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In celebration of the event, Sony Music Solutions is hosting a “mini-live performance” on March 6th at 2pm JST that will feature a mixed reality performance by ReoNa brought to life using a combination of motioncapture technology and a virtual camera system referred to as “jeannedarc.”
Once prepared, controlling the movement is where VR is at its most intuitive, as the motion-tracked hardware means that a simple form of motioncapture is readily available, although it’s not always appropriate, depending upon what’s being animated.
XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Building on the successes of the HTC VIVE Tracker 3.0, the unit will have a price tag of $199 USD per unit.
HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player.
The company behind the software is teaming up with various 3rd party manufacturers of motioncapture suits such as Xsens , Rokoko and PrioVR to provide the tools necessary to bring the experience on a tour to locations across the U.S. The most exciting part however has to be the convenience.
Vive Wave is HTC’s open platform that offers interoperability between several classes of mobile VR headsets and accessories, something the company hopes will help unite a fragmented market. Image captured by Road to VR. FinchShift – Full FOV, But Lacking Precision.
If I remember well, some company in China was already experimenting on cloud rendering for the HTC Vive, so users could spare buying a VR-ready PC. Development of robust, millimeter-accurate interior-out tracking and positioning devices and motioncapture devices. The last paragraph of this point talks about VR videos.
Or will it become a partner and will help mobile GPUs in Snapdragon reference designs in growing even faster? Leap Motion released a second sensor some years later, but as Alex Colgan revealed me , it was not intended for sale , but only for integration in other headsets. Will we have NVIDIA GPUs in the Quest 3? Check it out!
La Péri appeared alongside the HTC Vive’s launch back in April and perhaps didn’t receive the coverage it deserved (and I include ourselves as guilty parties here). Now relaunched as Firebird: La Péri , in reference to the central, ethereal dancer, Innerspace has revisited the original and laivished some significant updates.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite. Doug Lombardi, Valve.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
HTC VIVE Debuts Ultimate Trackers HTC VIVE unveiled its VIVE Ultimate Tracker. According to Shen Ye, the Global Head of Product at HTC VIVE , this new tracker offers users multiple vantage points for body tracking. It allows users to receive full-body tracking with minimum gear and multiple reference points.
“People refer to the haptics in the experience. ” They worked with HTC to figure out a solution for motioncapture. Then the idea of a live actress in the space with some form of motioncapture came in. We didn’t tell Jordan or the other artists, ‘You need to have a live component.’
HTC has sold an estimated 100k Vives. Many currently refer to virtual reality content creation as the “wild west” since anything goes. Small studios and children’s entertainment see the most value in virtual reality. Gen Z is the the most passionate segment in VR. Average time spent in headset is 25 minutes.
Location-based Virtual Reality or LBVR refers to an out-of-home location where people can play unique VR games, usually as a team, that they can’t find on consumer headsets. None of the LBVR venues we visited used Quest 2; various iterations of the HTC Vive (usually the Focus 3) or PiMAX were the headsets of choice at the venues.
confirmed with the company that it may not be a Niantic-branded pair of glasses, but a reference design that Niantic is building with Qualcomm since 2019. This pairs well with a piece of news from mid-2020, where Niantic said that it intended to build a reference design, but not its own Pokemon Go glasses.
Digilens shows a reference design for AR glasses. DigiLens, one of the most important Waveguide optics manufacturers, has just announced the “Design v1”, a reference design for modular AR glasses. HTC had $210 million as the total revenue for 2020. Facebook may be losing at least $100 for every sold Quest 2.
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