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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.

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The XR Week Peek (2025.03.18): Niantic sells Pokemon Go, Meta released passthrough APIs, and more!

The Ghost Howls

They sold this money machine to focus on a technology that is currently not making any relevant money. It seems anyway that Valve is taking a very open approach for what concerns PCVR: its Steam Link software is allegedly coming also to Pico and HTC headsets, giving more people the ability to play Steam VR games on their standalone devices.

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The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. Learn more (Discover more and register).

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

Gesture recognition: Some haptic gloves can work alongside artificial intelligence and machine learning algorithms. These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

The spokesperson described the technology as a combination of inverse kinematics (IK) and machine learning (ML). Unless you’re using body tracking hardware such as HTC’s Vive Trackers, IK for VR tends to be inaccurate though – there are just many potential solutions for each given set of head and hand positions.

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

It’s drawing from a philosophically introspective yarn, exploring the what-ifs of humanity giving society over to intelligent machines. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. The idea of the algorithm is rendering the VR experience at low resolution and then use Machine Learning magic to expand this low-res rendering to the native resolution of Quest while preserving the visual fidelity. Who knows….