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The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
I’m sure that there will also be other offers announced in the next couple of days , so be sure to check out the main VR magazines and communities to stay up to date about them. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly. It looks like a good time to buy a new headset!
Some magazines talked about thousands of people laid off, but Bytedance refuted that the scale of the operation was that big. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global VR video streaming ecosystem. SteamVR 2.0 is now live for everyone.
Palmer Luckey is a tinkerer,” is how Time Magazine described the creator of the Oculus VR headset back in August of 2015. ZedMini camera mounted to HTC Vive / Image Credit: Lee Vermeulen. The primary component is a ZedMini camera hooked up to an HTC Vive headset, that allows for AR pass-through while he is in VR.
Furthermore, HTC already has a setup that works without SteamVR stations , and it is more expensive than this one, but HTC has more experience with trackers. This could be huge. But we need more hands-on impressions on them to see how much this could become feasible. Expect it to be pricey, though.
The choice of the magazine is not casual: Apple keeps pushing to show that its device is not a nerdy thing that isolates people, but it is a trendy thing that augments reality while you can still interact with other people. For the first time, Tim Cook showed himself wearing the Apple Vision Pro.
Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). HTC Vive celebrates the holidays giving 100% rev share to developers. More info (Unboxing video on Upload VR).
Unity Game Engine ?? WebXR is a JavaScript application programming interface (API) that enables applications to interact with augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or Open Source Virtual Reality (OSVR), in a web browser.?—?Wikipedia Supported AR/VR devices ? SteamVR ? —?SteamVR
This is the same confusion that created issues for HTC in the past with the Vive Pro, for instance. Even if it is not part of the Italian tradition, probably Halloween is the right festivity for me, since I’m a ghost :). People think it is a gaming device, but then the price doesn’t match their expectations, and so they get angry.
Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Image by HTC Vive). HTC Vive Air is a design concept for a fitness-focused VR headset. Unity developers will get this joke Funny link.
App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest. All actions are predetermined, each new step is highlighted.
More info (Snap announces new Spectacles glasses — Road To VR) More info (Snap announces new Spectacles glasses — Upload VR) More info (Ian Hamilton reviewing the device) More info (A comment on the launch video of the device) HTC announces Vive Focus Vision HTC has announced its latest standalone headset: the Vive Focus Vision.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022.
Mark Zuckerberg, but also Unity CEO John Riccitiello) that should mark the beginning of the serious adoption of new technology. Now the design has been used also by other companies, like HTC that has just launched its Vive Flow headset. Plus Huawei headset is compatible only with Huawei phones, while HTC is more open.
It’s my first time in such an important magazine and I’m incredibly happy about it! Reading the reviews from the most important magazines, I’ve learned that the killer feature of this headset is the new XR2 Gen2 chipset. Shipping will start on October, 10th. And as you can imagine, the leaks come from him, always him: Brad Lynch.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
There is a lot at stakes, because if these two companies won’t settle (and I think that they are just firing big shots before finding an agreement), Unreal Engine developers won’t be able to develop properly for Apple XR devices, and they will have all to migrate to Unity. The same on Twitter. Other relevant news. Image by Epic Games).
Considering the terrible sales performances of Snap Spectacles, I think the news will arrive on all main tech magazines, but the sales of these glasses won’t be spectacular. There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla). Concept of a future AR glass by Apple (Image by iDropNews).
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Image by HTC Vive). HTC launches Vive Flow Business Edition. Some others, like Niantic, will probably join soon.
Based on our recent talk with VP of content, Joel Breton, HTC has plenty of experiences in the works for its Vive VR headset across a wide range of categories. Vive this week announced Vivepaper , an intriguing new VR app developed in partnership with the Chinese-branch of magazine publisher Condé Nast.
HTC Vive Focus is one of the most famous standalone VR headsets. I have always been intrigued by this device, since the first time I’ve read about its reveal at an HTC event : I don’t know why, maybe because of the azure color that is my favorite, maybe because it looks so informal. It was funny. Upper view of the device.
Google also offers ARCore , a developer tool for Android, iOS, Unreal, and Unity which help integrate AR elements into the real environment. The Unity game engine is A top choice for game developers, designers, and artists and is compatible with many other platforms supporting the creating of AR/VR applications, including echoAR.
You probably have heard of well-known models such as the Oculus Go, Oculus Rift, Playstation VR, and HTC VIVE?—?these Unity 3D is probably the most common software used for developing VR/AR applications?—?you Another industry standard is Unreal Engine, however, it is widely considered to have a steeper learning curve than Unity.
It now supports Oculus Quest, HTC Vive and UltraLeap (former Leap Motion) systems of skeletal hand tracking for interactions based on realistic, and customizable, hand poses. VRTK proposes a simple grab system that can be coupled with the physic engine of Unity to define the desired behavior of the interaction you are creating.
I suspect that that component is an inside job by HTC to boost the sales of Vive headsets to A-frame developers. I had similar issues when developing with Unity for Oculus in 2015, for instance. Wait, no, the purple-stars-thing has never actually happened with Unity. That’s great. That’s scary!
So I began to pick up 3D modeling, and just months later the HTC Vive was released. This ideally would be some kind of VR editor in a gaming engine, but luckily Unity, Unreal Engine, and Blender are all deep in development on this. What I think is still lacking though, but is in development! Trending AR VR Articles: 1.
Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 In partnership with HTC Vive Arts, Emissive Studio has created the experience Mona Lisa: Beyond the Glass , the first VR experience presented by the Louvre museum, to commemorate the 500th anniversary of Leonardo Da Vinci’s death. ! Trending AR VR Articles: 1.
Last year we had nReal showing us that AR can be trendy, and HTC making us dream with the Vive Cosmos. Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised.
On the other hand, developers only have to write the code once and it will work on all devices (Oculus, Vive, HTC, Google Cardboard, etc.) WebXR Examples WebXR Room I recently created this simple application using the WebXR Device API developed by Mozilla on the Unity video game engine. Trending AR VR Articles: 1.How ExpiCulture?
The HTC Vive headsets have its own SDK. This course from the University of Michigan focuses mainly on developing XR apps with WebXR, Unity & Unreal — Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal Skill 5?—?Machine The Oculus headsets have the Oculus SDK.
Users can use HMD devices such as Google Cardboard, Oculus Quest, Rift or HTC Vive to experience an imaginary environment. It has the ability to create a cross platform code where users can create their projects in either JavaScript, Unity, Xamarin, and Cordova. It has applications in training and educational use cases.
If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. I don’t know if it is the plan, but for sure it is a possibility.
I’ve used it with the HTC Vive, and you can literally stand in the middle of your creation, and hold the virtual paintbrush in your hand to paint in the air around you. There were Internet directories and magazines you could buy in physical book stores. They’re games, or videos, that people sit back and enjoy. Commerce.
Of those 800, all of them support the HTC Vive officially, whereas only 180 support the Oculus Rift. With Valve working on its own new experimental prototype controllers that stylistically resemble the Oculus Touch controllers, we could be moving closer to a world of unity between platforms, but only time will tell.
This week has been pretty crazy: It all started with Facebook approving my silly The Unity Cube application (an application with just a cube) on App Lab. Image by HTC Vive). HTC is teasing a new headset. HTC is teasing a new piece of hardware again, and this time most probably it will be a VR headset. Not much, honestly.
Instinctively Real Media recap of SIGGRAPH 2024 conference, set the stage for an impressive array of technological advancements, highlighting the future of digital interaction, creativity, and artificial intelligence. The hot topic was the technology underpinned by generative AI and ways in which it could or will advance our future.
Image by HTC Vive). HTC launches Vive Focus 3 and Vive Pro 2. In the end, the rumors were correct and HTC launched two headsets at VIVECON: the Vive Pro 2 and the Vive Focus 3 Business Edition. But this device got also some criticism: first of all , HTC has not released new controllers and still sells it with the old Wands.
Because I think it's a big shock, when you explained to me how the magazine that we get, some of the photos in there aren't real photographs, they're renders. And I've gone through the magazine, I can't tell. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: So how is IKEA using these tools now?
Because I think it's a big shock, when you explained to me how the magazine that we get, some of the photos in there aren't real photographs, they're renders. And I've gone through the magazine, I can't tell. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: So how is IKEA using these tools now?
Dean: Yeah, I was sort of a traditional newspaper and magazine journalist for a long time, and then, when the web came along and people started podcasting and blogging, I looked around and felt like it was less of a risk to go try something new than it was to stay at a newspaper. Alan: HTC’s got their enterprise division.
Dean: Yeah, I was sort of a traditional newspaper and magazine journalist for a long time, and then, when the web came along and people started podcasting and blogging, I looked around and felt like it was less of a risk to go try something new than it was to stay at a newspaper. Alan: HTC’s got their enterprise division.
Dean: Yeah, I was sort of a traditional newspaper and magazine journalist for a long time, and then, when the web came along and people started podcasting and blogging, I looked around and felt like it was less of a risk to go try something new than it was to stay at a newspaper. Alan: HTC's got their enterprise division. Dean: Yeah.
Because I think it's a big shock, when you explained to me how the magazine that we get, some of the photos in there aren't real photographs, they're renders. And I've gone through the magazine, I can't tell. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: So how is IKEA using these tools now?
No grey zones like HTC did in the past. In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Meta is under heavy pressure.
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