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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. Oculus Rift and Oculus Quest. Leap Motion. Sense Glove.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Front IR window for optional embedded Leap Motion controller. image courtesy Sensics.

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HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Along with last week’s Unreal 4.11 Here’s a quick guide to everything from Lighthouse tracking to Unreal development. Leap Motion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. How can I build with Unreal Engine? Have a question about Leap Motion + HTC Vive?

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Oculus Rift Consumer Edition FAQ

Leapmotion

With the recent release of the Oculus Rift CV1 and 1.3 SDK, you’ll also want to check out Oculus’ migration guide. How about Unreal Engine? Unreal Engine 4.11 doesn’t currently have Oculus 1.3 Once it arrives, the new official Leap Motion UE4 plugin should work with it right away. counterparts.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years. There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame.

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Review OSVR HDK2

VR Bites

For example, you can use the Oculus Rift sensor instead of the OSVR sensor. There are also scripts available for the PlayStation Move controllers and It will only be a matter of time until the VR Oculus Touch controller can be added to this list. At the time of writing there is support for both Unity and Unreal Engine.

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