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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
This has caused a big bump in the SteamVR Hardware Survey, that made us happy. In the latest hardware survey, the number of connected headsets has reached a new all-time high , growing a bit from the one of the last month. More info (SteamVR hw survey?—?Road Road To VR) More info (SteamVR hw survey?—?UploadVR).
A study conducted by HTC Vive together with a Chinese university shows that Virtual Reality has much more addictive potential (+44%) than traditional flat gaming. More info (IPSOS survey) More info (Taxes in Second Life). Vox Machine has been released with Single Campaign mode. Learn more. Learn more. Learn more.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
At the same time, I think that Meta is not pushing much on its business offerings (and in fact this price clarification arrived many months later than expected) so probably the field will still be dominated by Pico and HTC for any foreseeable time. In the video linked below, Nikk interviews HTC’s Alvin Wang Graylin.
Thomas Dexmier, AVP of Business Development and Enterprise Solutions at HTC VIVE EMEA , also joined AWE 2023 to represent another market-leading company to discuss the uptrend in XR applications across the workplace. The exec highlighted various use cases whereby XR solutions drive positive outcomes for workers and decision-makers.
I will be speaking at that conference on the transformation of learning with XR. So we do the webinars, industry surveys and reports, as well as three events throughout the year across the US and Europe. And there was some really interesting patterns that emerged when we looked at the 2019 survey compared with the 2018 survey.
I will be speaking at that conference on the transformation of learning with XR. So we do the webinars, industry surveys and reports, as well as three events throughout the year across the US and Europe. And there was some really interesting patterns that emerged when we looked at the 2019 survey compared with the 2018 survey.
HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. As the China President at HTC, he leads all aspects of the company’s VR and smartphone business in the region. I’m going to jump right into it.
HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. As the China President at HTC, he leads all aspects of the company’s VR and smartphone business in the region. I’m going to jump right into it.
The top of a wind turbine a hundred stories up from the ground is not the best place to be making mistakes, but making mistakes and learning from them is the whole point of on-the-job training. You can learn more about VR Vision by visiting vrvisiongroup.com. We make widgets and here’s our machine factory.
The top of a wind turbine a hundred stories up from the ground is not the best place to be making mistakes, but making mistakes and learning from them is the whole point of on-the-job training. You can learn more about VR Vision by visiting vrvisiongroup.com. We make widgets and here’s our machine factory.
The top of a wind turbine a hundred stories up from the ground is not the best place to be making mistakes, but making mistakes and learning from them is the whole point of on-the-job training. You can learn more about VR Vision by visiting vrvisiongroup.com. We make widgets and here's our machine factory.
I think as a lot of us have learned, those 360 music streaming experiences aren’t super compelling. But nonetheless, there was a lot of great learnings. So we’re trying to stay away from that, for at least these first few years until we gather some more learnings. And that’s about it. Sam: Exactly.
I think as a lot of us have learned, those 360 music streaming experiences aren’t super compelling. But nonetheless, there was a lot of great learnings. So we’re trying to stay away from that, for at least these first few years until we gather some more learnings. And that’s about it. Sam: Exactly.
The top of a wind turbine a hundred stories up from the ground is not the best place to be making mistakes, but making mistakes and learning from them is the whole point of on-the-job training. You can learn more about VR Vision by visiting vrvisiongroup.com. We make widgets and here’s our machine factory.
I think as a lot of us have learned, those 360 music streaming experiences aren't super compelling. But nonetheless, there was a lot of great learnings. So we're trying to stay away from that, for at least these first few years until we gather some more learnings. And that's about it. Sam: Exactly. Alan: That is the word!It
You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne: One other thing is we learned very early on is that if we want to make it the best we possibly can, we have to collaborate with people who are from different backgrounds. Anne, welcome to the show. Anne: Thank you, Alan. Anne: Yeah.
You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne: One other thing is we learned very early on is that if we want to make it the best we possibly can, we have to collaborate with people who are from different backgrounds. Anne, welcome to the show. Anne: Thank you, Alan. Anne: Yeah.
You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne: One other thing is we learned very early on is that if we want to make it the best we possibly can, we have to collaborate with people who are from different backgrounds. Anne, welcome to the show. Anne: Thank you, Alan. Anne: Yeah.
You can learn more about this data at superdataresearch.com. I really want to start digging into this, and learn more about SuperData. They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. You can learn more about this data at superdataresearch.com.
You can learn more about this data at superdataresearch.com. I really want to start digging into this, and learn more about SuperData. They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. You can learn more about this data at superdataresearch.com.
You can learn more about this data at superdataresearch.com. I really want to start digging into this, and learn more about SuperData. They're much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. I got in VR, I operated the machine, I drove it around, I killed some virtual people.
But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed. More info (Quest 3 on Steam Survey) More info (Me wondering why the Quest 2 is losing shares) Will hand-tracking substitute controllers?
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