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This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. HTC Doubles Down On Enterprise VR , Introducing Two new Headsets: the Vive Focus 3 and Vive Pro 2. The post Spatial Beats: Apple, HTC & Niantic appeared first on AR Insider.
Sandbox operates a number of VR locations in major cities across NorthAmerica as well as Hong Kong, Singapore, Macau, and Jakarta. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.
Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo. Varjo is pushing the boundaries of what’s possible in VR fidelity,” spoke Timoni West, Director of XR Research at Unity Technologies. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo.
Autoliv and Unity. Leveraging real-time 3D technology with the help of the Unity ecosystem , the tier 1 automotive brand has been able to develop a modern product visualisation experience designed specifically to enhance sales and marketing operations. Rinnai and HTC VIVE. Arksen, Varjo and Unity.
It works with Unity, AWS, Microsoft, Pico, Meta, HTC VIVE, and countless other leaders, to unlock opportunities for growth. The company has a fully organic growth plan, based on strong growth in the VRaaS (subscription plan) business, with three key factors to achieve this: Expansion in NorthAmerica , particularly the United States.
More info (Nathie going around the streets with the Vision Pro on) More info (Vision Pro guy with a robot dog) More info (A girl staying in the pool with the Vision Pro) More info (Photos and videos of other people wearing the headset in public places) Unity has released the tools to build for the Vision Pro. I sincerely hope so.
Demos on the AWE floor included more intimate recordings and video calls with loved ones, as well as a game built for 2D but ported in through a Unity SDK. Last year at AWE , our inside guy for Vuzix news was NorthAmerica Director of Sales, Brian Calus. We see that as a necessary stepping stone to the metaverse.”.
The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. There are already a lot of developers on Unity, so I understand that developing for the Vision Pro will be quite effortless. Brian Meaney , Head of Product, Alteon.io
He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in NorthAmerica. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.
He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in NorthAmerica. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And in addition to that, we have VR/AR managers from all the Accenture, BNP Paribas, KLM, Bosch, HTC Vive. Ferhan: Yes.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And in addition to that, we have VR/AR managers from all the Accenture, BNP Paribas, KLM, Bosch, HTC Vive. Ferhan: Yes.
He's the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in NorthAmerica. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Top news of the week. Ah, and you must be 18+ years old.
We also saw a growth of AR glasses, not in America and not NorthAmerica, not the rest of the world, but in China. We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. You have HTC in China dominating the Chinese market with their headsets. What was your biggest challenge? That was a year ago.
We also saw a growth of AR glasses, not in America and not NorthAmerica, not the rest of the world, but in China. We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. You have HTC in China dominating the Chinese market with their headsets. What was your biggest challenge? That was a year ago.
We also saw a growth of AR glasses, not in America and not NorthAmerica, not the rest of the world, but in China. We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. You have HTC in China dominating the Chinese market with their headsets. What was your biggest challenge? That was a year ago.
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