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Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Image by MagicLeap). MagicLeap 2 is coming in Q1 2022. You don’t even know how this made me happy! Top news of the week.
Image by MagicLeap). MagicLeap is on sale. A report on Bloomberg informed us all that MagicLeap is exploring a sale of the company. The sales never skyrocketed and now MagicLeap is in desperate need of cash , after many layoffs, disappointing sales, and having put its IP as collaterals to a bank.
Vive Pro date and price, MagicLeap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces. Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. MagicLeap announcements.
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
Meta recently announced the arrival of a popular architectural tool “ Unity Reflect ” in the Meta Quest environment for 2022. HTC Vive stands out as one of the market leaders among companies creating XR solutions specifically for the enterprise and business landscape. MagicLeap.
MagicLeap. MagicLeap has quickly emerged as one of the major market leaders in the Augmented Reality hardware environment. Introducing consumers and businesses to a new generation of smart headsets, MagicLeap allows for the convenient alignment of digital and physical experiences.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
On the client side, the system will become compatible with iOS devices, and a MagicLeap client has also been developed. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. HTC is going to launch its headset on May, 11th. Learn more and sign up. Header image by CapCom).
AWE day two started off with back-to-back keynotes from mixed reality display maker MagicLeap and AR commerce solution Avataar. A Look at the MagicLeap 2. MagicLeap’s Head of Product Management, Jade Meskill, presented “MagicLeap 2 and the Augmented Enterprise.”
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
Unity represents one of the most flexible environments in the XR landscape for companies looking to build their own collaborative experiences from scratch. The Unity ecosystem is an open and broad landscape full of tools capable of empowering workforces through communication, shared projects, and access to unique capabilities.
By the virtue of its Windows operating system, the basis of which nearly every PC VR headset uses to function, Microsoft joining the OpenXR initiative represents a win for the others involved, which include industry players like Google, Oculus, HTC, AMD, NVIDIA, Epic Games, Unity, Intel, Qualcomm, Sony, Samsung and Valve.
In an unhinged rant worthy of Rudy Guiliani, Cramer explained the metaverse is made by Unity, before correcting himself and crediting Nvidia instead. If you really want to understand the putative metaverse, listen to this conversation with Viacom/CBS futurist Ted Schilowitz and MagicLeap founder Rony Abovitz.
One of the most popular companies in the virtual reality space today, HTC VIVE specialises in delivering high-quality immersive experiences to enterprises and everyday users alike. Already, various leading companies have begun implementing HTC VIVE technology into their educational environments. That’s where Unity comes in.
We go hands-on with Budget Cuts, Google presents ARCore and Maps API-enabled apps, Squanch Games’ Daydream exclusive title announced, and MagicLeap talks about developing games for a spatial computing platform. The Google Maps team has built an SDK that allows Google Maps geodata to be used in the Unity game engine.
The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like MagicLeap. Today the group announced the release of OpenXR 1.0, representing the first production-ready version of the standard.
We’re looking for a Unity dev for a freelance gig lasting 1–2 months, ideally from Italy or a nearby country (for easier management). It is in Italian, but basically it says that we’re looking for a Unity dev with preferred experience with VR and/or multiplayer games. Image by MagicLeap). Top news of the week.
Day Two Day two only has one proper keynote scheduled, this time with MagicLeap. Last year, the company’s Head of Product Management, Jade Meskill, took the stage to talk about the MagicLeap 2 and “augmented enterprise.” Following that is a “Fireside Chat” with Unity CEO John Riccitiello.
Developer Lee Vermeulen didn’t wait for VR headsets like the Vive Pro to get an AR function , but rather strapped a stereoscopic Zed Mini to his original HTC Vive in effort to push Modbox forward into augmented reality.
Dave Rhodes, Senior Vice President and General Manager of Digital Twins for Unity , delivered a keynote speech at the massive immersive tech event on Monday morning. These entities leveraged real-time 3D (RT3D) content, with Unity leading the industry as a RT3D content creation platform. PHOTO: XR Today.
Unity Game Engine ?? WebXR is a JavaScript application programming interface (API) that enables applications to interact with augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or Open Source Virtual Reality (OSVR), in a web browser.?—?Wikipedia Supported AR/VR devices ? SteamVR ? —?SteamVR
Global tech giants such as NVIDIA, Lenovo, Unity, Epic Games, HTC VIVE, and others have already entered the metaverse space race. New mixed reality (MR) headsets such as the Meta Quest Pro, MagicLeap 2, Lenovo VRX, and Pico 4 Enterprise have dramatically stepped up the XR industry.
THE STANDALONE MOBILE HEADSET THAT HTC IS KEEPING IN JAPAN. Remember, HTC is the Taiwanese-based hardware manufacturer and the HTC Vive Tech Corporation is a subsidiary that partners with American-based software company Valve for content via their huge Steam library. AIRLINES TESTING AUGMENTED REALITY TO READ YOUR EMOTIONS.
This is a simpler mechanism than the waveguides employed by Microsoft HoloLens 2 or by MagicLeap, and while it may provide a bit less immersive holograms, it is the only way to provide affordable wide-FOV glasses at the moment. Realmax has an SDK that is compatible with Unity 2017 and Unity 2019.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). Rony Abovitz steps down from MagicLeap CEO. This was a very good thing and attracted many people to MagicLeap. I hope that MagicLeap will benefit from it and will recover pretty soon.
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
If you're not familiar with it, Godot is a free and open-source alternative to Unity and Unreal. MagicLeap 2 "Support for the MagicLeap ecosystem was recently added to the vendor plugin as well. MagicLeap stands apart from other standalone Android devices being an optical AR device and running AMD hardware.
Other significant players in the XR industry are supporting Android XR, including Qualcomm, Sony, XREAL, MagicLeap, and Lynx, a new entrant in the XR market. Developers who are working with Android XR can utilize familiar tools such as ARCore, Android Studio, Jetpack Compose, Unity, and OpenXR to begin their projects.
Varjo’s technology, alongside integrations with Unity and Unreal Engine has allowed the construction leaders at Sellen to boost communication between teams, and enhance the development of amazing virtual reality mock-ups. HTC VIVE and CannonDesign. Unity and DPR Construction. MagicLeap and VIM AEC.
Its userbase is superior to known PCVR headsets like the HTC Vive Pro and Pro 2 and most probably in the next weeks, it will also surpass the Pico 4. They had some hype a few years ago, also because MagicLeap, in the beginning, hinted at the fact that it would have used them, but then they revealed themselves to be too unpractical for AR.
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
Image by HTC). HTC has revealed new info on the Cosmos. Every week, HTC is revealing new info on the upcoming Vive Cosmos. These are interesting specs, that make the Cosmos the best headset that HTC has ever released. At MWC Shanghai, HTC has made various announcements for what concerns virtual reality.
Among the most famous XR innovators on the market today, HTC VIVE offers a range of solutions for those interested in the benefits of spatial audio. MagicLeap. The MagicLeap 2 AR headset, for instance, has powerful spatial experiences included, alongside state-of-the-art ambient light sensors and Wider FoV cameras.
There is a lot at stakes, because if these two companies won’t settle (and I think that they are just firing big shots before finding an agreement), Unreal Engine developers won’t be able to develop properly for Apple XR devices, and they will have all to migrate to Unity. The same on Twitter. Other relevant news. Image by Epic Games).
Part of all of this is merit of Jeri (Image by HTC). At Tilt Five, we designed a really clever system that only works on tabletop experiences but it has features that are just leaps and bounds above what the big MagicLeap or HoloLens type AR systems are. That’s where I got started with augmented reality.
This began with devices from Lenovo, HTC VIVE, Pico Interactive, and Meta Platforms, so the growth we’ve seen for consumer use cases has been very strong since then. Other devices from MagicLeap and Microsoft’s HoloLens headsets offer deeper levels of immersion. These range from the Lenovo A3 [and MagicLeap 2].
The Unity Beta to develop for the Vision Pro is still not available, so many devs like me can’t even play with the emulator. MagicLeap flopped, HoloLens is dead, and even Nreal, with its affordable Light glasses, has not taken off. The irony is that over the years, glass-based AR struggled to find its place, too.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Image by HTC Vive). HTC launches Vive Flow Business Edition. Some others, like Niantic, will probably join soon.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
This consolidation simplifies application development cycles for the range of vendors using OpenXR APIa, including Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
Zappar’s Zapbox , DigiLens’ ARGO , Sony’s PlayStation VR 2 , the MagicLeap 2 , XREAL (previously Nreal) Air , and the Varjo XR 3 Focal Edition were all in the running, but the prize went to the HTC VIVE XR Elite. We’re just so happy. We’re so excited to be recognized here.”
HTC has understood that too, and that’s why its latest flagship phone can be a controller for the Vive Focus. HTC: 10, U11. Unity-based SDK supporting Windows and Android. Its SDK is compatible with Unity, so us developers can use a game engine we already know well to create AR apps. on the screen).
The OpenXR API is crucial for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
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