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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light. All these new technologies make the tracking range of SteamVR less unique.
On the other hand, the emerging technology space is proving genuinely innovative, with AI and robotics painting a picture of the future of work. At the same time, these aligned emerging technologies provide a potential growth opportunity for the fledging technology space. Lastly, it will receive more public updates this year.
Described by its creator, Sngmoo Lee, as “location-based arts,” Scarecrow is a one-of-a-kind immersive theater experience that combines live actors, temperature effects, and motioncapturetechnology to offer one of the most ambitious interactive VR experiences in recent memory. This is where things got interesting.
A new video produced by IKinema showcases Orion , their new full-body animation system that uses HTC Vive tracking hardware. Their expertise in inverse kinematics results in convincing, affordable motioncapture using a small number of tracking points. SEE ALSO HTC Releases Full Body Tracking Code for Use with Vive and Trackers.
Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motioncapture capabilities,” and will include support for Unreal Engine, Unity, and Native. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
In celebration of the event, Sony Music Solutions is hosting a “mini-live performance” on March 6th at 2pm JST that will feature a mixed reality performance by ReoNa brought to life using a combination of motioncapturetechnology and a virtual camera system referred to as “jeannedarc.”
Called the Manus Pro Tracker, the company says the device is designed specifically for SteamVR-based motioncapture, virtual production and full-body VR. The obvious point of comparison is the official HTC Vive Tracker , which is notably heavier than Manus Pro Tracker at 62 g, or 44% lighter than the 89 g Vive Tracker.
This is often why directors will throw their talent into massive green screen sets while wearing motioncapture suits and leave it entirely up to their imagination. He also confirmed use of Microsoft HoloLens technology at certain stages as well via Twitter. It looks like Spielberg knows his way around the metaverse!
Earlier this year while attending the Sundance Film Festival , I had the chance to experience Scarecrow , an immersive theater experience that combines motioncapturetechnology with temperature effects to deliver a one-of-a-kind interactive performance unlike anything available on Broadway at the moment.
Different methods involve different VR technology and are useful for different kinds of projects. Glassbox has just announced their newest VR technology, the DragonFly plugin. They are responsible for some of the fantastic and other-wordly visuals that we associate with VR technology. How 3D Imaging Happens.
The HTC Vive was used to frame shots in VR. But we are also learning how immersive technology played a role during the actual production of the movie too. Virtual sets can also be challenging for actors who are in motioncapture suits and aren’t able to see what their environment or surroundings look like.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
Motioncapture specialist IKinema has demonstrated its new in-development low-cost motioncapture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion. This is Project Orion from UK based motioncapture specialists IKinema.
What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the first one, you can read what are the features that people that HTC interviewed were asking for a VR headset : HTC has used these data to design its new headset and accompanying software ecosystem so that to fulfill these requests.
Media artist Elyne Legarnisson has created a multi-sensory experience which merges XR technology with the power of physical motion that she calls (un)Balanced. For her work, Legarnisson was given the 2020 Lumen XR Award on behalf of Lumen Prize , an organization that recognizes artists working with cutting-edge technology.
HaptX , the San Luis Obispo, CA-based company focused on bringing realistic haptic technology to VR, has released its HaptX Gloves DK2, advanced haptic feedback gloves featuring “true-contact” haptic technology. Michaels tells me that it took over seven years of development to bring their technology to life.
Dance battles like these have been cropping up in VRChat , a social VR application which has embraced both full-body motion tracking and an ‘anything goes’ approach to avatars; the culmination of which has led to this unbridled level of digital self-expression. Dance #VR #VRChat. — IDA OFFICIAL (@IDA_VRC) August 26, 2020.
Regarding technologies, the Metaverse will incorporate artificial intelligence (AI), virtual, augmented, and mixed reality (VR/AR/MR), the internet of things (IoT), and hand and eye tracking tools. Theme and amusement parks have begun incorporating VR technologies from HTC VIVE for novel attractions. VR Theme Parks.
It’s emerged that last year’s Star Wars: Rogue One , used existing virtual reality technology – specifically HTC Vive’s Steam VR tracking – to allow the film’s director to compose visual effects shots for the movie. Watch how it was done.
We used motioncapture, face-scanning technology and professional voice actors to immerse users in the story Click To Tweet. To achieve that we used motioncapture, face-scanning technology and professional voice actors to immerse users in the story and to enable them to relate to the people involved.”.
Titanic VR was built from the ground-up for VR and was made using what the studio says were “comprehensive maps to create a realistic 3D model of the wreck site as well as motioncapture, face-scanning technology and professional voice actors to immerse users in the story.”
On the other hand, the importance and popularity of motioncapture features can not be overseen. The VR industry started to be considered large, however, the market of VR locomotion and motioncapture devices is relatively small even with new members in the field; we think there are still many steps to be taken on this road.
Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Further improvements over Assetto Corsa include driver swap support, motioncaptured pit animations, and a “well-structured ranking system” for multiplayer.
These guidelines are contained in a document entitled “Guiding Opinions of the Ministry of Industry and Information Technology on Accelerating the Development of Virtual Reality Industry” and has been released by the Chinese Ministry of Industry and Information Technology. Problems such as imperfect application ecology.
To achieve that we used motioncapture, face-scanning technology and professional voice actors to immerse users in the story and enable them to relate to the people involved.”. While the technology is advanced, what we are really doing is bringing learning back to basics,” adds David Whelan. “As
Captured with motioncapturetechnology and ballet dancers in France, Hayoun Kwon’s production team wisely retained and refreshed the original music from 1912. Firebird: La Péri is now available in the Steam store for HTC Vive.
Noitom have unveiled their VR gloves which aim to put your hands and fingers into virtual reality with motion tracking provided courtesy of HTC’s recently launched Vive Tracker accessory. SEE ALSO Hands-on: HTC's New Vive Tracker Makes VR More Immersive With Specialized Accessories.
XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Building on the successes of the HTC VIVE Tracker 3.0, the unit will have a price tag of $199 USD per unit.
Vive Wave is HTC’s open platform that offers interoperability between several classes of mobile VR headsets and accessories, something the company hopes will help unite a fragmented market. Image captured by Road to VR. Image courtesy Finch Technologies. FinchShift – Full FOV, But Lacking Precision. oz) controllers.
The first of which delivers intricate real-time full body technology via a simple, easy-to-use set-up. VRee created a platform for real-time wireless full body natural motion and behaviour in VR. And after hearing more about the current technology and its intended uses, I was inclined to agree with him.
The game will comes to PlayStation, Oculus Rift and HTC Vive later this year. Like we did in The Invisible Hours, we are working with facial and motioncapture artists to create a unique, immersive experience,” says Raul Rubio CEO and Creative Director, Tequila Works. Click To Tweet. Click To Tweet.
Inspired by a scene in the film, Fox teamed up with FoxNext VR Studio, RSA VR, MPC VR, Mach1 and technology partners AMD RADEON and DELL to bring the piece to life. Additionally, the motioncapture work for the piece was done at the Technicolor Experience Center (TEC) right here in Los Angeles.
This might be part of the reason why the haptic technology market is expected to reach a value of $5 billion by 2028. These gloves are fitted with technology that delivers various forms of feedback to users wearing an extended reality headset. However, haptic technologies have the potential to support various use cases.
We went hands-on with The Great C when it released on PC VR headsets late last year, and it proved to be a powerful example of VR storytelling done right; the experience is a visually compelling, brings expert voice acting, motioncapture, and classic movie-style pacing to impressive effect.
VR and AR professionals who purchase the 2-day industry-focused Pro Pass will gain access to Friday’s keynote in the Dell Theater as well, featuring a performance by Digital Deception, aka Doug McKenzie and Ryan Oakes – an illusionary duo that combines interactive magic with technology for an unforgettable live spectacle.
Los Angeles, CA (April 12, 2018) – Experience next generation immersive technologies and explore “A New Reality” at VRLA, the leading virtual and augmented reality expo, May 4-5 at the Los Angeles Convention Center. Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive.
Now the VR experience that had us all flailing our arms in a HTC Vive or bobbing our head donning a Google Daydream headset is available for everyone to enjoy. Instead of just mirroring your movements, “Dance Tonite” turns your room-scale VR kit into a DIY motioncapture too l, letting you add your own moves to the party.
As one of the first VR games to release with a true narrative, voice acting, and detailed motioncapture early last year when it launched with the release of the HTC Vive, The Gallery: Episode 1 – The Call of the Starseed [ Review: 9/10 ] felt like a true step forward for interactive adventure games.
Björk has always been an early adopter when it comes to immersive technology, having released her “Stonemilker” video from last year’s album Vulnicura as a VR app along with an installation at New York’s Museum of Modern Art PS1. The Icelandic music icon is taking her VR album on tour, starting in Sydney.
The model I tried out also included IMU-based motioncapture and a host of biomedical gubbins like electrocardiogram (ECG) and galvanic skin response sensors to capture user vitals, something that positions the suit as a pseudo medical device for diagnostics when taking part in training and simulation exercises.
Lintott continues, “ We used city-wide data supplied by Wellington City Council to create the virtual Wellington City and then added a layer of story and gamification though utilising motioncapture, CG, 360 interactive video and photogrammetry.”.
Instinctively Real Media recap of SIGGRAPH 2024 conference, set the stage for an impressive array of technological advancements, highlighting the future of digital interaction, creativity, and artificial intelligence. The hot topic was the technology underpinned by generative AI and ways in which it could or will advance our future.
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