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A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
On the client side, the system will become compatible with iOS devices, and a MagicLeap client has also been developed. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. HTC is going to launch its headset on May, 11th. Epic Games is paving the road towards the Metaverse.
By the virtue of its Windows operating system, the basis of which nearly every PC VR headset uses to function, Microsoft joining the OpenXR initiative represents a win for the others involved, which include industry players like Google, Oculus, HTC, AMD, NVIDIA, Epic Games, Unity, Intel, Qualcomm, Sony, Samsung and Valve.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. I’m pretty sure that Sony is waiting the next few months to make some moves, there’s still the Black Friday and the Christmas Holiday that have to happen, but at the moment I do not see this device as disruptive to our ecosystem.
Its userbase is superior to known PCVR headsets like the HTC Vive Pro and Pro 2 and most probably in the next weeks, it will also surpass the Pico 4. They had some hype a few years ago, also because MagicLeap, in the beginning, hinted at the fact that it would have used them, but then they revealed themselves to be too unpractical for AR.
Best Collaboration Tool Sony Electronics Head of XR Business Development Thaisa Yamamura was “honored to present” the Auggie Award for Best Collaboration Tool. She also presented the winner with a 15.6in Sony Spatial Reality Display. We’re just so happy. We’re so excited to be recognized here.”
This began with devices from Lenovo, HTC VIVE, Pico Interactive, and Meta Platforms, so the growth we’ve seen for consumer use cases has been very strong since then. Other devices from MagicLeap and Microsoft’s HoloLens headsets offer deeper levels of immersion. These range from the Lenovo A3 [and MagicLeap 2].
This consolidation simplifies application development cycles for the range of vendors using OpenXR APIa, including Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. ” Wu also noted that HTC VIVE supports OpenXR 1.1 ” In addition to consolidating extensions, 1.1 on PC and AIO.
The OpenXR API is crucial for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
Last year we had nReal showing us that AR can be trendy, and HTC making us dream with the Vive Cosmos. Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised. Sony Playstation.
Oculus and HTC had been holding details surrounding Rift and Vive launch windows close to the chest, probably because they had delays to announce and need to nail down new plans. First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January. In December, these plans become known.
The conference’s overall theme, ‘Inspiration Delivered’ aimed to allow attendees to “step out of their comfort zone” and expand their knowledge in emerging technologies, he said, adding: “If you’re in gaming, we want you to come and learn from what Unity is doing with digital twins, aerospace, [and so on]. .
Making up its list of thought leaders includes individuals from key immersive front-runners, including but not limited to Adobe, Google, Lenovo, Unity, Accenture, T-Mobile, MagicLeap, Qualcomm, Sony, HTC VIVE, and Meta. IGS Europe will feature executives from many major XR firms and affiliated industry innovators.
The OpenXR API is essential for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Real-time 3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
OpenXR API is essential for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Real-time 3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
Several of the world’s biggest tech giants, including Meta Platforms, Sony, Agora, HTC VIVE, Unity Technologies, Qualcomm, MagicLeap, Lenovo, and many others joined the event. .” The IGS 2022 Miami took place from 5 to 7 December at Miami Beach’s iconic Fontainebleau Hotel.
Uniting the Industry Multiple companies, from Meta Platforms, Qualcomm, NVIDIA, Microsoft, HTC VIVE, ByteDance, Sony and even massive telecoms like Nokia and T-Mobile are chipping in to increase adoption rates for spatial technologies. Unity has also joined in on the industrial metaverse to deliver tangible results.
Most people know Xu due to his dispute with American virtual reality company MagicLeap. In June 2019, MagicLeap accused Xu of stealing AR glasses technology when he was an engineer working at the firm. However, in June 2020, a U.S. federal court threw out the case as #MagicLeap failed to make any viable claim.
The OpenXR API plays a crucial role in many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. The OpenXR Working Group collaborates with various industry leaders to determine the best ways to optimize cross-platform XR content.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Image by Sony). MagicLeap rebrands and kills the whale.
Unity is offering 3 months of Free Learning so that you can sharp your development skills. In the meantime, even HTC that was safe until now is having troubles in manufacturing the external tracking faceplate , whose release date will be delayed. MagicLeap reveals updates and new enterprise solutions.
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