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Yesterday, Microsoft confirmed via a joint press briefing with developer Asobo Studio that Microsoft Flight Simulator 2020 will in fact be receiving official VR support, beginning with the upcoming HP Reverb G2 later this year. According to Microsoft, VR support will be free to all owners of the game. Image Credit: Microsoft.
Microsoft is showing some commitment to the idea of Windows Mixed Reality (formally known as Windows Holographic) with not just a single headset, but with five headsets. Back in February, Sony announced that they sold 915,000 PlayStation VR headsets since it launched in mid-October, while Microsoft focused on their HoloLens MR headset.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. I’ll try to summarize all of that, especially for what concerns the announcements related to our XR space.
The Quest 2 is a great gaming machine offered at a ridiculous price, and it has totally crushed the competition. In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. AR glasses.
Wondering how immersive learning benefits teams across industries? Immersive Learning Benefits: The Science of Success Traditional training solutions are problematic. With virtual, augmented, and mixed reality solutions, companies can tap into the benefits of experiential learning, unlocking the power of learning by doing.
Triad was an instrumental partner in bringing Valve’s tracking technology to production , with the photodiodes used in SteamVR headsets, tracking pucks, and motion controllers produced by Triad’s factory and shipped to off-shore manufacturing partners building XR equipment for brands like HTC, Pimax, Varjo , StarVR, and Valve.
It showed what is its vision for the long-term future: AR glasses that are intelligent enough to learn about your behavior and to examine the context you are in so that to be able to already provide you suggestions about what they can do to help you. Image by Microsoft). Vive Facial Tracker works also with non-HTC headsets.
Last month, we got to know that (according to a rumor) Samsung is working together with Microsoft on new AR glasses, most probably powered by a Qualcomm chipset. A study conducted by HTC Vive together with a Chinese university shows that Virtual Reality has much more addictive potential (+44%) than traditional flat gaming. Learn more.
The enterprise-optimised platform performs seamlessly on many AR/VR/MR devices from headset vendors such as HTC VIVE, Meta, and Microsoft, allowing firms to leverage XR for a range of use cases, including remote guidance, training, and repair solutions. However, metaverse technologies can be expensive.
an ARM chips can be installed on IoT sensors that communicate to a server where an NVIDIA card is used to perform machinelearning on the data). Oculus and HTC), there were some cases when this sensor could actually prove to be very useful for some experiments. Microsoft finally enables Research Mode on HoloLens 2.
I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc…. What lessons have you learned during these years? What is Kura’s story? What is the current status of the project?
Thomas Dexmier, AVP of Business Development and Enterprise Solutions at HTC VIVE EMEA , also joined AWE 2023 to represent another market-leading company to discuss the uptrend in XR applications across the workplace. Siemens Teamcenter for Microsoft Teams will debut at the start of December 2023 for general availability.
As researchers continue to push the boundaries of what is possible and companies like Microsoft prototype new haptic devices, we can probably look forward to a near-future where the virtual world will not only look realistic, but also feel real to all our senses. Immersive Journalism. Training and Education.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Last year, Microsoft also shut down its long-standing Metaverse platform Altspace VR, transferring some of its development team to its Mesh platform.
Google recently announced that they are partnering with HTC Vive and Lenovo to build new wireless headsets which we can look forward to later this year. Founded in 2012, the company’s mission empowers developers to build enormous and detailed environments utilizing machinelearning and distributed via cloud computing infrastructure.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE.
Microsoft ships HoloLens 2, nReal gets ready to do the same with its glasses. After a long wait, finally Microsoft is shipping its HoloLens 2 headset. HTC is now selling certified refurbished Vive HMDs for $400. HTC has started selling again the OG Vive headset, but this time selling second-hand devices.
The findings also explore the “interplay” of sensors, data volumes, and machinelearning (ML)-based algorithms and automated systems deployed for shared experiences, avatars, and other use cases. Future of Privacy Forum (@futureofprivacy) October 25, 2022.
Disciplines will include research and development (R&D) for AI, machinelearning (ML), quantum information, blockchain, and data science. It will also spearhead a School of Advanced Computing to incubate computing projects for advanced technologies.
Eye Tracking Apart from sessions a few years ago using the HTC Vive Pro Eye and Microsoft Hololens, I didn’t have any experience with eye tracking. The core machine-learning algorithms interpret the camera feed to generate a real-time stream of data points such as pupil size, gaze vector, and eye openness.
Ultraleap’s computer vision and machinelearning models also enable low-cost hand-tracking integration for enterprise end users. Ultraleap also notes how hand tracking is becoming a “mandatory feature” of major available and upcoming headsets from firms including Microsoft, Meta, and Apple.
Shen Ye, Global Head of Product at HTC VIVE , discussed the primary drivers of the XR industry, with the entry of Apple into the market being a significant factor driving changes in the industry. However, HTC VIVE still believes that controllers hold value.
On-site teams equipped with smart glasses could access instructional content such as supplementary manuals, training videos, and images that a frontline worker can use while repairing a machine. For example, Microsoft recently partnered with Meta to integrate its Office Suite into the Meta Quest Pro. New Opportunities for Design Teams.
As researchers continue to push the boundaries of what is possible and companies like Microsoft prototype new haptic devices, we can probably look forward to a near-future where the virtual world will not only look realistic, but also feel real to all our senses. Immersive Journalism. Training and Education.
Image by HTC). HTC launches Vive Flow headset for relaxation, priced at $499. After endless teasings and leaks, in the end, HTC has finally unveiled its headset: called Vive Flow, it is a lightweight device for media consumption. I send you good vibes so things go well for you too! Top news of the week.
Microsoft has done well in the mixed reality space as it relates to enterprise adoption. More things to consider is that everything from e-commerce, to e-learning, within the metaverse will eventually replace what we know today as banking and schooling there are many more areas here but I only mention two as an example.
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. It's really, the major focus is to be very much a learning experience.
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. So, what was their baseline learning before? Just a textbook?
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. So, what was their baseline learning before? Just a textbook?
If you look at what you have now as a convergence of big data and analytics, machinelearning, natural language processing, ubiquitous connectivity — all these things come together. Valve and HTC have the Vive. Back in the day Windows and Microsoft had a very open platform that did extremely well. Facebook has Oculus.
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. So, what was their baseline learning before? Just a textbook?
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. It's really, the major focus is to be very much a learning experience.
I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. Jeri, at Valve they did have that sort of choice point, and they chose to do Steam VR and get behind the HTC Vive. There’s a lot to learn about how we can start to blend these different experiences into the world.
Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. Is Founder CEO of consulting company Global Mindset focused on leveraging globalisation & digitisation for Learning & Working. 5- Pradeep Khanna. 7- Alvin Graylin.
She’s the former head of content acquisition and partnerships for VIVE Port at HTC VIVE, and she used to be the V.P. of content development and strategic partnerships for the worldwide business development for Microsoft Studios. When I was at HTC, yes, my job was a quote/unquote, “sit behind a desk” kind of thing.
She’s the former head of content acquisition and partnerships for VIVE Port at HTC VIVE, and she used to be the V.P. of content development and strategic partnerships for the worldwide business development for Microsoft Studios. When I was at HTC, yes, my job was a quote/unquote, “sit behind a desk” kind of thing.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
If you’re not already following Tony, you can learn a lot by connecting with him on LinkedIn and subscribing to his newsletter at skarredghost.com. Antony: Yeah, of course, I was there; I listened to all the presentations by HTC. I think that the strength of HTC now is the services that they’re offering for enterprises.
And I can’t help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. Alan: Yeah, I think that’s really key in learning. They’re focused on learning for a change.
And I can’t help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. Alan: Yeah, I think that’s really key in learning. They’re focused on learning for a change.
We’ll be learning about the challenges and learnings from his experience. Alan: We’ve got to call out Microsoft on making videos that people will go, “We want that!” ” Lance: It was Microsoft, SAP did one in 2014. You need to bring in a machine or in location, and that sort of thing.
We’ll be learning about the challenges and learnings from his experience. Alan: We’ve got to call out Microsoft on making videos that people will go, “We want that!” ” Lance: It was Microsoft, SAP did one in 2014. You need to bring in a machine or in location, and that sort of thing.
She's the former head of content acquisition and partnerships for VIVE Port at HTC VIVE, and she used to be the V.P. of content development and strategic partnerships for the worldwide business development for Microsoft Studios. When I was at HTC, yes, my job was a quote/unquote, "sit behind a desk" kind of thing. It's tough.
And today we're going to be learning how Holo-Light is redefining engineering across automotive, manufacturing, chemical, and myriad other industries using XR technologies. We need that machine over here. So you don't recognize any difference in running on server or on a local machine. We need to rewire this, repipe this."
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