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10 years after the launch of LeapMotion—which garnered praise for offering some of the best hand-tracking in the industry—the company has announced a next-generation version of the device which now supports standalone XR headsets in addition to Windows and MacOS.
You can finally buy the LeapMotion v2 accessory. The time for us XR developers to buy a LeapMotion 2 has finally come. LeapMotion 1 has been used by almost every developer and researcher , both in VR and not. Yes, the price is higher than the cheap LeapMotion 1, but this is also a far better device.
HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. The real improvements are increased performance, power savings and support for LeapMotion.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog. If you want, you can find it here below!
HTC reveals native hand/finger tracking for Vive Pro alongside 6DoF functionality for Vive Focus. It looks as though the front-facing cameras on your Vive Pro will finally begin seeing some use as HTC reveals plans to launch native support for hand and finger tracking on their high-end PC VR headset. Image Credit: HTC / GIPHY.
Today at the the World Conference on VR Industry in China, HTC announced plans to bring hand & finger tracking to Vive Pro via the headset’s front-facing cameras. Back in April HTC launched new tools to help developers take advantage of the Vive Pro’s largely unused front-facing cameras. Image courtesy HTC.
TactGlove is compatible with hand tracking systems like the Meta Quest and LeapMotion. Recently, the company announced TactGlove, its first consumer-friendly haptic gloves designed for use with compatible camera-based hand tracking systems like Meta Quest and Ultraleap’s LeapMotion.
In my unboxing video, you may see that I’ve found an additional LeapMotion v1 controller + LeapMotion mount for RealMax + USB-C cable for LeapMotion. Since having a 3DOF controller with a 6DOF headset is weird (HTC and Lenovo know this well), RealMax has decided to add also support for LeapMotion.
On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus. Image courtesy HTC. HTC says the Vive Wave VR SDK offers an open interface enabling interoperability between numerous mobile VR headsets and accessories.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. — Alvin Wang Graylin (@AGraylin) October 18, 2018. Really fantastic.
After having detailed his vision for a better future where we all will wear an XR headset, Alvin has started introducing HTC’s vision for the Vive Focus Plus. As you can see from the price, it has been positioned in the West as an enterprise headset as all the devices by HTC. This is how to set it up.
Earlier this year HTC became an official partner with Google in producing a Daydream-based standalone VR headset under the Vive brand. Today, HTC announced it is producing a similar device for the Chinese market powered by Qualcomm’s Snapdragon 835 chipset. Graylin, China Regional President of Vive, HTC, in a prepared statement.
Hand-tracking looks likely to play a big part in that future, and LeapMotion is one of a few companies leading the charge in this department. Leap’s latest, well, leap is to bring its controller-free hand tracking tech to mobile VR headsets. Tagged with: hand tracking , leapmotion , qualcomm , standalone.
Today at its Vive Ecosystem Conference 2018 in China, HTC said that the 3DOF Vive Focus controller will see a 6DOF mode, and further said that the headset will soon include controller-less hand-tracking for gesture input. SEE ALSO After Management Shuffle, HTC Says VR/AR More Important Than Ever to Its Future.
The devices at the time included: HTC Vive wands that shipped with the Vive headset. Fully immersive VR experiences bring us to tracked motion controllers. The HTC Vive wands, Oculus Touch controllers, and Playstation Move controllers have set the standard since their respective releases. HTC Vive wands. LEAPMotion.
It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. LeapMotion. The VIRTUOSO SDK for XR development is available as a full open-source release for the Unity game engine on Github. Oculus Rift and Oculus Quest. Sense Glove. bHaptics TactSuit.
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Front IR window for optional embedded LeapMotion controller. image courtesy Sensics.
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. Robust to handling objects: Hyperion offers superior hand tracking while holding an object in your hand, making it perfect for mixed reality.
What if you want to experiment with AI and MR and you don’t want to wait for Meta/Pico/HTC to provide access to the camera feed? If you use a LeapMotion controller, you should be able to grab the feed of its cameras according to its docs.
Launched back in 2012, LeapMotion first introduced us to their new way of interacting with computers in three dimensions. At the time, the LeapMotion sensor sat on your desk or was built into your keyboard, allowing for natural hand and finger movement tracking. There was one thing — the device never really caught on.
The result is a custom Vive setup that utilizes LeapMotion hand-tracking technology to let users control everything without the need of unfamiliar motion controllers.
We don’t know if it is just a reference design for external partners (like HTC) or it is an actual headset that Valve is producing. Someone hypothesizes that Valve may produce the headset by itself because: HTC has started its own store, Viveport , and so it is not pushing Steam as an official store anymore.
Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. It featured a 2560×1440 AMOLED display, 6DoF tracking, eye tracking, foveated rendering and and even hand-tracking by way of LeapMotion integration.
LeapMotion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with LeapMotion + Vive. Have a question about LeapMotion + HTC Vive?
From my tests, the image on the screen appears slightly distorted, so there will be something to fix on HTC’s side. Better integration with HTC phones. Yesterday HTC has also unveiled its new flagship phone, the HTC U12+. The Vive Focus and its friend the HTC U12+ phone (Image by HTC). Image by HTC).
HTC – Vive. LeapMotion – LeapMotion. Nominees for VR Headset of the Year. Oculus – Rift. Razer – OSVR. Sony – Playstation VR. Starbreeze – StarVR. Nominees for Mobile Headset of the Year. Merge VR – Goggles. Google – Daydream View. Samsung – Gear VR.
Two more Optitrack pucks on each hand or arm and the use of LeapMotion (which recently got big funding ) or gloves could provide the final bit of finger tracking for complete full-body immersion. HTC is developing its own tracking puck that’s already been distributed to developers that could perform many of these same functions.
Intel Teases Depth-Sensing HTC Vive For Developer Conference An Intel engineer tweeted a tease suggesting VR is going to be a major theme at the company’s developer conference in a couple weeks. The tease is a photo of a unicorn-shaped modification to the HTC Vive that uses a series of cameras to sense the depth of surrounding objects.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). Vive Facial Tracker works also with non-HTC headsets. As long as it works….
Smith has been using an HTC Vive for the project though, instead of the kit’s position-tracked controllers, he can be seen on News 4 Jax using a LeapMotion sensor for hand-tracking. This allows him to more realistically handle the virtual tumor.
Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system.
HTC has a new CEO: Yves Maitre. HTC, one of the most important companies in the VR landscape, has now a new boss: Yves Maitre. It has bought the hand-tracking company LeapMotion various months ago for $30M since the two hardware are a perfect fit the one for the other.
But LeapMotion has a universal mounting kit for their motion sensor that lets you control nearly any virtual reality headset with gestures. If you're using an HTC Vive or holding. Don't Miss: What's the Difference Between Virtual, Augmented & Mixed Reality?
Otherwise, contact HTC support to have your Vive fixed (good luck with that). The system will guide you in updating the firmware if any new firmware is available; How to update the firmware on your HTC Vive devices. LeapMotion driver and runtime. Header image by HTC). So, choose your poison wisely. ASUS HyStream.
Markers can be used to define where to show virtual elements, and in the demo that I tried were used to show virtual Chinese artworks in a room; LeapMotion device on Realmax glasses. RealMax can mount a LeapMotion device, so you have the power of using naturally your hands to interact with AR elements. I liked it a lot.
One of the biggest drawbacks of HTC Vive headsets with regard to Oculus Rift are the controllers: while Oculus Touch is ergonomic and can emulate the hands quite well, Vive has controllers that are quite big and are usable only as wands. Areas where the force sensors are installed (Image by Valve). Oculus Touch Controllers. Knuckles EV2.
What’s different about FlyInside though is both Rift and Vive users can use their respective motion controllers to manipulate levers, buttons, and requisite knobs. LeapMotion is also supported too, letting you manipulate controls in the cockpit with your own two hands.
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. All the computing power, cameras and sensors used by Project Alloy are completely self-contained.
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. All the computing power, cameras and sensors used by Project Alloy are completely self-contained.
Individuals from companies such as HTC Vive, NVIDIA, Osterhout, Unity, castAR, Qualcomm, LeapMotion, Meta, Verizon, Dell, Oculus, and more will be among the over 300 featured speakers in attendance. In addition, over 300 speakers are on the agenda from a wide range of companies in and around the AR and VR industries.
I had a chance to catch up with the lead designer of Manus VR , Stijn Stumpel , at GDC where we compared Manus VR to LeapMotion, talked about how the flex sensors work, the use cases where having tracked hands makes sense, their extremely polished demo called Pillow’s Willow, and where they’re going in the future.
AltSpaceVR is the first cross-platform social VR application that supports both the Gear VR, Oculus Rift, and HTC Vive. We also talk about some of the social dynamics that occur when they mix together the full range of interaction fidelity between hand-tracked Vive, LeapMotion hands in the Rift, and just the head rotation of the Gear VR.
Bandai Namco’s ‘ Project i Can ‘ has made the Anywhere Door a (virtual) reality using the HTC Vive, LeapMotion, and a few simple props tracked with attached Vive controllers. A VR take on this idea uses simple props to make a unique VR experience.
Virtual Battlespace 3 , a professional simulation experience from Bohemia Interactive Simulations, today added support for the Oculus Rift’s consumer version (CV1) and the HTC Vive as part of its v3.9.2 The software had previously supported the Rift’s DK2. The developer is also working on its own VR videogame.
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