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Over the years, weve observed that while these devices are highly effective for experienced users, they often present a challenge for newcomers. WEARTs TouchDIVER Pro product works across headsets, including Meta Quest, Pico, HTC, and Windows Mixed Reality compatibility.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). Learn more and sign up.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). Internal view of the Vive Focus Plus (Image by HTC). Do you want to know more? Well, you are in the right place. The Vive Focus Plus.
HitMotion: Reloaded has been one of the 20 launch titles of the Vive Focus Plus , and we can never thank enough HTC for the support that has given us. Passthrough AR was made through a plugin that we invented, and it was not officially supported by HTC. Tutorial on how to easily make a cross-platform application in Unity.
The Vancouver, Canada-based company recently released its first title, the Awaken VR puzzle game , on the HTC Vive VR headset. It is a VR broadcast and presentation system that enables VR to be an enhanced, shared, and seamless experience and simplifies the process of creating mixed-reality videos.
I made a nice video where I present to you: How to activate Viveport Streaming; Me playing SuperHot and Beat Saber with it; A video on controllers tracking; My opinion about it. I guess that HTC has given priority to stability over visual quality because the frames appeared compressed. I guess you will like it!
Now it looks like HTC and VIVE are doing something similar. If you followed Facebook’s GDS, whether with Facebook, with us, or with someone else, you may be wondering why HTC has elected to live stream content. HTC and VIVE elected to have their content live-streamed so that they can field live questions from their digital audience.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. Look no further!
Around 40 days ago, I reported to you the news of Google presenting at SIGGRAPH 2020 a new algorithm for recording, encoding, and decoding 6DOF VR videos , that is movies inside which you can physically move. The video player has been clearly made in Unity and it works through SteamVR. 6DOF Videos.
NewImages Festival, Cannes XR, and Tribeca present XR3, a VR platform bringing together nearly 50 incredible works. ” “The acceleration of innovation coming from the video game industry is being driven by real-time game engines, like Unreal and Unity, primarily used in XR and video games, and now more and more in the cinema industry.”
Some of the exhibitors who will present new devices and technologies to the public are 8th Wall, Nreal, Unity, Unreal Engine, Pico Interactive, Atheer, Holoptic, Varjo, Cleanbox Technology, LetinAR, and Vuzix. We start our list of XR events in 2021 with AWE Asia because of the sheer size of the opportunities to explore and network.
On the software side, we’ll be enabling users to bring tightly time-locked data into development engines like Unity and by building on open-source protocols like BrainFlow , the raw data will be available in most common programming languages as well. Will it be compatible with Unity and Unreal Engine for development?
XR Talks is a series that features the best presentations and educational videos from the XR universe. In any case, VR holds far greater capabilities than video calls according to HTC’s David Sapienza in his recent talk. Meanwhile, HTC is working out some of the kinks on software levels. We all know this.
The company says Metal 2 will also support Unity, Unreal Engine and the Steam VR SDK, making Apple’s new operating system a true VR-native. In the Star Wars- themed creation, Epic’s Lauren Ridge demonstrated by putting on a HTC Vive and building a basic scene by picking assets and resizing them, including an animated Darth Vader.
Developer Lee Vermeulen didn’t wait for VR headsets like the Vive Pro to get an AR function , but rather strapped a stereoscopic Zed Mini to his original HTC Vive in effort to push Modbox forward into augmented reality.
Autoliv and Unity. Leveraging real-time 3D technology with the help of the Unity ecosystem , the tier 1 automotive brand has been able to develop a modern product visualisation experience designed specifically to enhance sales and marketing operations. Rinnai and HTC VIVE. Arksen, Varjo and Unity. Kelloggs and Accenture.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May.
Moreover, with Samsung Heavy Industries and other targetted divisions, the prospects of where the Moohan device could influence hold a lot of potential with baked-in users and hardware already present in various sectors, not just the consumer space. In exchange, Google will receive valuable XR-related support from the headset manufacturer.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. The post OpenXR 1.0
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. HTC releases its “metaverse phone”. Image by Unity Technologies). Other relevant news.
Although Meta is pushing multiplayer-ready immersive worlds for gaming and the future of work, firms like Pico, Decentraland, Engage, and HTC VIVE are all debuting Metaverse services to provide different use cases. Mover, popular VR gaming solutions from HTC VIVE and Valve attracted more consumers to the emerging space.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
Engage is a professional social VR application , very suitable to organize professional workshops and presentations. The company got more than $10M of investment over the years, including important support from HTC Vive, which uses its spaces to organize the virtual events to launch its XR hardware.
The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in a blank environment—and Oculus accepted it. Introducing the eGlass: a hybrid classroom solution.
Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. FOV: >110° (adapted to HTC Vive). In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking.
Last week at a dedicated Vive X event, Chinese company 7Invensun has presented one of the most interesting eye tracking accessories to date. Droonlon F1 is super-versatile because it works with ALL virtual reality headsets by HTC. For now, what amazes me of the Droolon F1 are mainly two features: versatility and price.
It will feature in-depth presentations from numerous members of Valve, as well as a handful of developers and even Epic Games CEO Tim Sweeney. There’s no assigned speaker yet, but this session will detail how to integrate devices with the SteamVR tracking systems that we’ve come to know and love through the HTC Vive.
This helps overcome the awkwardness of not being physically present and encouraging virtual conversations, just like in the real world. You can create your own world using the Unity SDK. It is available for HTC Vive, Oculus, Windows Mixed Reality, and PCs (both Windows and Macs). Half + Half. Then you need to try vTime XR.
HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player.
The team of curators consists of top-level decision-makers from Vulcan Productions, Kaleidoscope, and Unity. If curators select your project, you will attend the XR event in Seattle to present it before the review committee. See Also: Sportswear Brand evo Partners with Pixvana to Create XR Training Program for Seasonal Staff.
The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.
We introduced [the OZO Player SDK] available for Oculus Rift, HTC Vive, Gear VR, Google Daydream, and Cardboard (iOS and Android),” Sayed told Road to VR. The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity.
This is the same confusion that created issues for HTC in the past with the Vive Pro, for instance. Dubbed HaptX G1, they are much smaller and cheaper than the previous version, and so present an important evolution for all the haptics space. HaptX announces the new generation of its haptic gloves.
At his keynote last year, Swart presented Snapdragon Spaces and introduced the first two recipients of Qualcomm Ventures’ metaverse-funded companies. Nreal hasn’t been a keynote presenter in the years that ARPost has covered AWE. Following that is a “Fireside Chat” with Unity CEO John Riccitiello.
App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest. All actions are predetermined, each new step is highlighted.
Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. Vive Facial Tracker works also with non-HTC headsets. Last week, HTC Vive has announced the Vive Facial Tracker, a sensor to track your facial expressions while you are in VR.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
HTC’s China Regional President of Vive, Alvin Wang Graylin, took to the stage at the Unity Vision Summit in Asia this week and made a series of bold predictions for where we’ll see VR in the next two years. HTC has already partnered with Chinese hotels to offer in-room Vive setups. Roadblocks.
The team were present at GDC in March, showing their latest prototype glove along with their in-house developed game Pillow’s Willow. We’re been tracking Manus VR, the start-up dedicated to producing an intuitive VR glove input device, for a while now. Early Manus Glove Prototypes.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
It has become one of the headset manufacturers with the biggest worldwide market, and the market leader (together with HTC) in the B2B virtual reality sector. UPDATE (2022.04.13) : Pico has actually thanked me for the fast porting of Hitmotion and Oxymore during the official launch presentation!!! Wow, such a honor!
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). More info (Roadmap presented by Qualcomm) More info (Qualcomm and Ericsson working on 5G) More info (Qualcomm’s Wi-fi 6 chips?—?Road Oculus Link 2 could be tetherless. Upload VR). News worth a mention.
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