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HTC VIVE Holodeck to ‘Revolutionise’ Forensic Investigations

XR Today - Virtual Reality

HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.

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Big XR News from Samsung, HTC VIVE, Google, Sony, Pico, NVIDIA

XR Today - Virtual Reality

Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move. The company entered into a definitive agreement with HTC VIVE, providing a substantial investment of $250 million to the leading XR firm.

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What’s the future of SteamVR tracking?

The Ghost Howls

Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light. Tracking range Visual representation of the field of view of the tracking of the controllers on the Vive Cosmos.

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Sundance: Immersive Theater Piece Scarecrow Had Me Hugging A Live Actor In VR

VRScout

Described by its creator, Sngmoo Lee, as “location-based arts,” Scarecrow is a one-of-a-kind immersive theater experience that combines live actors, temperature effects, and motion capture technology to offer one of the most ambitious interactive VR experiences in recent memory. This is where things got interesting.

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HTC Planning Lip-tracking Module Dev Kit for Vive Pro

Road to VR

Today at GDC, HTC announced plans to make available a lip-tracking module for the Vive Pro. HTC has revealed very little about the lip-tracking module so far, but we’d venture to guess that it will consist of a camera mounted underneath the Vive Pro visor which faces the user’s mouth.

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Sandbox is Building an SDK so Anyone Can Create for Its VR Attraction Platform

Road to VR

Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motion capture capabilities,” and will include support for Unreal Engine, Unity, and Native. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.

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IKinema Teases More Impressive Full Body Mocap with Vive Tracker

Road to VR

A new video produced by IKinema showcases Orion , their new full-body animation system that uses HTC Vive tracking hardware. Their expertise in inverse kinematics results in convincing, affordable motion capture using a small number of tracking points. SEE ALSO HTC Releases Full Body Tracking Code for Use with Vive and Trackers.