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SIGGRAPH 2017: Optitrack Reveals Tracking Puck For Full-Body VR Immersion

UploadVR Between Realities podcast

When I tried the latest installation of The VOID earlier this year in Utah I encountered what I think is likely the pinnacle of immersion possible in 2017, with one major limit. HTC is developing its own tracking puck that’s already been distributed to developers that could perform many of these same functions.

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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

What’s different about FlyInside though is both Rift and Vive users can use their respective motion controllers to manipulate levers, buttons, and requisite knobs. Leap Motion is also supported too, letting you manipulate controls in the cockpit with your own two hands. Image courtesy FlyInside.