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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

Gesture recognition: Some haptic gloves can work alongside artificial intelligence and machine learning algorithms. These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine.

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Kelly Peng reveals Kura 150° FOV AR glasses expected price and release date

The Ghost Howls

I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc…. What lessons have you learned during these years? What is Kura’s story? All APIs have a plain C version.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

The spokesperson described the technology as a combination of inverse kinematics (IK) and machine learning (ML). Unless you’re using body tracking hardware such as HTC’s Vive Trackers, IK for VR tends to be inaccurate though – there are just many potential solutions for each given set of head and hand positions.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. The idea of the algorithm is rendering the VR experience at low resolution and then use Machine Learning magic to expand this low-res rendering to the native resolution of Quest while preserving the visual fidelity. Who knows….

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

It’s drawing from a philosophically introspective yarn, exploring the what-ifs of humanity giving society over to intelligent machines. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features.

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9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)

ARVR

Like many other technologies, there is no perfect roadmap to learning XR. Nevertheless, I have tried my level best to come up with a generalized learning process for the same. Learn programming from YouTube, Udemy, Udacity and a thousand other free platforms. There are tons of online resources to learn these.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?

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