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Valve’s monthly Steam hardware and software survey is out again, and it appears HTC Vive is holding firm ground on the platform after Oculus Rift took majority market share in March as the most popular VR headset on Steam. Participation in the survey is optional. Image courtesy Valve. tracking standard.
Valve’s monthly Steam hardware and software survey is out, and it appears Oculus Rift is still gaining momentum over HTC Vive on the Steam platform as the number one VR headset among Steam users. Participation in the survey is optional. There’s still a contingent of Oculus DK2 owners still playing through Steam.
According to Valve’s February Steam hardware and software survey, the Oculus Rift is now the most used VR headset on the Steam platform, taking the market share of VR headsets on Steam with a near 2% lead over its competitor HTC Vive. This is the first time Rift has surpassed Vive in Valve’s monthly survey.
As the VR market is poised for a handful of new headsets launching in the coming weeks, the latest Steam Survey unsurprisingly shows Vive and Windows VR making some gains after Oculus discontinued the Rift ahead of the launch of the Rift S. Chart courtesy Valve.
adults in Thrive’s established consumer survey engine. At a high level, 19 percent of consumers surveyed have bought or used a VR headset, up from 16 percent in 2019. We believe this will be led in future waves by Oculus Quest, VIVE Focus, and other standalone headsets that enter. And the result is a new narrative report.
Oculus has gained in these years always more success in the consumers’ landscape, and now with the Oculus Quest , thanks to an affordable device running great content , it is making strides in the market. But in the enterprise space, it has always been behind the competition of companies like HTC or Pico.
According to the latest figures from Steam’s Hardware & Software Survey, the Oculus Rift has picked up an additional 3.1% The HTC Vive maintains the majority with 50.2% SEE ALSO Google Buys HTC Talent & IP for $1.1 Billion, Cash to Support HTC's Focus on Smartphones, VR, & AR.
The latest data from Valve’s Steam Survey shows the Rift and Windows VR headsets continuing growth streaks in their share of monthly-connected headsets on Steam, snatching share mostly from the Vive and Vive Pro. Beyond the price differences, HTC also has a new PC headset on the way, the Vive Cosmos, which was announced in January.
In the latest set of data from Vale’s monthly Steam Hardware & Software survey, the Vive Pro has finally made an official entrance and shows that the gap between Rift and Vive isn’t as wide as it appeared. Participation in the survey is optional. Image courtesy Valve. Why 5 months prior?
Last August the Virtual Reality Developers Conference (VRDC) published its first report on the state of the VR industry based off of a survey for developers. The results suggested that marginally more developers were working on the HTC Vive than the Oculus Rift. It might take some time before we see big changes in these surveys.
HTC today announced a new Vive hardware bundle featuring a free copy of Bethesda’s upcoming Fallout 4 VR, a VR port of the entire game that lets you haunt the Wasteland like never before. Customers who purchase an HTC Vive starting today will now receive a free redemption code well ahead of Fallout 4 VR’s December 12th launch.
Viveport Infinity, HTC’s unlimited Netflix-style game delivery service for Vive & Rift, is set to launch on April 2nd. To celebrate, the company is giving a one-month free access code to anyone who fills out a quick user survey. The service boasts over 600 games for unlimited download for HTC Vive and Oculus Rift users alike.
The latest Steam Survey data became available this week, showing a record number of headsets in use on the platform as well as a surprising shift in the popularity of specific headsets. That’s based on March 2020 data released this week from Valve’s Steam Survey. Oculus Quest has surpassed Vive Cosmos (2.89% vs. 1.25%).
Valve just released its Steam Hardware Survey for May , and it seems there’s been zero pull-back in connected headsets one month after the usership surge. Connected Oculus Quest headsets, which account for 7.46% of the total number of connect headsets now, made a gain of 1.43% in May alone—making for the largest increase among the lot.
Valve’s monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. Participation in the survey is optional, and headsets aren’t counted if they aren’t powered on and recognized by Steam at the moment that the data is collected. Year over year, monthly-connected headsets are up 75%.
Facebook has been pretty hands-off when it comes to providing VR solutions for enterprise, although that may be changing with the entrance of bonafide enterprise versions for both Oculus Quest and Oculus Go. SEE ALSO Rift and Windows VR Continue Growth Streaks at Expense of Vive in Latest Steam Survey.
In the latest set of data from Valve’s monthly Steam Hardware & Software survey, the Oculus Rift and Windows VR headsets posted gains in marketshare at the expense of the HTC Vive. Participation in the survey is optional. Image courtesy Valve.
Surprisingly, Steam appears to have retained nearly all of the growth in VR usage brought on by Alyx four months after the launch of the game, according to Valve’s monthly Steam Survey. Oculus Quest also had a big month ( +1.26%) for an overall 10.13% share of headsets. Monthly-connected VR Headsets on Steam.
The latest Steam Survey data is the first time we’re seeing the impact of Half-Life: Alyx in the numbers; although the game launched in late March, Valve advised that most survey data is collected early in each month, so the impact of the game’s launch wasn’t truly revealed until now. Share of VR Headsets on Steam.
The monthly Steam hardware survey is out again, and while June hasn’t revealed any major upsets in the balances of usership between HTC Vive and Oculus Rift, the survey shows that Windows “Mixed Reality” VR headsets are making slow, but steady headway on the platform. Image courtesy Valve.
To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population to estimate the actual count —not the percent —of headsets being used on Steam. HTC’s headsets still hold onto 20.8%
According to the just-released October figures from Steam’s Hardware & Software Survey, the Oculus Rift has picked up an additional 0.71%, totalling 47.61% of the market share of VR headsets on Steam. The HTC Vive maintains a razor thin lead with 48.76% share of headsets in use on Steam.
Quest 2, despite being a standalone headset, has helped to drive much of the growth thanks to its ability to connect to a PC to play PC VR games on Oculus PC or Steam. 1.58% ), and HTC Vive ( ?1.01% 1.01% ), with the share of all HTC headsets on Steam dropping to 17.24% ( ?1.29% Monthly-connected VR Headsets on Steam.
What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. But of course, I hope for a full reveal
While between HTC/Valve and Oculus, the companies have been coy on official sales figures, Steam data suggests that the HTC Vive headset is approaching the 100,000 sales mark. See Also: HTC Vive – Review A Mesmerising VR Experience, if You Have the Space. See Also: How to Use the Oculus Rift With SteamVR in 4 Steps.
No word yet on what platforms the game will be available, though a brief survey located on the official website may hold several clues. Those looking to signup for additional updates are asked which of the following devices they own: Oculus Rift, Oculus Quest, Playstation VR, HTC Vive, Windows Mixed Reality.
According to the just-released December figures from Steam’s Hardware & Software Survey, the Oculus Rift has for the first time claimed the ‘Most Popular’ designation on the platform. Participation in the survey is optional. SEE ALSO HTC: Valve is Still "very committed" to Making its Three Full VR Games.
According to the latest figures from Valve’s Hardware & Software Survey, the Oculus Rift has set a new record for its highest historical market share on Steam, almost certainly driven by a major sale which has also brought the headset its largest ever share increase from one month to the next.
According to the latest figures from Valve’s Hardware & Software survey, Rift has reached its highest historical market share on Steam thanks to modest gains amid an ongoing sale. Despite the new high point, the HTC Vive still holds the majority share.
According to the just-released November figures from Steam’s Hardware & Software Survey, the HTC Vive has scraped its way back from nearly losing the majority market share of VR headsets in use on Steam last month, finally ending a months long streak of Rift marketshare gains on the platform.
In a recent survey conducted by the Game Developers Conference of over 4,500 developers this year, the video games industry is looking pretty hyped about VR and AR. The HTC Vive stood out as the leading headset in regards to interest from developers currently and potentially working on their next game.
To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population and estimate the actual count —not the percent —of headsets being used on Steam.
According to latest set of data from Valve’s monthly Steam Hardware & Software survey, the number of VR headsets on Steam has reached a new record. Participation in the survey is optional. Meanwhile, the Vive Pro and Windows VR headsets have reached new peaks in their share of VR headsets on Steam.
Mashing up the figures with Valve’s monthly Steam Survey data gives us fresh insight into the number of VR headsets currently in use on on the platform. Oculus Rift. HTC Vive Pro. Oculus Rift DK2. 90M monthly active users. peak concurrent users. new purchasers per month. Windows Mixed Reality.
This has caused a big bump in the SteamVR Hardware Survey, that made us happy. In the latest hardware survey, the number of connected headsets has reached a new all-time high , growing a bit from the one of the last month. More info (SteamVR hw survey?—?Road Road To VR) More info (SteamVR hw survey?—?UploadVR).
With the original Rift and Rift S, Oculus headsets now make up half of the headsets used on Steam. The Rift S appears to have taken a roughly equal bite of headset share on Steam from both the original Rift at 40.9% ( –3.22% ) and the HTC Vive ( –3.68% ). SEE ALSO Rift S is the Lowest Rated Oculus Headset on Amazon, Quest Vaults Ahead.
What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the first one, you can read what are the features that people that HTC interviewed were asking for a VR headset : HTC has used these data to design its new headset and accompanying software ecosystem so that to fulfill these requests.
The six week Oculus Rift sale has made tangible waves within the VR community with its ‘best-yet’ $400 price point. For the next six weeks, the price for an Oculus Rift bundle (Oculus Rift headset with Oculus Touch controllers) is $400. Image courtesy Oculus. Guest Article by Colin McMahon.
It got there by growing 1.51% among the share of headsets used in September, while the discontinued Oculus Rift S fell to third place with 17.21% ( ?0.88% As for the share among headset vendors, although Quest 2 grew in the last month, Oculus overall dropped to 60.71% ( –0.42% ) due to losses from Rift S and the original Quest.
That’s according to the January 2020 data released this week from Valve’s Steam Survey. Participation in the survey is optional, and headsets aren’t counted if they aren’t powered on and recognized by Steam at the moment that the data is collected. Oculus Grows its Majority Share Against HTC’s Decline.
To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population and estimate the actual count —not the percent —of headsets being used on Steam. 1.67% ) and 14.36% ( ?1.43% 1.43% ), respectively.
Oculus seeks to bridge the gap between PC and mobile VR with a mid-level headset. Oculus is all up in the news lately. The Facebook-owned VR manufacturer shut down its Oculus Stories department and revealed a ridiculous $399 Rift & Touch bundle sale running throughout the entire summer.
The name has changed and it is now called “Engage Link” , because after TPLink, Oculus Link, Looxid Link, and Pico Neo 3 Link , we needed something else with the name Link. Participate in the AR/VR Survey and win prizes. I just got this from my friends at Slash Data: AR/VR creators, this survey is for you. Some XR fun.
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