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I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. Jeri, at Valve they did have that sort of choice point, and they chose to do Steam VR and get behind the HTC Vive. There’s a lot to learn about how we can start to blend these different experiences into the world.
So, cutting the machine; cutting the cord? HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. When you learn how to appreciate art — especially modern art — you look through your eyelashes and you try to imagine what you see. So we did that.
So, cutting the machine; cutting the cord? HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. When you learn how to appreciate art — especially modern art — you look through your eyelashes and you try to imagine what you see. So we did that.
You can learn more about this data at superdataresearch.com. I really want to start digging into this, and learn more about SuperData. They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. You can learn more about this data at superdataresearch.com.
You can learn more about this data at superdataresearch.com. I really want to start digging into this, and learn more about SuperData. They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. You can learn more about this data at superdataresearch.com.
You can learn more about this data at superdataresearch.com. I really want to start digging into this, and learn more about SuperData. They're much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. I got in VR, I operated the machine, I drove it around, I killed some virtual people.
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