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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
Miranda: A Steampunk VR Experience is a first-of-its-kind collaboration between LUMA , Tri-Cities Opera , Enhance VR , and Opera Omaha that blends the worlds of theater, VR, opera, and a live motion-capture for a unique experience that will have you putting on your sleuthing hat to solve a mysterious murder. You can get yours here.
Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motioncapture capabilities,” and will include support for Unreal Engine, Unity, and Native.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. IR motioncapture for VR, image courtesy OptiTrack. image courtesy Sensics.
Theme and amusement parks have begun incorporating VR technologies from HTC VIVE for novel attractions. Companies like Microsoft, Meta Platforms, Epic Games, Unity, and others are facilitating the rise of serious gaming technologies. VR Theme Parks.
XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Building on the successes of the HTC VIVE Tracker 3.0, ” HTC VIVE FOTA 6.0 Named FOTA 6.0,
HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player.
Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. Additional expo highlights include Xtrematic’s extreme sports simulator, bHaptics’ full-body haptic suit, Bioflight’s VR medical training simulations and Phasespace’s large-scale motioncapture system.
Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. Additional expo highlights include Xtrematic’s extreme sports simulator, bHaptics’ full-body haptic suit, Bioflight’s VR medical training simulations and Phasespace’s large-scale motioncapture system.
These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. They’re excellent for capturing and recording detailed hand movements for XR game and app development. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine.
The glove is capable of intricate motioncapture, including for use in XR applications. Demos on the AWE floor included more intimate recordings and video calls with loved ones, as well as a game built for 2D but ported in through a Unity SDK. “When is this mixed reality future going to happen? StretchSense. But, it has powers.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. Bitmovin announced a $10.3M
The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motioncapture solution. This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch. Everything is on the body, with proprietary inside-out tracking capability.
Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motioncapture hardware.
UltraLeap Tobii Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI UltraLeap Dedicated to transforming the way users share valuable data with XR solutions and applications, UltraLeap has produced a host of powerful technologies for the hand and eye tracking sector. Here are just some of the vendors worth watching.
A year later, the team had upgraded the platform to six players combating virtual reality zombies with assault rifles in the Unity-developed Outbreak game. Patent-pending technology using more than 100 cameras and motioncapture devices track each player in real-time as they move.
Ultraleap Tobii Varjo Meta Platforms Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI Ultraleap Dedicated to transforming the way users interact with XR solutions and applications, Ultraleap has produced a powerful technology for the hand-tracking sector. So, which companies are paving the way for the next generation of tracking?
I mean… HTC controls five other social VR experiences in its XR Suite, it is weird that now it is partnering with a competitor company. All Viveport users (not only the Infinity ones) can get free passes for two upcoming big music events on Sansar (Tobacco Dock Virtual and Lost Horizons) on a dedicated website. Learn more.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
With multiple blockbuster movie credits to his name for his work on the likes of Wonka, Doctor Strange, Venom and Amazon Prime TV series, The Lord of the Rings: The Rings of Power, Emil Nidal's career in virtual production, motioncapture and real-time now finds him in the world of video games as Technical Animator
Instinctively Real Media recap of SIGGRAPH 2024 conference, set the stage for an impressive array of technological advancements, highlighting the future of digital interaction, creativity, and artificial intelligence. The hot topic was the technology underpinned by generative AI and ways in which it could or will advance our future.
This method is similar to the motioncapture technology that has been used to create realistic computer generated video for years. However, the company is partnered with household names like nvidia, Unity, Unreal Engine, and HTC. Live Client is a tool for facial motioncapture.
Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Has been at the forefront when it comes to XR, earlier he was VP, Platform Strategy & Dev Community at #HTC and is currently working at Facebook Reality labs.
HTC VIVE Holodeck to ‘Revolutionise’ Forensic Investigations HTC VIVE has partnered with the Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform, which aims to revolutionize forensic investigations. It also serves as a valuable training tool for law enforcement.
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