This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
HTC Vive this week unveiled two new accessories for the Vive Focus 3 that introduce both facial and eye tracking support to the all-in-one VR headset. A 60Hz tracking rate means little to no latency between your voice and the mouth movements of your in-game avatar. Image Credit: HTC.
Oculus may be be closing out 2016 with a bang with the launch of its Touch controllers, but HTC is going to kick off 2017 with something special: a peripheral that makes its Vive headset wireless. Graylin, China Regional President of Vive at HTC. According to HTC, pre-orders go live at 7 a.m. Pacific on Friday.
Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans. Mobile World Live (@mobileworldlive) March 1, 2022.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. — Alvin Wang Graylin (@AGraylin) October 18, 2018. Really fantastic.
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. Ridding our headsets of the cable would mean deeper immersion and physical freedom within the virtualworld.
This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge. Let’s look at latency first.
VR input gloves are getting a big boost thanks to HTC’s newly revealed Vive Tracker. SEE ALSO Hands-on: HTC's New Vive Tracker Makes VR More Immersive With Specialized Accessories. Pointing, in particular, worked well enough that it became a more precise way to activate virtual buttons to make various selections.
HTC 5G streaming. HTC was at MWC showcasing its new headset Vive Focus Plus together with a 5G network. There was a real 5G network created by HTC where on one side there were some special computers that mocked a rendering farm and on the other side there was a user wearing a Vive Focus Plus. Read the review here.
HaptX also employs the use of magnetic motion tracking, a proprietary motion capture system featuring sub-millimeter precision, 30 DoF (degrees of freedom) per hand, and no latency or occlusion. Together this creates an individualized, physically-accurate VR hand model and renders a full-body avatar for enhanced immersion.
Initially, these headsets offered a basic experience of “virtual reality,” which relied mainly on influencing what we saw when we wore a headset. Now, innovators have transformed virtual reality experiences with low-latency software and upgraded hardware. Some headsets can even track eye movement for foveated rendering.
This week we learned that there was indeed something to all that hiring, as Google has announced new ‘standalone’ headsets coming to the Daydream platform , fully self-contained VR devices, the first of which will come from HTC and Lenovo. Core to the discussion was the new ‘standalone’ VR headsets coming to Daydream.
The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. Have fun and keep on rocking in the virtualworld!
Global tech giants such as NVIDIA, Lenovo, Unity, Epic Games, HTC VIVE, and others have already entered the metaverse space race. Now, creatives can leverage them to collaborate in the physical and virtualworld, seamlessly and interoperably.
It worked relatively well for walking in straight lines, but the lack of precision and the latency in movement detection made it challenging to walk confidently once you put on the headset and lost some of your proprioception. Photo by Road to VR.
We talked with The Park Playground CEO Peter Vindevogel, who shared his thoughts on these myths and misconceptions, shedding light on virtual reality technology. He adds that one of the main causes of motion sickness in VR experiences is poor latency.
The first generation of VR headsets have made it clear that, while VR is already quite immersive, there’s a long way to go toward the goal of getting the visual fidelity of the virtualworld to match human visual capabilities. An eye-tracking addon for the HTC Vive.
The idea behind this concept is to give a second player outside of VR a window into the virtualworld. By tracking the position and rotation of the tablet it functions as an actual window or portal to the virtual environment. The end result is similar to what HTC showed off at CES earlier this year.
Sega Live Creation , the amusement arm of parent company Sega-Sammy , is bringing the Zero Latency VR experience to the Joypolis amusement center in Tokyo, the chain’s flagship branch. Up to six simultaneous players don a headset, PC backpack, and weapon (all affixed with optically tracked markers) to step into the virtualworld.
Explaining further, he said, “I think Agora is weaving the infrastructure of the future virtualworld. So a truly passionate person can build those things and create a virtualworld where fans and communities can gather together. You provide this [to] lower the barrier of building such a system.
Usually the effects are hard to notice because they don’t feel particularly hot or cold, and they take so long to activate that it’s hard to sell the illusion that the effect is being caused by something happening in the virtualworld. That’s thanks to three things: Latency.
Very high bandwidth and single or low double-digit millisecond latency is the goal. Virtual Reality is 44% more addictive than traditional gaming. A study conducted by HTC Vive together with a Chinese university shows that Virtual Reality has much more addictive potential (+44%) than traditional flat gaming.
While Valve Software is working on improved base stations for its innovative lighthouse tracking system used by the HTC Vive, we haven’t heard a definitive answer one way or the other about whether the technology might one day be extensible to cover very large regions.
As demonstrated in the video above, the Manus VR Gloves—as paired with the HTC Vive—track hand movements remarkably well with practically no latency. Video: Don't Miss: What's the Difference Between HoloLens, Meta, & Magic Leap? Instead of using controllers, you can just move.
This includes a low-power mode that enables hand tracking to run with reduced power consumption and a high-performance mode that delivers accurate finger mapping with low latency when computer processing power is unrestricted. Go to SideQuest Sponsored Area Do you need a virtualworld?
Instead of functioning as a standalone VR chatroom like many social VR apps, Pluto brings the fabric of social VR to any SteamVR application, allowing friends’ avatars to join you for a chat inside of whatever virtualworld your inhabiting.
Currently the Oculus Rift is the only headset to support the former, while the HTC Vive and OSVR both support DX11. VRScore is primarily concerned with finding the framerate and latency you’ll experience when using a VR headset. The video below guides you through setting it up.
It will offer shared virtual spaces to combine the physical and virtualworlds using virtual, augmented, and mixed reality (VR/AR/MR) technologies. Tech firms large and small are building the virtual spaces of tomorrow. Telecoms are key to achieving such goals.
Gloveone uses a pinch motion allowing you to grab objects in the virtualworld, but instead of the usual optical or gestural detection, the glove smartly uses capacitive sensors to detect the pinch, which is much more robust than other methods. The latency of the input was also quite impressive.
Perhaps the most well-known instance of the decentralized metaverse is Decentraland , a decentralized virtualworld that runs on the Ethereum blockchain and is governed by a DAO whose policies may be altered by voting. It requires a 5G capable infrastructure to increase network capacity and decrease network congestion and latency.
They also say that the user’s gaze can be used to make UI selections, target enemies, create depth of field, or trigger context-sensitive events that only happen when the user is looking in a certain location within the virtualworld. A lower refresh rate means more latency and less smooth motion inside the headset.
PSVR’s 1920×1080 OLED panel resolution might be lower on paper than the headset’s two major competitors, but with its RGB pixel structure, it’s perfectly capable of creating powerfully immersive experiences and beautiful virtualworlds, despite a few display flaws.
We wanted to bridge the gap between the real and virtualworld while helping with customer service and product knowledge” Additionally, the enterprise aims to “be a place where brands and different companies can get involved.” Face tracking and camera resolutions need to improve.
The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence. Apple has missed that this is possible today, not tomorrow.
Price ranges from $60 to $100, which is rather affordable, compared with Oculus Rift or HTC Vive. This inside-out tracking system operates without a controller or base station that most VR sets require, enabling students to explore the virtualworld in a more natural way. HTC Vive ($499). Lenovo Mirage Solo ($399.99).
SitWalk is a new VR motion simulator from VR hardware and software company Mr. Art Digital Technology that allows you to move naturally throughout the virtualworld from a seated position. SitWalk lets you interact with your virtual surroundings in a safe way for a fuller, more enhanced, and thrilling virtual experience.”
Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.
I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. Just recently, in the last few years, I founded a company called CastAR, where we’re making AR glasses that allow you to blend virtual graphics with real-world objects on your table. Ellsworth: VR is amazing.
According to the company, the added latency for wireless communication is just 3ms. The company is not trying to build a virtualworld, though, but a full cloud platform that can be used by other companies to build social VR experiences. Zero Latency ditches backpack PCs in its VR arcade to use Vive Focus 3. Other news.
Image captured by Tyriel Wood Okay, I also want the driving simulator I saw there too, but the flight sim really shows of the full-fat experience of what VR1 has to offer, showcasing its mixed reality passthrough masked perfectly so I could see the flight stick and instrument cluster while having the virtualworld of DCS whizzing past me.
From deep space to gloomy dystopias, these games will challenge players to become immersed in unknown worlds, where enemies and unexpected events lurk at every corner. As VR technology matures, players can expect better experiences in terms of: Image and sound quality, Latency, Field of view and depth of field. Our Top Picks.
But before talking about it, let me invite you once more to visit the Venice VR Expanded virtualworlds that we did in VRChat for the Venice Film Festival. HTC CEO Yves Maitre resigns. HTC, you did it again. I promise you won’t be disappointed. Top news of the week. Image by Walking Cat). More info.
Is the evolution in the exploration of virtual and augmented realities, because it takes advantage of the power of the web together with the unification of these realities, facilitating the creation of immersive and interactive environments, virtual reality tools, and more. Trending AR VR Articles: 1.How ExpiCulture?
So, for me, there’s a set of technological things that feel further off in terms of what you might call “high-end AR” compared to what we are seeing in a “high-end VR” experience like an HTC Vive. What Valve has with the Vive is the state of the art from a full, 360 immersive experience and I think that’s further along now.
And it’s this kind of a-ha moment, where they go from the real world of crappy pass-through camera to the completely virtualworld. Like one of the things I did some work with zero latency and they did some work with the Australian Army in building simulations. And it’s that moment of delight that you see.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content