers for Vive Focus and teases hand tracking for Vive Pro

The Ghost Howls

Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. — Alvin Wang Graylin (@AGraylin) October 18, 2018. Really fantastic.

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5 Companies Aiming to Cut the Cord on High-end VR Headsets

Road to VR

Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. Ridding our headsets of the cable would mean deeper immersion and physical freedom within the virtual world.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge. Let’s look at latency first.

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Hands-on: Noitom’s Hi5 VR Glove Brings Compelling Finger Tracking to the Vive

Road to VR

VR input gloves are getting a big boost thanks to HTC’s newly revealed Vive Tracker. SEE ALSO Hands-on: HTC's New Vive Tracker Makes VR More Immersive With Specialized Accessories. Pointing, in particular, worked well enough that it became a more precise way to activate virtual buttons to make various selections.