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Yesterday, Microsoft confirmed via a joint press briefing with developer Asobo Studio that Microsoft Flight Simulator 2020 will in fact be receiving official VR support, beginning with the upcoming HP Reverb G2 later this year. said Microsoft Flight Simulator head, Jorg Neumann, during an interview with Polygon. “We
Immersive learning case studies from countless industries highlight the potential extended reality technologies have to transform how we build skills and knowledge. Research from Stanford University found that XR training can improve learning effectiveness by 76% compared to traditional learning methods. million employees.
Doghead Simulations CEO uses social VR to get back in shape. Mat Chacon , co-founder and CEO of Doghead Simulations , the company behind the VR tool Rumii, spent most of his life in remarkable shape. Depending on the workout, Chacon would use either an Oculus Go, Oculus Quest, or an HTC Vive to pump up his cardio. Great 60 min.
Customize your futuristic war machine with over 9,000 configurations, from tank chassis and weapons to skins and modules. In Core Disruption , you’ll take control of a massive mechanical war machine. In the meantime, you can join the official Discord to learn more about MPLEX’s simulation sickness mitigation technology.
As described on the campaign page, ZephVR is designed to work with all VR games and experiences by reacting to audio cues, using machinelearning to trigger the two fans at appropriate moments, i.e. traveling at speed, or when a bullet whistles past your ear. If the cue is louder in one audio channel, one fan will spin faster.
Image by MegaDodo Simulation Games). A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. Since HTC has always made announcements during the CES, I think it will be announced in January. HTC launches Vive XR Suite. Top news of the week.
Then, PSVR Without Parole has reported that Sony has learned from the errors of the PSVR 1, and so it has made the cable of the PSVR 2 detachable. HTC releases its “metaverse phone”. HTC has just announced its new phone, the Desire 22 Pro, and defined it as a “metaverse phone”. We are still waiting for in-device tools, though.
” Wearing an HTC Vive headset and given two Vive wand controllers, participants watched five 20-second clips from a randomized set of 360-degree videos, and then answered questionnaires in VR.
Promising branded VR content playing on HTC Vive, the now publicly open arcade features some big names like Nintendo’s Mario Kart Arcade GP VR, Dragon Ball VR, and Gundam VR— most of which uses special motion platforms and other ‘4D’ sense-fooling gadgetry to beguile would-be VR first-timers. VR-AT Simulator.
Wondering how immersive learning benefits teams across industries? Immersive Learning Benefits: The Science of Success Traditional training solutions are problematic. With virtual, augmented, and mixed reality solutions, companies can tap into the benefits of experiential learning, unlocking the power of learning by doing.
Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove). Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual.
I was able to get an early preview of the industrial-grade product that is looking to empower VR developers to create simulations with realistic touch feedback and natural interaction. HaptX Gloves bring advanced simulation to VR and they aren’t for the general consumer.
But we know kids learn quickly and room-scale VR can be pretty darn intuitive. If you’re looking for a game for holiday family gatherings, Crovax Studios just released a candy shooter for the HTC VIVE today as well. The entire thing feels like a shooting gallery at Disneyland with sounds of a slot machine casino.
Vibrotactile feedback enables other gloves to simulate the feeling of things like touching a surface or clicking a button using actuators in the fingers of the glove. Gesture recognition: Some haptic gloves can work alongside artificial intelligence and machinelearning algorithms.
There is an unprecedented demand for ventilators due to the coronavirus pandemic, yet the physical machines are really only part of the equation. The platform, which can be optimized for different stages of the learning process, mimics the physical cues of surgical actions, medical tools, and tissue variations.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
A study conducted by HTC Vive together with a Chinese university shows that Virtual Reality has much more addictive potential (+44%) than traditional flat gaming. Vox Machine has been released with Single Campaign mode. More info (Vox Machine review on Road To VR) More info (Vox Machine review on Upload VR). Learn more.
This week’s collection of new releases for the HTC Vive is quite dense and includes a solid handful of titles for you to consider adding to your library. We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options. New HTC Vive Releases on Steam.
Last year we had nReal showing us that AR can be trendy, and HTC making us dream with the Vive Cosmos. Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised. nReal clones.
For many parents and guardians this means learning to work from home while simultaneously keeping their families safe, happy, and healthy under quarantine. Baby Hands is a hilarious family friendly VR baby simulator loaded with multiple mini-games to play, achievements to unlock, puzzles to solve, and fun Easter eggs to uncover.
The movements of the arms are calculated via machinelearning algorithms; They have been developed with inclusion in mind, and can represent everyone; They are here to stay: according to Andrew Bosworth, this iteration of Avatars is the best mix for this technological moment and it is not going to be substituted soon by a new version.
Jobe is run through a variety of advanced VR simulations and begins to see astounding results. Once in the game, the main villain and namesake, Arcade acts as an overlord, challenging players, learning and adapting as gameplay progresses. While immersed in the simulation, the user has full sensory incorporation via a neural connection.
Watching the video, it is possible to see that thanks to some machinelearning magic, the user is able to have in his hands two controllers full of capacitive sensors and the system is able to predict with very good accuracy the full pose of the hand , even in complicated conditions like the hand being full of sweat.
Users can use HMD devices such as Google Cardboard, Oculus Quest, Rift or HTC Vive to experience an imaginary environment. Projection based — Directly overlays digital projections onto the physical world by making use of varied machine vision technology, often by combining visible light cameras with 3D sensing systems such as depth cameras.
If I remember well, some company in China was already experimenting on cloud rendering for the HTC Vive, so users could spare buying a VR-ready PC. The whole machine equipment. The last paragraph of this point talks about VR videos. – Near-eye display technology. There is a long list of examples of things that should be improved.
And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. There was a simulation of the stadium filled with water, with many special effects of lights and sparkles, while the true singers and dancers were (theoretically) performing live. Learn more (Discover more and register).
Eye Tracking Apart from sessions a few years ago using the HTC Vive Pro Eye and Microsoft Hololens, I didn’t have any experience with eye tracking. The core machine-learning algorithms interpret the camera feed to generate a real-time stream of data points such as pupil size, gaze vector, and eye openness.
But the “Body Tracking” API only provides a “ simulated upper-body skeleton ” based on your head and hand positions, a Meta spokesperson confirmed to UploadVR. The spokesperson described the technology as a combination of inverse kinematics (IK) and machinelearning (ML). That’s our current strategy.”.
HTC’s Vive X accelerator is a $100 million fund for AR/VR companies that the company announced last year. Today HTC is revealing the second batch of companies that will receive investments and mentorship from the program. Opaque Space is a premier developer of consumer and simulation VR experiences.
HTC’s Vive X accelerator program is welcoming more than 30 new VR and AR startups to the fold with investments in North America and Asia. ” HTC Vive’s investment group also said it planned to open an accelerator in Israel, joining locations in San Francisco, Beijing, Shenzhen and Taipei.
Things get serious in this week’s roundup for HTC Vive, featuring Serious Sam VR , the virtual release of The Golf Club with over 130,000 courses, and much more. We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options. Fine China, from Fine China Games.
Another good example of motion sickness is the simulation of rollercoaster rides in VR, which have been popular for awhile now. One can say that such simulators and demos did not only help to popularize VR, but also formed a stereotype about motion sickness being a fundamental part of the new platform, which is not necessarily true.
The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. The idea of the algorithm is rendering the VR experience at low resolution and then use MachineLearning magic to expand this low-res rendering to the native resolution of Quest while preserving the visual fidelity.
In Frogworld , players step into an unfamiliar body in which they learn first-hand about the natural world and the impact human behaviors have on our animal cousins, all the while gaining new insights into how the reality we experience is shaped by our place in the environment and broadening our perspectives about what it means to be human.
Google recently announced that they are partnering with HTC Vive and Lenovo to build new wireless headsets which we can look forward to later this year. Founded in 2012, the company’s mission empowers developers to build enormous and detailed environments utilizing machinelearning and distributed via cloud computing infrastructure.
From the Global Economics standpoint, this means VR and AR are relevant across the world as they are fast becoming the default ways of learning, training and performing – across the workplace, in education organisations, and beyond. Workplace learning and on-site service processes usually take place ‘on’ a 2D environment.
What we found most notable about the conversation was unexpected: a good 40% of Epic’s VR efforts are outside of gaming and Nick provides a lot of interesting insights and lessons learned between the two spaces. What do you think cinematic folks can learn from you folks in gaming? . Read on for the full interview.
Pinball FX2 VR arrives tomorrow on Vive and PlayStation VR along with a popular new The Walking Dead themed machine. We take a look at Pinball FX2 VR on the HTC Vive. Reviewed On: HTC Vive. Each machine has a unique design, with combinations of ramps, bumpers, additional flippers, and so on. Developer: Zen Studios.
When Stacey Patch, Raymond’s Virtual Reality Simulator Business Manager, and her team began designing the Virtual Reality Simulator, they considered how VR technology had been used in several different industries. As the team studied flight simulations, crane simulations, welding, and medical training, the benefits became clear.
Immersive solutions can allow enterprises to run vital third-party design applications, host virtual meetings, operate training simulations, and receive remote guidance. The firm chooses the HTC VIVE product portfolio to scale its service to enterprise and industrial partners. New Opportunities for Design Teams.
BMWBlog’s Nico DeMattia attended the Web Summit 2022 in Portugal’s capital city, incorporating Varjo XR-3 headsets synched with movements from one of BMW’s top motor machines. A qualified safety engineer supervised the entire experience, which leverages hand and eye tracking to simulate the virtual, parallel racing space.
Weekly Funding & People Roundup: Google acquires Owlchemy Labs VR game studio, Improbable grabs $502M, Vivid Vision raises $2.2M, Oculus’s first employee just left 1) Google has acquired the VR game studio behind such popular gaming titles as Job Simulator and Rick and Morty: Virtual Rick-ality. Read more here. Read more here.
January saw HTC Vive hold its first developer jam in five years, created in collaboration with Admix, Corsair and VRFocus. Each team had two HTC Vive Pro Eye’s to play with – the company’s latest enterprise-focused headset – meaning eye-tracking needed to feature in some way.
From the Global Economics standpoint, this means VR and AR are relevant across the world as they are fast becoming the default ways of learning, training and performing – across the workplace, in education organisations, and beyond. Workplace learning and on-site service processes usually take place ‘on’ a 2D environment.
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