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Nova gloves don't have onboard positional tracking, but include mounts for HTC Vive trackers or Quest Touch controllers. Developers of bespoke enterprise apps can integrate SenseGlove’s Unity, Unreal or native SDK to support the force feedback and haptic features. 0:00 / 1:12 1× The original Nova is already used for training.
Known as “Knuckles” during their long development, these have been highly anticipated by the SteamVR community as an alternative to the HTC Vive “Wand” controllers with their simple ‘hand tool’ design and crude yet unreliable trackpads. Index controllers staying attached to the hand (Image by Rob Cole). So what is going on here?
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. NHTV Breda University of Applied Sciences, Netherlands. image courtesy VR First. Purdue University, USA.
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