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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
Image by Samsung). Samsung is close to launching an XR device, or maybe two. Last month, we got to know that (according to a rumor) Samsung is working together with Microsoft on new AR glasses, most probably powered by a Qualcomm chipset. Samsung has apparently completed a prototype, and “is deciding the release date”.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
See Also: VR Experience Review: Guide Your Mind To Relaxation With “The Marvellous Machine”. Devices: HTC VIVE, Oculus Rift. Devices: Samsung Gear VR, Oculus Go. With one of the most innovative VR meditation apps, Chakra VR, you can learn how to unblock all the chakras with the specific poses for each of them.
More info (AI-powered Ray-Ban Meta — Road To VR) More info (AI-powered Ray-Ban Meta — Upload VR) More info (TikTok influencers are using Meta smartglasses) The Samsung headset may be revealed soon According to a new rumor, the XR headset that Samsung is building with Google and Qualcomm may be revealed at the beginning of the new year.
.” The current count of Daydream-compatible phones includes Google Pixel and Pixel XL, Moto Z and Z Droid, Asus ZenFone AR, and ZTE Axon 7, with more to come from Samsung, LG, HTC, Mi, and Alcatel. As for Daydream support on other phones, older handsets need not apply. ” said Singh. .” ” said Singh.
If we pair it to the fact that this device is connected to a PS5, which is a quite powerful machine, we see that the whole system is truly the next-generation VR that PlayStation users (and not only them) were waiting for. HTC released a trailer about his vision for the metaverse. Learn more. Learn more. Learn more.
Last year we had nReal showing us that AR can be trendy, and HTC making us dream with the Vive Cosmos. Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised. nReal clones.
VRTIFY offers concerts, clips and channels from bands including Coldplay, Mumford & Sons, Florence and the Machine, Sting, Twenty One Pilots, and Of Monsters and Men. It’s available or in beta on most current headsets, including PlayStation VR, Oculus Rift, HTC Vive, Samsung GearVR and Google Cardboard.
You must learn how to play games without falling in the dead zones. Comparison of the speakers solutions in the Oculus Quest (left) and HTC Vive Focus Plus (right). This lets the user learn while having fun. There are many online resources if you want to learn how to develop for the Oculus Quest. Final considerations.
Major Firms Enter the XR Market During a launch event at MWC 2024, Samsung showcased a new XR headset developed in collaboration with Google and Qualcomm. At the event, Samsung also unveiled other innovative tech products, such as an immersive device, a smart ring, and an assistive mobility robotics device.
Ultraleap’s computer vision and machinelearning models also enable low-cost hand-tracking integration for enterprise end users. Partnerships with Samsung, Google, Tobii, and Goertek provide the framework to provide visual clarity for gaming and productivity applications.
MIT students thrive on innovation and creative exploration, and through Play Labs we will help them move their most imaginative ideas into the realm of the possible,” says Scot Osterweil, Managing Director for Ludus, the MIT Center for Games, Learning, and Playful Media. “MIT Once applications close on Feb.
What we found most notable about the conversation was unexpected: a good 40% of Epic’s VR efforts are outside of gaming and Nick provides a lot of interesting insights and lessons learned between the two spaces. What do you think cinematic folks can learn from you folks in gaming? . Read on for the full interview.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Shahram Izadi, Vice President of AR at Google , notes how Android ecosystem support will enable developers to collaborate with Samsung and Qualcomm to drive the future of immersive and spatial XR.
Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that’s not us just whistling Dixie. He’s also a learning scientist and a research fellow at Amalgam Insights. ” It’s the part of your brain that learns what you’re supposed to do. But why is that?
Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that’s not us just whistling Dixie. He’s also a learning scientist and a research fellow at Amalgam Insights. ” It’s the part of your brain that learns what you’re supposed to do. But why is that?
Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that's not us just whistling Dixie. He's also a learning scientist and a research fellow at Amalgam Insights. It's the part of your brain that learns what you're supposed to do. First thing is, I'm learning through experience.
Their ultimate goal is to enhance the way humans learn (I love that). To learn more about RiVR, you can visit rivr.uk. We also use 360 video to show you at the end of it — for your learning outcome — where the fire actually started. And also, yeah, the Samsungs get a bit melted. ” I love that quote.
Their ultimate goal is to enhance the way humans learn (I love that). To learn more about RiVR, you can visit rivr.uk. We also use 360 video to show you at the end of it — for your learning outcome — where the fire actually started. And also, yeah, the Samsungs get a bit melted. ” I love that quote.
To learn more about the work he’s doing at Bose, you can visit developer.bose.com. You’ve done everything from IBM Watson, to Google, to HTC, Samsung. and one of my friends who I just made by being nerdy, worked for a company called HTC. Michael: I believe in XR as the empathy machine. Michael: Yay!
To learn more about the work he’s doing at Bose, you can visit developer.bose.com. You’ve done everything from IBM Watson, to Google, to HTC, Samsung. and one of my friends who I just made by being nerdy, worked for a company called HTC. Michael: I believe in XR as the empathy machine. Michael: Yay!
The Quest 2 is a great gaming machine offered at a ridiculous price, and it has totally crushed the competition. In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017.
I will be speaking at that conference on the transformation of learning with XR. So we’ve got an update from HTC and Oculus on what’s the state of the hardware. These are the learnings that we’ve made, and this is the benefit that we found.” All that and more, on the XR for Business Podcast. Kathryn: Yes.
Their ultimate goal is to enhance the way humans learn (I love that). To learn more about RiVR, you can visit rivr.uk. We also use 360 video to show you at the end of it -- for your learning outcome -- where the fire actually started. And also, yeah, the Samsungs get a bit melted. I love that quote. Alex: Hi, Alan.
To learn more about the work he's doing at Bose, you can visit developer.bose.com. You've done everything from IBM Watson, to Google, to HTC, Samsung. and one of my friends who I just made by being nerdy, worked for a company called HTC. Michael: I believe in XR as the empathy machine. Michael, welcome to the show.
And one of my co-founders bought an early innovators edition of Samsung Gear VR. But today, the biggest thing, the biggest trend that we see is moving from the PC based platforms -- the HTC Vives and the Oculus Rifts -- to the Android based platforms like Quest and Vive Focus Plus. It's exactly what the machine does. Dave: Yeah.
And one of my co-founders bought an early innovators edition of Samsung Gear VR. But today, the biggest thing, the biggest trend that we see is moving from the PC based platforms -- the HTC Vives and the Oculus Rifts -- to the Android based platforms like Quest and Vive Focus Plus. It's exactly what the machine does. Dave: Yeah.
— it was the Samsung GearyVR at the time. I think as a lot of us have learned, those 360 music streaming experiences aren’t super compelling. I think as a lot of us have learned, those 360 music streaming experiences aren’t super compelling. But nonetheless, there was a lot of great learnings.
— it was the Samsung GearyVR at the time. I think as a lot of us have learned, those 360 music streaming experiences aren’t super compelling. I think as a lot of us have learned, those 360 music streaming experiences aren’t super compelling. But nonetheless, there was a lot of great learnings.
I will be speaking at that conference on the transformation of learning with XR. So we’ve got an update from HTC and Oculus on what’s the state of the hardware. These are the learnings that we’ve made, and this is the benefit that we found.” All that and more, on the XR for Business Podcast. Kathryn: Yes.
I remember in, oh man, it must be 2015/16, Coachella livestreamed 360 content to VR headsets and I believe it was pushing to the -- it was! -- it was the Samsung GearyVR at the time. I think as a lot of us have learned, those 360 music streaming experiences aren't super compelling. But nonetheless, there was a lot of great learnings.
And one of my co-founders bought an early innovators edition of Samsung Gear VR. But today, the biggest thing, the biggest trend that we see is moving from the PC based platforms -- the HTC Vives and the Oculus Rifts -- to the Android based platforms like Quest and Vive Focus Plus. It's exactly what the machine does. Dave: Yeah.
We plan to go online with it on Amazon or Netflix and present it like that, and then have it be an additional thing that maybe Netflix or Amazon has on their platform in the Oculus or HTC. As we've seen the serial, you give people additional information and they just kind of become their own detective and learn more about what happened.
Other companies such as Apple, Samsung, LG, and Sony also invest in XR technology. HTC Reveals Enterprise-Focused VIVE Focus Vision HTC has revealed a new VIVE headset for enterprise and high-end gaming markets. This involves offering devices with impressive features and specifications at an affordable price.
But this time, Valve has made it without the collaboration of HTC. The specs list is very similar to the one of the HTC Vive Pro. I tried it in Beijing at HTC offices and I was amazed by this possibility. The Valve Index is the first PC VR headset completely produced by Valve, from the design to the manufacturing stage.
I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. Jeri, at Valve they did have that sort of choice point, and they chose to do Steam VR and get behind the HTC Vive. There’s a lot to learn about how we can start to blend these different experiences into the world.
HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. It uses a new method of deep learning to reconstruct the pose of the hands of the user. Why not wireless? Vader Immortal episode 2.
Qualcomm has officially said that this is the chipset that the upcoming Samsung headset is going to employ. But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed.
You can learn more about this data at superdataresearch.com. I really want to start digging into this, and learn more about SuperData. I think the three-degrees-of-freedom [3Dof] sets — like the Go and the Samsung Gear VR before it — are very well-suited for video viewing, that sort of thing. So, what is SuperData?
You can learn more about this data at superdataresearch.com. I really want to start digging into this, and learn more about SuperData. I think the three-degrees-of-freedom [3Dof] sets — like the Go and the Samsung Gear VR before it — are very well-suited for video viewing, that sort of thing. So, what is SuperData?
You can learn more about this data at superdataresearch.com. I really want to start digging into this, and learn more about SuperData. I think the three-degrees-of-freedom [3Dof] sets -- like the Go and the Samsung Gear VR before it -- are very well-suited for video viewing, that sort of thing. Alan: My absolute pleasure.
We already saw this problem happening when HTC departed from the Steam platform to build its Viveport store because hardware sales were not enough to have an ambitious business. Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. I’m curious to see how this will turn out to be. You can’t miss it!
You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne: One other thing is we learned very early on is that if we want to make it the best we possibly can, we have to collaborate with people who are from different backgrounds. But otherwise we’re using the Samsung Gear VR.
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